Suggestion: A map i'd really like to see in nexuiz.

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Postby Lee_Stricklin » Sat Nov 07, 2009 10:15 am

I have a love/hate relationship with Gasoline Powered. It's a really fun map when your not getting base raped by a bunch of campers that have the nex locked down and when you can actually pick up a weapon.
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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Postby FraNcoTirAdoR » Sat Nov 07, 2009 1:01 pm

Gasoline is a fun map but its way too open to become an official Nexuiz map. Its extremely linear and way too easily to camp: if you pick up Nex you can completely lock down the base, because the weapons supply nex with cells, and opponents trying to attack will always come flying so they are extremely easy targets. Also you can cover the nex pickup place once you picked it up from any point of the map.
The laser fences thing is not a bad idea, because its doing its function very well, but its not an organic, fitting element of the map, camping should be instead solved by changing the map layout.
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Re: Suggestion: A map i'd really like to see in nexuiz.

Postby shandy2 » Thu Apr 15, 2010 12:50 pm

I'll be participating, I just want to be clear- does the map have to be one of those things at the top, or are those just a suggestion for what one can do? Also, about the more than 1 map thing- if a person submits more than 1 map, will the points simply be added for the mapper's final score? Or will the scores for each map be separate? As far as I know the health and weapon changes are the ones that are borrowed from the havoc mod. Basically they are loosely inspired from Quake, trying to make each weapon uniquely usable, each catering for different situations. This doesn't resemble Quake 3 a lot actually but it does use the same base for the weapons themselves, however some of the changes are weird in my opinion, while IMO some of the default Nexuiz weapons need some tweaks or extra changes to make them more unique or make them feel more natural to use, it never required a complete overhaul like this. I would also limit the health for players to some reasonable number, 200-200 like most shooters this approach allows for stacks however having going above 100-100 should be limited to megahealth, megaarmor and shards. Weapons can then be balanced for the new health without changing their default behaviour. Revising maps to take away health and armor is not such a good idea, new maps that are not built with this in mind will still suffer from the problem it will add a lot of work in the end while only fixing the problem on some "official" maps.
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