New open source game engine?

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New game engine worth it?

YEs
1
7%
no
14
93%
 
Total votes : 15

Postby Psychcf » Sun Aug 26, 2007 2:58 pm

Personally I think we don't need a new engine, but just to build on top of the current engines. Cube, DP, and others are really great to begin with. I think if we add things like destructible environments and the works to these engines.
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Re: New open source game engine?

Postby THE PYTHON » Sun Aug 26, 2007 3:13 pm

ai wrote: I too sometimes want a story for Nexuiz and thought it would be cool. But this is more a multi player game.


Isn't there a background story for the characters?
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Postby FruitieX » Sun Aug 26, 2007 3:23 pm

I would love movable, destructible objects and better physics in the engine, although it's a fast paced game. Image doing this in Nexuiz: http://www.youtube.com/watch?v=ATxdj-pjECI :P
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Re: New open source game engine?

Postby ai » Sun Aug 26, 2007 3:48 pm

THE PYTHON wrote:
ai wrote: I too sometimes want a story for Nexuiz and thought it would be cool. But this is more a multi player game.


Isn't there a background story for the characters?


Not anything that I know of.

And lool at the robot building xD
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Postby THE PYTHON » Sun Aug 26, 2007 4:11 pm

That was a cool video. I can't imagine such physics in Nexuiz, perhaps another game.

I found the character stories
http://www.alientrap.org/wiki/pmwiki.php?n=Main.Enemies
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Postby Ed » Sun Aug 26, 2007 5:52 pm

SavageX wrote:My two cents: It's not technology holding open-source games back but content.

Well played... gg... ns... +1...
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Postby Irritant » Mon Aug 27, 2007 4:00 pm

Threads like this often leave me scratching my head. Well, everyone has their ideas of what a game should be, and there's nothing wrong with voicing that opinion, but the orginal post seems so uninformed, and well...condescending to the makers of Nexuiz.

Some people think, oh an engine is based off of the Q1 engine, it *must* be old tech and have crappy graphics, without considering that 99.99% of the renderer is completely rewritten. Sometimes you just want to beat the sense into them that they apparently don't have.

Most opensourced freeware games DO share technology and pool resources, indirectly at worst. That's the whole point of Open Source. Project A comes up with cool new effect, projects B and C look at code and implement into their engines. There are some amazingly great and well written OS engines right now, that while no, they aren't Crysis or Id Tech5, they are still at least on par with the Unreal 2.5 engine or Doom 3.

Like SavageX says, content is usually the biggest issue. UT2k4 looks amazing not so much because of what it's engine is doing(much effects are faked, which also isn't always bad when considering performance), but because it's content has amazing detail and effects put to good use.
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Postby Ares » Mon Aug 27, 2007 10:52 pm

I agree with you there...

I also think that Nexuiz... in and of itself, isn't very condusive to much more content... I guess a background story would be nice but in the end it's a fast paced deathmatch type game.

Zymotic has much more promise for showing off what the engine itself can do.
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Postby cortez » Thu Aug 30, 2007 5:59 pm

Darkplaces engine only need to be optimised

ok some q3 features like destroyable things would cool
or does nexuiz support it already?
Aneurysm 4 the win !!!!! :D
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