by kozak6 » Tue Jul 22, 2008 5:43 am
One game I used to play that I really miss quite a bit is Purge.
It was an FPS with RPG elements, and more RTS elements than Tremulous.
What I really liked was the character cusomizability. You could assign points to health, dexterity, intelligence, strength, speed, energy, and maybe a couple more. There was even a clever acronym for it, which I have since forgotten. You could assign a bunch of different setups for each class, or use suggested presets, and you could switch setups every spawn, if you wished.
Furthermore, this granted enough leeway with the classes so that each class could be effectively played offensively or defensively if set properly, even the builder classes. And, if one could figure out how to best set it to reflect and compensate for their preferred playing styles, it could make lower leveled players more effective than they would be otherwise.
It also made gameplay much more dynamic and interesting. Rather than having every player with the same basic abilities and weapons, or classes with fixed roles, you could and would encounter all sorts of various builds in battle.
And, this was amazingly well balanced, possibly by a shortage of points. One had to make compromises, and there were no universal killer setups that everyone used. It was very personal.
Another part that was pretty neat but didn't see as much use as it could have was the ability to share your runes/tech upgrades(?) with the other players. Classes on each team could make various runes/tech upgrades with interesting effects. They could give you or a teammate temporary invisibility or temporarily buffed stats, depending on the class and intelligence level. It was one of the things that was supposed to encourage teamwork, but it was tricky to actually do so due to the compromises one had to make in order to be able to make good runes and/or make them quickly, not to mention the excellent defenses against invisibility.
Since it was a team objective based game, in order to keep things moving along and tip the scales if necessary, there were also expensive powerups availible that could grant one shot from a BFG equivalent, invisibility, invulnerability, instant energy recharges, and so forth, balanced by expensive last minute saves if the other team is paying attention.
And, it was mostly balanced fairly well considering the wide range of abilities and weapons each class had.
It's a shame such a run of bad luck happened to such a great game.
1.2.1 Forever