Watsup? again...

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Watsup? again...

Postby gjsdeath » Mon Nov 17, 2008 8:52 am

Watsup?, sorry, for re posting this but I wanted a fresh start, I just posted a topic and never came back, very sorry for this.

Hello everyone, my name is Gary,
I'm a Halo2 modder and an amateur 3D Modeler/rigger/animator.
Can't inject models into halo2 with bones nor animations yet, but I'm working with a small team that is working on there own game/engine(Eternal 2), like yours there's is based of a open source as well, forget the name but I'm pretty sure its the same as yours, but they are not as far as you, they have no releases as of now, because until a few days ago they didn't even have a 3D rigger/animator, they been using the models from doom3, so hopefully they can get it going and get a release out.

And I know of you guys from a friend of mine, if I can recall, he goes by the name PCLizard.

Also, I really haven't got around to downloading Nexuiz, I did once and it always crashed during trying to load the map/sBSP... but later on I ended up formatting...
And right now I can't because my crappy ISP caps my bandwidth and it takes forever to get back down... but I'll get to it sooner or later, the game looks good from what I can see, the FP models/animations look a little basic, but the textures looks great.
How much ploy/verts can a model have in the game?
gjsdeath
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Postby FruitieX » Sat Nov 29, 2008 8:13 pm

Hi there Gary!

I guess you'll find some use of this thread: http://forums.alientrap.local/viewtopic.php?t=2573

Seems like you should aim for something around 3000 polys for a model.

Also, I guess this belongs to the editing forum :)
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