Suggestion: A map i'd really like to see in nexuiz.

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Re: Suggestion: A map i'd really like to see in nexuiz.

Postby lda17h » Tue Oct 27, 2009 9:03 pm

elli222 wrote:I'm probably going to get flamed to some sort of hypothetical hell, but here goes:


Map: gasolinepowered_v1r2
Licence: GNU GPL v2
Reason: Well balanced, does not encourage camping. great for any gamemode using hooks, underrated.
Extra notes: The map is of very high quality, as is the music and textures. offers excellent and fast paced gameplay, and fits well. It's name also fits as a compliment to deiselpower.


I have always greatly enjoyed games on gasolinepowered and it's one of the _really_ good community maps.. +1 for inclusion..
He can talk the talk, but can he caulk the caulk?
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Postby Yoda almighty » Tue Oct 27, 2009 9:59 pm

maybe instead of including the map with nexuiz, somone could compile a second map pack. i can think of several maps that i would like to see with nexuiz, like some of the "your daily q3 maps" which were very good.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Postby Agelith » Thu Nov 05, 2009 4:13 pm

I was quite surprised when I've played this map for the first time. I generally don't like spacefloaters, but this is an exception. It's fast, fun and cool, and waaay better than some official Nexuiz maps( for example Evilspace - I hate that crap). So when I found this thread, I've decided to revamp it to match current standards, and to be included in Nexuiz.

I tried to preserve the architecture of the map, so there aren't any major structural changes. It's basically the same map with better textures and detail, and some experimental fixes for the gameplay problems.

Some screenshots:

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Download link:

http://omploader.org/vMnBkaQ


List of changes:

-Improved skybox.
-Replaced most textures with textures from the trak5 set, or with my own.
-The energy links between the bases now damages the player.
-Added more cell ammo.
-Replaced Hagar with the HLAC, because to drain the extra cells, and because it's a "new' weapon.

Also attempted to fix the 'flying right to the enemy base and back' problem:
-Added "energy fences"; if somebody tries the laser+jumppad trick, he'll be most likely caught in the fence and will bounce off into space. It's still possible to fly into the base, but requires mortarjumping and a lot more skill.
-Removed the jumppads from the top of the central building. They were obsolete, and again landed the player at the enemy flag.
-Nex is now a bit harder to reach, and the energy fences are weaponclipped to prevent camping of the inner bases from the Nex spawn.
-Placed billboards around the bases.

Bugs:
-As this is an update to the previous maps and not a comletely new version, it may affect the older versions(black skybox, changed textures etc.)
Last edited by Agelith on Fri Nov 06, 2009 3:31 pm, edited 1 time in total.
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Postby Sepelio » Thu Nov 05, 2009 4:25 pm

You had best update these changes elsewhere too.

Also use http://omploader.org for your file hosting. Its much friendlier.

Ok the map looks much nicer, but because of the teleport camera view thing there are HUGE frame drops. I recommend removing those back to what they were even if they are damn cool.

Also now the nex is nice and inaccesible unless you know how to laser jump :twisted:
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Agelith » Thu Nov 05, 2009 7:16 pm

I'm not sure about the cause of the fps drops, but it isn't caused by the teleporters. They're the same as in the original, I only added a simple patch with a scrolling noise texture. The fps is consistent everywhere on my not-quite-awesome machine with high settings. Try to lower the texture resolution, maybe it helps.
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Postby Mirio » Thu Nov 05, 2009 8:04 pm

i think its the "fence" .. i get 17 fps at the jumppads.
you can jump over them with a perfect laserjumppad jump tho 8)
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Postby lda17h » Thu Nov 05, 2009 8:09 pm

Agelith wrote:I

Bugs:
-As this is an update to the previous maps and not a comletely new version, it may affect the older versions(black skybox, changed textures etc.)


Looks very interesting. Can't get the DL to work though :(
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Postby Agelith » Thu Nov 05, 2009 8:41 pm

Aww, screw mediafire, here is the link again:

http://omploader.org/vMnBkaQ

The conflicting shader bug is fixed in this version.
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Re: Suggestion: A map i'd really like to see in nexuiz.

Postby SC0RP » Thu Nov 05, 2009 9:54 pm

elli222 wrote:...Extra notes: The map is of very high quality, as is the music...


Music is ok :D

Needs a Gasoline Powered(Reloaded) feat. "Total Meltdown"

8)
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http://soundcloud.com/id-conscious
http://www.myspace.com/sc0rpnex

irc: #nexuiz.sound & #Nexuiz.independent on quakenet.org
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Postby FruitieX » Fri Nov 06, 2009 9:48 pm

Whoa, people still play this crap? :P

Anyway, nice remake Agelith! Something's definitely wrong with the teleporter shaders though (probably left in some of my reflecting shaders, I recall experimenting with that), I'm getting horrible framerates with reflections turned on! Also I'd suggest you to remove the clip from the stairs, as the stairbug is at least a bit more rare in recent Nexuiz. Not sure about the shields either, they should maybe just kill the player instead of pushing him. I might take a look at this once you have finished it to see if it can still be improved further ;)
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