
As for the tight game code, I think a server-side solution would be ok, but if too many patches appear every now and then (with no automatic download + apply) that could get quite frustrating.
Replays... It would be nice if we had a place to put all of them from everyone, say an FTP server with a different folder for each Nex server and replays with specified date and time from anyone willing to contribute. Only that in a couple of weeks that archive could grow too much, so we could delete older ones that spawned no dispute.


But LordHavoc is right. Aimbots cannot be easily detected. I think it would take some hardcore technology and research to see if a player's moves are natural or machine-assisted o_O.