by torus » Fri Aug 22, 2008 2:18 am
Eh, Sauerbraten doesn't look that good. The only really nice things they have (that we don't) is nice looking inexpensive water, fake caustics, and grass (the grass is so-so, but still impressive).
I think this is the old cube engine though (not cube 2).
I think Nexuiz could benefit hugely, visually at least, from water more similar to that of sauerbraten- right now, our water is pretty awful.
What would need to be done to update water (I have no idea if any of this is possible):
•Fake caustics look really good. They would (I imagine) require a different way of handling water by the engine, where they would project caustic-looking patterns on surfaces the water touches.
•Water that changes how things sound when you are in it.
•Some nice water shaders (not just various sawtooth functions to simulate waves).
•Particle effects when the player enters/exits/moves over the top of the water.
•When the player looks up at the surface of the water, the opacity of the water increases as the viewing angle decreases (only totally clear when you are looking straight up). Same with looking down at the surface.
•Fixing the tearing/creases that occurs when water intersects uneven surfaces. This just looks bad.
•More mappers should allow water to be affected by the lightmap. This adds a certain dimension to it.
Any of these would make Nexuiz water be much more convincing. Right now, it tends to look like either a wavy, slightly transparent mirror, or some kind of dirty jello, at best.
Last edited by
torus on Fri Aug 22, 2008 2:32 am, edited 1 time in total.