Nexuiz! .zip to .pk3

Post anything on anything here

Moderator: Moderators

Nexuiz! .zip to .pk3

Postby DeVsh » Sun Jun 10, 2007 2:26 pm

I've deassembled nexuiz (NOT reverse engeneered) and I've seen that ir's made out of .ase , .tga and .cfg (configuration files) they were all (apart from nexuiz.exe and few .dll) packed as .zip and had the file extension changed into .pk3 so they were smaller and the program don't get confused. But doesn't packing slow down the game?
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
Alien
 
Posts: 121
Joined: Fri Jun 08, 2007 7:39 pm

Postby esteel » Sun Jun 10, 2007 2:39 pm

You deassembled Nexuiz? hehe, its a well known fact the pk3 is 'just' a renamed zipfile, games do that for a very long time now, it makes patching quite easy and also requires to only have one or a few files open at the same time, and decompressing stuff and loading BEFORE the real level starts is not a big deal.. that would have to be done also if it were not compressed.. that not a slowdown, rather a speedup and the compression allows to read small data and uncompress it on the fly..
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby DeVsh » Sun Jun 10, 2007 3:05 pm

thx
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
Alien
 
Posts: 121
Joined: Fri Jun 08, 2007 7:39 pm

Postby C.Brutail » Sun Jun 10, 2007 6:41 pm

And btw to understand the code, you don't need to reverse engineer it, because you have the source code :P
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron