Unfair player + Cheater!!!

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Unfair player + Cheater!!!

Postby Burning » Mon Feb 19, 2007 5:05 pm

Yesterday I was playing ctf in some server I met a person he played very good
after the match i lost against him (I'm a skillfull ctf player) 228:52
he told me he could only win against me because he use a program with the name <cheat name here, edited by SavageX> :(
with <cheat name here, edited by SavageX> u can see true walls and u always know where the flag carrier is
and he told me also there are more player who use this program...
for me its a kind of cheat
can some do something against this kind of program?
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Postby divVerent » Mon Feb 19, 2007 5:12 pm

There is a server side option which prevents wallhacks quite effectively: sv_cullentities_trace 1. But it means much higher CPU load on the server and does not work on all maps (currently it has a bug: it also hides players who are just behind a grate or fence, like on toxic). But as it should work on all CTF maps out there... when it happens next time, let the server admin silently enable that cvar and look if the player suddenly plays worse. On competition CTF servers, this option should be ALWAYS set to 1.

On a side note: in Dresk's Spidflisk mod, you can always see the flag carrier through walls, it's a feature in that mod and does not depend on special tools.

LordHavoc has planned to fix the grate/fence issue with sv_cullentities_trace by making a new trace function that traces according to visibility, if he gets that done, the option will be likely to be enabled by default.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Burning » Mon Feb 19, 2007 5:19 pm

yes i know the map
but in normal maps its a kind of cheat because the flagcarrier must hide himself from the other player...
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Postby SavageX » Mon Feb 19, 2007 6:08 pm

Well, obviously that guy sucks. That program you have mentioned is a cheat and it does make no difference if several people use it or not - all of them are brain damaged.

In future releases we may indeed want to have tighter entity culling so wallhacks are senseless.
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Postby dfkgmasdfnasodrg » Mon Feb 19, 2007 6:37 pm

its sad and pathetic that people feel the need for these cheats, it completely degrades the value of the experience. sad sad sad
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Postby BusterDBK » Mon Feb 19, 2007 6:39 pm

This could explain how I always got seen in an enstagib round at some point. I wouldn't want to accuse the guy of something he didn't do (there are many players so good it's almost hard to believe :D) but it was weird. I may still have the replay if anyone's interested (not sure though, gotta check).
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Postby divVerent » Mon Feb 19, 2007 7:03 pm

Actually, if you play the demo with a wallhack enabled yourself, you can often spot people using a wallhack... because they tend to aim at enemies too exactly before they actually can see them.

However, you would need a demo from his perspective then.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby torus » Mon Feb 19, 2007 7:43 pm

it would be pretty funny if the engine generated several invisible "decoy" meshes around the player, that could not be seen or interacted with witout a wallhack. It would fuck with wallhackers in a mean way, who would see a mob on the other side o the wall. :D
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Postby :) » Mon Feb 19, 2007 9:17 pm

divVerent wrote:Actually, if you play the demo with a wallhack enabled yourself, you can often spot people using a wallhack... because they tend to aim at enemies too exactly before they actually can see them.

I do one better, I always play with a wallhack enabled just to spot malicious wallhackers.
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Postby LordHavoc » Mon Feb 19, 2007 10:04 pm

torus wrote:it would be pretty funny if the engine generated several invisible "decoy" meshes around the player, that could not be seen or interacted with witout a wallhack. It would fuck with wallhackers in a mean way, who would see a mob on the other side o the wall. :D


Yeah I thought of that years ago, but it also eats network bandwidth :(
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