by torus » Sun Jun 10, 2007 3:19 am
I get what you mean. The problem is that the map editor chiefly used to build Nexuiz maps, GTKRadiant, uses so called brushes, which are essentially rectangular prisms, which can be joined together to make map geometry. That gives the maps a blocky look. In order to give maps a natural feel, one would need to import custom geometry drawn in a program like blender or maya, which is difficult, can cause problems, and slow down the game if there is a lot of it. There is a map that does that I think (forget the name), but it's pretty damn buggy (someone know it, two bases, trees and pond in the middle, two walkways on the side...?)