Annoying Showstopper: "runaway loop counter hit limit&q

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Annoying Showstopper: "runaway loop counter hit limit&q

Postby RainMan » Fri Sep 01, 2006 8:02 am

This happens in a regular basis now on my server while hosting "CTF Herforst Elite".

The nexiuz process stops, and noone can play anymore.


This is the error message I find in my nohup.out file, right before the game dies:

^7Quake Error: Host_Error: runaway loop counter hit limit of 10000000 jumps


Is there a way to prevent this from happening??

Cheers,
Rainer aka RainMan
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Postby esteel » Fri Sep 01, 2006 9:17 am

This means there Nexuiz got into a endless loop somewere but we need more information to fix it. There should be more info around this line that tells were this error occured.
Also please tell us which version you have been using.. 2.0, svn or maybe some of the prerelease versions as Linenumbers might have changed between those :)
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Postby RainMan » Fri Sep 01, 2006 10:24 am

OK - I will try and get that needed info to you soon.
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Postby divVerent » Fri Sep 01, 2006 1:30 pm

Can you please post more information about the error? There should be a list of functions with call counts, a list of functions with statement numbers and an assembler-like dump near the error.

And, with which version?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tChr » Fri Sep 01, 2006 4:29 pm

and can someone _please_ configure the server properly? or is the gravity ment to be wacko?
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Postby esteel » Fri Sep 01, 2006 4:32 pm

yes it is :)
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Postby RainMan » Fri Sep 01, 2006 7:50 pm

I have the whole log here in a tarball. Here's the URL:

http://halfevil.de/ww2scalemodeler/error.txt.tar.gz

The Nex version on the server is the "nexuizpatch20060813_forumonly" Version.

Hope hat info is enough to help you track down that error :)
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Postby RainMan » Fri Sep 01, 2006 7:51 pm

tChr wrote:and can someone _please_ configure the server properly? or is the gravity ment to be wacko?


Yeah.. grav is set to 500 ... dunno why you think it's a problem... :)
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Postby KadaverJack » Sat Sep 02, 2006 1:00 am

RainMan wrote:I have the whole log here in a tarball. Here's the URL:

http://halfevil.de/ww2scalemodeler/error.txt.tar.gz

The Nex version on the server is the "nexuizpatch20060813_forumonly" Version.

Hope hat info is enough to help you track down that error :)

The crash is caused by a runaway loop in new say_team centerprint. It's already fixed in svn (try this patch: http://141.2.16.3:7780/nex/nexuizpatch20060831_v2.1.zip ).
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Postby divVerent » Sat Sep 02, 2006 9:53 am

RainMan wrote:http://halfevil.de/ww2scalemodeler/error.txt.tar.gz

The Nex version on the server is the "nexuizpatch20060813_forumonly" Version.

Hope hat info is enough to help you track down that error :)


Looks good - this is the already fixed bug:

Code: Select all
^7Host_Error: runaway loop counter hit limit of 10000000 jumps
^7tip: read above for list of most-executed functions
^7QuakeC crash report for server:
^7s1: STORE_F     (=n\oo\o\), GLOBAL4
^7s2: ^3CALL1      strzone (=())
^7s3: STORE_S    GLOBAL1,
^7s4: STORE_S     (=),   
^7s5: STORE_F    GLOBAL703, GLOBAL706
^7s6: STORE_F    GLOBAL252, GLOBAL707
^7             : wordwrap : statement 5
^7             : Say : statement 57
^7             : SV_ParseClientCommand : statement 743


The wordwrap routine crashed when a line was ending with a backslash (in this case, "n\oo\o"). Has been fixed... if you just want to take over that change, apply this patch to your gamesource:

http://svn.icculus.org/nexuiz/branches/ ... f_format=u

and run fteqcc to get a new progs.dat.

If you find another bug - the part of the log I quoted here is the generally useful part of a crash message. Watch out for messages like this one and quote them if you get another bug - that would be most helpful.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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