I was quite surprised when I've played this map for the first time. I generally don't like spacefloaters, but this is an exception. It's fast, fun and cool, and waaay better than some official Nexuiz maps( for example Evilspace - I hate that crap). So when I found this thread, I've decided to revamp it to match current standards, and to be included in Nexuiz.
I tried to preserve the architecture of the map, so there aren't any major structural changes. It's basically the same map with better textures and detail, and some experimental fixes for the gameplay problems.
Some screenshots:
Download link:
http://omploader.org/vMnBkaQ
List of changes:
-Improved skybox.
-Replaced most textures with textures from the trak5 set, or with my own.
-The energy links between the bases now damages the player.
-Added more cell ammo.
-Replaced Hagar with the HLAC, because to drain the extra cells, and because it's a "new' weapon.
Also attempted to fix the 'flying right to the enemy base and back' problem:
-Added "energy fences"; if somebody tries the laser+jumppad trick, he'll be most likely caught in the fence and will bounce off into space. It's still possible to fly into the base, but requires mortarjumping and a lot more skill.
-Removed the jumppads from the top of the central building. They were obsolete, and again landed the player at the enemy flag.
-Nex is now a bit harder to reach, and the energy fences are weaponclipped to prevent camping of the inner bases from the Nex spawn.
-Placed billboards around the bases.
Bugs:
-As this is an update to the previous maps and not a comletely new version, it may affect the older versions(black skybox, changed textures etc.)