When Nexuiz starts I have no mouse pointer. A lot can be done (in the menus) with keyboard alone, but I couldn't join a server.
Also I notice while adjusting the brightness that it adjusted the brightness of the wrong monitor in my xinerama setup. Nexuiz wants to be on the secondary screen.
Here is some output from konsole:
Console initialized.
Nexuiz Linux 17:07:35 Sep 28 2006
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile /usr/share/games/quake1/nexuiz/common-spog.pk3 (26 files)
Added packfile /usr/share/games/quake1/nexuiz/data20060905.pk3 (2867 files)
Trying to load library... "libcurl.so.3" - failed.
cURL support disabled
Initializing client
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec autoexec.cfg
Starting video system
Video: fullscreen 1600x1200x16x60hz
Loading OpenGL driver libGL.so.1
checking for GLX_ARB_get_proc_address... enabled
checking for GLX_SGI_swap_control... enabled
checking for OpenGL 1.1.0... enabled
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7900 GT/PCI/SSE2
GL_VERSION: 2.0.2 NVIDIA 87.74
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragm
ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_A
RB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_o
bject GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_s
hading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube
_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_
float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s
3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_se
parate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_ve
rtex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coo
rd GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packe
d_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secon
dary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_s
tencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_te
xture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anis
otropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_
rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_co
py_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fr
agment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_gpu_program_paramet
ers GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_qu
ery GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_resta
rt GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_co
mpression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle G
L_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV
_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_
vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer G
LX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfi
g_float GLX_ARB_get_proc_address
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_stencil_two_side... enabled
checking for GL_ARB_shader_objects... enabled
checking for GL_ARB_shading_language_100... enabled
checking for GL_ARB_vertex_shader... enabled
checking for GL_ARB_fragment_shader... enabled
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 4096, max indices 4096)
GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/crosshair7
Draw_CachePic: failed to load gfx/crosshair8
Draw_CachePic: failed to load gfx/crosshair9
Draw_CachePic: failed to load gfx/crosshair10
Draw_CachePic: failed to load gfx/crosshair11
Draw_CachePic: failed to load gfx/crosshair12
Draw_CachePic: failed to load gfx/crosshair13
Draw_CachePic: failed to load gfx/crosshair14
Draw_CachePic: failed to load gfx/crosshair15
Draw_CachePic: failed to load gfx/crosshair16
Draw_CachePic: failed to load gfx/crosshair17
Draw_CachePic: failed to load gfx/crosshair18
Draw_CachePic: failed to load gfx/crosshair19
Draw_CachePic: failed to load gfx/crosshair20
Draw_CachePic: failed to load gfx/crosshair21
Draw_CachePic: failed to load gfx/crosshair22
Draw_CachePic: failed to load gfx/crosshair23
Draw_CachePic: failed to load gfx/crosshair24
Draw_CachePic: failed to load gfx/crosshair25
Draw_CachePic: failed to load gfx/crosshair26
Draw_CachePic: failed to load gfx/crosshair27
Draw_CachePic: failed to load gfx/crosshair28
Draw_CachePic: failed to load gfx/crosshair29
Draw_CachePic: failed to load gfx/crosshair30
Draw_CachePic: failed to load gfx/crosshair31
Draw_CachePic: failed to load gfx/crosshair32
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Draw_CachePic: failed to load gfx/finale
SndSys_Init: using the ALSA module
Sound format: 48000Hz, 2 channels, 16 bits per sample
ioctl CDROMREADTOCHDR failed
CDAudio_Init: No CD in player.
Initial CD volume: 1
CD Audio Initialized
Draw_CachePic: failed to load gfx/m_white
Fake CD track 1 playing...
Client using port 0
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:34293
OpenGL Backend shutting down