Idea-collection for more ingame fun

Post anything on anything here

Moderator: Moderators

Postby divVerent » Fri Oct 10, 2008 9:26 am

--FraNcoTirAdoR-- wrote:2, "The engine aims to be conforming to Quake 3 Arena there, so there is nothing to do about it. Also, changing this would recolor quite many nicknames. If we were to make our own name coloring system, sure, it'd be a great idea."

Well, I'm sure it would be the end of the world for players that their namecolor is changed, and they have to change a number in the menu from 8 to 9 or something :P The idea was to make a cool trasition between yellow and red that it miss much.


Well, I'd rather think about adding more colors, than changing what existing ones do.

Many very very good CTF players that I asked thought that this statusdisplayer-box would help drastically... I will stick to this idea hard in the future, and spread it, coz if something, this tiny change COULD bring some tactic into the game by helping keeping the roles organized within teams :P There is big problem with radar: just imagine that you want to know wether the 2 guys around the flags are defending, or just freshly spawned or wtf. So you need to watch them for about 10 secs to see if they move around, pick up weapons, go for attack, or they are still constantly stay in the flagroom. With my idea it would be a tab key to show scores, and there we go... :P


Still against, simply because if you see someone as "attacking" in the scoreboard, you'd never know if he really is attacking or just a noob that has pressed the key. Maybe when our player base grows up, but certainly not now.

7, "I like the secondary, but the idea to make it like the laser guided missiles could be neat (it then still would not be too strong, I think, but it'd add the coolness from the LG missiles to normal games too). "

Yeah I still don't understand that if there is such a great and unique idea, as laser-guidance under the hood of nexuiz, why isn't it used somehow in any weapons.


It sure is used - when the "laser guided missiles" mutator is on. It just is not by default.

8, "Hm... not sure. Too many are used to using the secondary as is... to switch back immediately after jumping. But could be considered in the future."

I know some players are used to laser secondary to switch weapons, absolutely the same here too. But if you think about that, that if someone uses laser in a weapon-combination, that guy surely isnt a noob, so he must have all the weapons binded around WASD, it wouldnt be the end of the world to press "E" key to switch back to nex or something... :)


It's still less work to just press the right mouse button. Anyway, if we get a USEFUL laser fire on the right mouse button, why not. But not something not that useful to replace the VERY useful current feature.

9, "Good idea, but we can't do this. Many people use .cfg scripts setting the "fov" variable to zoom instead, and that of course could not show that scope effect. So if we did do it, people would simply circumvent it."

I just KNEW that everyone would misunderstand it :D The primary point is not to make a nice scope effect, but to cover out many parts of the screen. I use fov zoom too, i know the idea can be get around, but the purpose is to inspire newbies to give up constant nex-camping! Later when he gets better he gets know fov zoom, but until then he would use other weapons too. This is against the noob-nex-camping tendency, not for the neat-looking effect itself.


Nope, our noobs would simply get a pk3 with an autoexec.cfg from some server that turns off the image. I bet it will even be a "ladder approved" pk3...

10, Why not. And, as a joke, I want the (pickupable, not in MinstaGib) MinstaNex to say "Impressive", "Head shot" AND "Yoda"

Cool, the annoucer could be: "Yodashot! Impressive." :D


Or that...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Re: Idea-collection for more ingame fun

Postby FruitieX » Fri Oct 10, 2008 12:47 pm

divVerent wrote:
--FraNcoTirAdoR-- wrote:1,
4, when player presses the teamspeak hotkey for "attacking" or "defending", it would help fantastically to keep the organization within the team if it would be displayed on the score screen too. Just place a small box near the players name that gets filled with "A" or "D" depending on bind the player pressed. This way everyone could see that there is no defence in the team coz all the guys are rushing, or the oppsite. I'm sure this feature would be easy to code.... :P (and would purge teamspeaks like "Why the f*ck is noone defending?" or "TEAM SAVE NOT!!!")


I do not think this will help, as people will not do that they announced anyway. But the team radar does a better job at this by showing you where your team mates are (which IMHO is a stronger indication than just their CLAIMS to be attacking/defending/whatever).


How about a colorchange of the triangles on the radar? For example, an attacking teammate could have a red color for an amount of time, and a defender could be green.
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Postby RoKenn » Fri Oct 10, 2008 9:19 pm

Sepelio wrote:That would take some careful consideration. Think of the noobs spamming it, its going to need to have a really low refire rate.


It's actually not so easy to use. The first bullet has to hit the victim. If it misses and makes a hole into a wall the other bullets of the series are also automatically wasted as well

And the behavior is quite opposite of a laser guided missile: while for the laser-guidance you have to take care of your shot until it hits, for this hagar mod you can even turn away and do something else while the series of shots still fires...

(the series of shots that follow the first one has a defined length, so you can't send 100 shots after the first one hit. ;) )
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
Image
RoKenn
Alien
 
Posts: 141
Joined: Wed Apr 25, 2007 10:25 pm

Postby terencehill » Sat Oct 11, 2008 1:15 am

divVerent wrote:
--FraNcoTirAdoR-- wrote:2, "The engine aims to be conforming to Quake 3 Arena there, so there is nothing to do about it. Also, changing this would recolor quite many nicknames. If we were to make our own name coloring system, sure, it'd be a great idea."

Well, I'm sure it would be the end of the world for players that their namecolor is changed, and they have to change a number in the menu from 8 to 9 or something :P The idea was to make a cool trasition between yellow and red that it miss much.


Well, I'd rather think about adding more colors, than changing what existing ones do.

Yes. More colors instead of modifying the existing ones.

I thought a simply solution that doesn't recolor old nicknames, compatible with Quake 3 Arena with not so big differences in colors:
^1 is red ---> ^1^1 is dark red, ^2^1 is brown (colors near to red), ^4 is blue ---> ^1^4 is dark blue, ^2^4 is indigo (colors near to blue) etc.... And so on for each color. A max of 100 colors can be created instead of current 10.

With the current implementation ^1^1 and ^2^1 are still red, with the new system are dark red and brown, ^1^4 and ^2^4 are still blue, with the new system are dark blue and indigo...
terencehill
Alien
 
Posts: 176
Joined: Thu Jul 10, 2008 10:33 pm
Location: Italy

Postby kozak6 » Sat Oct 11, 2008 5:31 am

I agree that laser guided rockets would be fun. I even made a similar comment last month.

Are you guys thinking a cluster of rockets, a variation of rapid fire rockets, or what?
1.2.1 Forever
kozak6
Alien trapper
 
Posts: 418
Joined: Wed Mar 01, 2006 9:22 pm
Location: AZ

Postby FruitieX » Sun Oct 12, 2008 12:00 pm

Hell yes, more text colors! :)
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Postby Sven » Tue Oct 14, 2008 8:01 pm

Idea 5 i had for(since -i dont know XD) i played nexuiz :shock:
It will be work but its good work :D :D
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby divVerent » Wed Oct 15, 2008 5:46 am

If you have tried the Port-O-Launch, you see that letting rockets teleport is sure POSSIBLE. The only problem is that all maps that have teleporters would need to be redone for it. Is it really worth throwing away all existing maps?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Mr. Bougo » Wed Oct 15, 2008 8:13 am

divVerent wrote:I bet it will even be a "ladder approved" pk3...

Aaaaah xD

Also, you suggested from ^A to ^Q

Mmh.

That's 17 colors...












15 ∈ [0 16]
Meh.
Mr. Bougo
Keyboard killer
 
Posts: 760
Joined: Mon Sep 10, 2007 3:29 pm

Postby Sven » Wed Oct 15, 2008 8:02 pm

Yes I tried the PoL and its awesome but which name have the ammo (set g_start_ammo_<PoL ammo> 25) need it for playing around with the PoL in my private games :D
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron