Possible bug? Help needed.

If you've had any problems with Nexuiz, or would like to report bugs, post here.

Moderators: Nexuiz Moderators, Moderators

Possible bug? Help needed.

Postby disturbedite » Wed Sep 27, 2006 9:59 pm

hi everyone. this is my first post and i look forward to becoming a part of the community. i discovered this great game in the ubuntu repos and installed it, thanks Fuddl. i'm using kubuntu edgy knot 3 (6.10) with an intel 845g chipset. since i only have that "chip" instead of graphics card (althought i have a 1.8GHz intel p4 cpu and 640MBs ddr) i have ALL the settings down or off. (i know i could play it with better settings but to get better/faster framerates i knocked everything down). i'm using the glx version of nexuiz.

so i noticed that the latest version in the repos was 2.0 and 2.1 has been released. so i downloaded the patch archive and wasn't sure at first how to update nexuiz with it. then i realized it was easier than i thought. (please tell me if updated the wrong way). i just overwrote the nexuiz executables and copied the data pk3 into the pk3 dir in /usr/share/games/nexuiz/data and created the link to it in /usr/lib/games/nexuiz/data. it seemed fine to me cuz in console the build date listed was sept. 5th like it should have been.

so here is the problem that occured in 2.0 and i was hoping would be fixed in 2.1, (assuming it is a bug). but no luck, its still an issue for me in 2.1.

this happens, i'd say, about 50-75% of the time, after a while (not sure how long exactly, maybe 10-15 minutes) the game simply and instantly exits to the desktop with the game's resolution (640x480) without an error of any kind. the desktop is "stuck" in the game's resolution so everything is cut off and i can only see a little bit of the desktop. the mouse is also unresponsive. so i have to use the keyboard to reboot the entire comp cuz restarting the kde session doesn't fix it. (i think the x session has to be restarted?)

think i should try the sdl version?

i'd appreciate any help since i'd love to be playing this great game more.
thanks
disturbedite
Member
 
Posts: 15
Joined: Wed Sep 27, 2006 9:29 pm
Location: 66 Exeter Street

Re: Possible bug? Help needed.

Postby KadaverJack » Wed Sep 27, 2006 10:36 pm

disturbedite wrote:this happens, i'd say, about 50-75% of the time, after a while (not sure how long exactly, maybe 10-15 minutes) the game simply and instantly exits to the desktop with the game's resolution (640x480) without an error of any kind. the desktop is "stuck" in the game's resolution so everything is cut off and i can only see a little bit of the desktop. the mouse is also unresponsive.

Could you try to get log file of that crash? Run nexuiz with the paramaters "-developer -condebug". That will create a log in ~/.nexuiz/data/qconsole.log, please post that file when you where able to record a crash.

so i have to use the keyboard to reboot the entire comp cuz restarting the kde session doesn't fix it. (i think the x session has to be restarted?)

There are 2 ways to get your mouse back after a crash, without rebooting your PC:
1) kill your xsession with ctrl+alt+backspace
2) restart Nexuiz or any other fullscreen game that graps the mouse. When it exists normally, you will have you mouse back.
To set the resolution back to normal, use "xrandr -s 0"

think i should try the sdl version?

Yeah, it would be interesting to know, whether it crashes, too.
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby disturbedite » Wed Sep 27, 2006 11:05 pm

apparently, according to the console, i was/am using the sdl version. i thought i was using the glx version, but whatever.

this time it didn't even load the game, it crashed before it finished loading everything. it loaded fine before without debugging. a lot of those errors about failing to load lmp's and other stuff sound maybe like i didn't update nexuiz the right way?? i had the same resolution problem back at the desktop, but thanks for the hotkey tip, restarting x did the trick. i didn't know there was a hotkey for doing that. i didn't think about it before, but i guess i could have also have hit ctrl+alt+f1 to get to console and restartx...
Last edited by disturbedite on Wed Sep 27, 2006 11:29 pm, edited 1 time in total.
disturbedite
Member
 
Posts: 15
Joined: Wed Sep 27, 2006 9:29 pm
Location: 66 Exeter Street

Postby disturbedite » Wed Sep 27, 2006 11:09 pm

i changed the nexuiz shell script to launch the glx version. it didn't fix the exiting suddenly problem, but it did fix some other stuff. i now get the "welcome to nexuiz" announcement, didn't get that before. i get better performance. (higher framerate). it did exit again after about 10 minutes, maybe less. but this time it exited "correctly" to the desktop. my res was back to what the desktop res is . (1280x1024). the mouse was fine. so next i launched nexuiz via console in debugging mode and got the basedir message and whether i wanted to open console or quit. so at least i've made some progress...

here is the link to log: http://www.zerowaitingtime.com/5443-dow ... onsole.log
Last edited by disturbedite on Wed Sep 27, 2006 11:31 pm, edited 3 times in total.
disturbedite
Member
 
Posts: 15
Joined: Wed Sep 27, 2006 9:29 pm
Location: 66 Exeter Street

Postby KadaverJack » Wed Sep 27, 2006 11:22 pm

Upload it here and post a link...
Sorry, I forgot to add that part in my previous post :)
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby disturbedite » Sat Sep 30, 2006 5:37 am

ok, in case anyone didn't notice, i edited my last post and put the link in it. but here it is again:
http://www.zerowaitingtime.com/5443-dow ... onsole.log
disturbedite
Member
 
Posts: 15
Joined: Wed Sep 27, 2006 9:29 pm
Location: 66 Exeter Street

Postby KadaverJack » Sun Oct 01, 2006 8:48 am

I finally had time to take a look at your logfile and run some tests ;)

The reason why you are getting the fallback menu:
Code: Select all
^7s1840: STORE_F    Menu_Error: PRVM_GetString: attempt to get string that is already freed
^7QuakeC crash report for menu:
^7s1840: STORE_F    Menu_Error: PRVM_GetString: attempt to get string that is already freed
^7Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!
^7Falling back to normal menu

For some reason the menu code crashes with -developer :(
Luckily that bug is already fixed, but of course that doesn't help you with your original problem...

Could you create a new logfile with these binaries http://kadaverjack.planetnexuiz.de/tmp/ ... 01-x86.tgz this time with your random crash problem?
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby ZWERG » Sun Oct 01, 2006 11:00 am

I have a similar problem with exactly the same chipset intel 845g using onboard
graphics and Windows XP: After exitting the game the desktop is messed up in
a similar way. I'm stuck to the game resolution but with display artifacts.
The mouse is reponsive but I have to reboot anyway. When I use the SDL version,
it sometimes exits normally, but most of the time the desktop is messed up.
The non-SDL version always messes up the desktop on exit.

Maybe it's a problem with the chipset?
ZWERG
Member
 
Posts: 14
Joined: Sun Oct 01, 2006 10:33 am

Postby disturbedite » Sun Oct 01, 2006 9:01 pm

ok, thanks for the help.
i should note first, that yesterday i didn't experience any crashing in regular mode. (i switched from 640x480 with no effects whatsoever and particle effects and what not set to 0 to 1280x1024 with the rest of the settings the same).

i did what you said and it works fine as far as launching the game goes in debug mode. but it still crashes/exits instantly to the desktop after about 10-15 minutes.

here is the newer log file:
http://www.zerowaitingtime.com/5778-dow ... onsole.log

thanks again for the continued help.
disturbedite
Member
 
Posts: 15
Joined: Wed Sep 27, 2006 9:29 pm
Location: 66 Exeter Street


Return to Nexuiz - Support / Bugs

Who is online

Users browsing this forum: No registered users and 1 guest

cron