Bitmapping

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Bitmapping

Postby iSuck » Mon Oct 08, 2007 5:35 pm

I just thought this was a good gamer joke, it really happened:

Two guys were talking on the phone about a game developement project that one of them was trying to make. The one trying to make the game asks the other,

"How do you make a map?"
"Well, I've heard of this program called radiant..."
"Yah, I tried that, it was too hard"
"Did you try Blender?"
"I couldn't figure that out either. Hey, whats a bitMAP?"
"Oh, sure. That would work"
"Should I use radiant for that?"
"No, MSpaint is just as good for that"
"that's microsoft paint, right"
"yah, so, you can go make your bitmap now"
"Ok, I can't wait to put it in my game"

I would have a hard time believing that if I were you, but he actually made it, and bragged at how good he was at mapping the next day in school, when he saved an MSpaint file as a .bmp
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Postby impulse9 » Mon Oct 08, 2007 5:54 pm

Good one :D.
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Postby Psychcf » Tue Oct 09, 2007 11:36 am

lol everyone knows you use portable network graphics so people can download it first...

DUH!
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Postby ai » Tue Oct 09, 2007 12:33 pm

How the hell did he think maps were made? By drawing them? Is he really that stupid? Maybe in the future, like 100-1000 years or so it will be possible.

(I'm not ruling it out as drawings can be scanned and get a 3D representation. But with MSPaint, that will never happen :D)
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Postby Psychcf » Tue Oct 09, 2007 7:17 pm

well... what about megatextures? well I guess you still have to model the landscape...

(for those of you who don't know, megatextures are basically a giant texture that is applied to the landscape of a map. It's great for exceedingly large outdoor maps. It is used in the game Enemy Territory: Quake Wars)
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Postby KadaverJack » Tue Oct 09, 2007 7:45 pm

[TSA] Psychiccyberfreak wrote:well... what about megatextures? well I guess you still have to model the landscape...

Like the name suggests: it's just a texture. You still have to create some model to put it on.
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Postby ai » Tue Oct 09, 2007 9:02 pm

KadaverJack wrote:
[TSA] Psychiccyberfreak wrote:well... what about megatextures? well I guess you still have to model the landscape...

Like the name suggests: it's just a texture. You still have to create some model to put it on.


Yup, I know a couple of games that uses it. They say it's the future and that this is much better. I saw a movie of a game (dunno which) where they showed how you could edit this whole texture by placing rocks, dirt, road etc. and it would blend in. Was really cool. :D
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