--FraNcoTirAdoR-- wrote:2, "The engine aims to be conforming to Quake 3 Arena there, so there is nothing to do about it. Also, changing this would recolor quite many nicknames. If we were to make our own name coloring system, sure, it'd be a great idea."
Well, I'm sure it would be the end of the world for players that their namecolor is changed, and they have to change a number in the menu from 8 to 9 or somethingThe idea was to make a cool trasition between yellow and red that it miss much.
Well, I'd rather think about adding more colors, than changing what existing ones do.
Many very very good CTF players that I asked thought that this statusdisplayer-box would help drastically... I will stick to this idea hard in the future, and spread it, coz if something, this tiny change COULD bring some tactic into the game by helping keeping the roles organized within teamsThere is big problem with radar: just imagine that you want to know wether the 2 guys around the flags are defending, or just freshly spawned or wtf. So you need to watch them for about 10 secs to see if they move around, pick up weapons, go for attack, or they are still constantly stay in the flagroom. With my idea it would be a tab key to show scores, and there we go...
Still against, simply because if you see someone as "attacking" in the scoreboard, you'd never know if he really is attacking or just a noob that has pressed the key. Maybe when our player base grows up, but certainly not now.
7, "I like the secondary, but the idea to make it like the laser guided missiles could be neat (it then still would not be too strong, I think, but it'd add the coolness from the LG missiles to normal games too). "
Yeah I still don't understand that if there is such a great and unique idea, as laser-guidance under the hood of nexuiz, why isn't it used somehow in any weapons.
It sure is used - when the "laser guided missiles" mutator is on. It just is not by default.
8, "Hm... not sure. Too many are used to using the secondary as is... to switch back immediately after jumping. But could be considered in the future."
I know some players are used to laser secondary to switch weapons, absolutely the same here too. But if you think about that, that if someone uses laser in a weapon-combination, that guy surely isnt a noob, so he must have all the weapons binded around WASD, it wouldnt be the end of the world to press "E" key to switch back to nex or something...
It's still less work to just press the right mouse button. Anyway, if we get a USEFUL laser fire on the right mouse button, why not. But not something not that useful to replace the VERY useful current feature.
9, "Good idea, but we can't do this. Many people use .cfg scripts setting the "fov" variable to zoom instead, and that of course could not show that scope effect. So if we did do it, people would simply circumvent it."
I just KNEW that everyone would misunderstand itThe primary point is not to make a nice scope effect, but to cover out many parts of the screen. I use fov zoom too, i know the idea can be get around, but the purpose is to inspire newbies to give up constant nex-camping! Later when he gets better he gets know fov zoom, but until then he would use other weapons too. This is against the noob-nex-camping tendency, not for the neat-looking effect itself.
Nope, our noobs would simply get a pk3 with an autoexec.cfg from some server that turns off the image. I bet it will even be a "ladder approved" pk3...
10, Why not. And, as a joke, I want the (pickupable, not in MinstaGib) MinstaNex to say "Impressive", "Head shot" AND "Yoda"
Cool, the annoucer could be: "Yodashot! Impressive."
Or that...