Mr. Bougo wrote:What he meant is that increasing the size while keeping the same resolution lowers the pixel density, which is uncomfortable to him.
They do sell 1080p 20"-24" monitors... dell has a few good ones.
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Mr. Bougo wrote:What he meant is that increasing the size while keeping the same resolution lowers the pixel density, which is uncomfortable to him.
Lee_Stricklin wrote:In my opinion anything over 15 inches (provided you less than ten feet away) is unnecessary. Sure it's cool to have most of your real-life FOV covered, but if your eyes are as sharp as mine you'll see a grid (well not a grid really) pattern on your screen. If you go big you'll need gratuitous resolution.
My monitor:
ViewSonic G70fmb
15 inches diagonal
Old-ass tech VGA Cable
Price: $15 USD used at local used PC store
1280 x 1024 (56 rows away from 1080 resolution) @ 60Hz
Performance: The box art of Unreal Anthology matches the installation screen in the black levels, brightness, saturation, and color, as well as sharpness (actually the monitor is sharper)
Lee_Stricklin wrote:I'm sitting back at least 4 feet away from my monitor and I can still see individual pixels most of the time (unless I'm screwed up) even when I'm fragging. That reminds me, I gotta my eyes checked I got some whack-ass vision.
plastik.net wrote:Quake 3 running at 10240x3072 resolution at 15-30 FPS
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