Which game engine is better?

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Which game engine is better?

Postby darkcodemonkey » Thu Dec 03, 2009 10:36 pm

I'm currently trying to make a total conversion of quake and am trying to decide which engine to use.

After seeing nexuiz in action, I downloaded darkplaces and have experimented a tad with it. I like the power behind it. But, I've also done some research on ioquake for quake 3 and like what I see coming from it. I'm planning on doing a third person shooter, in some ways similar to Star Wars Battlefront, but first I need to fully decide what to use and add stuff to it, then worry about more complicated stuff.

Comparably, what would you suggest I use?
Thanks in advanced.
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Postby Samual » Fri Dec 04, 2009 9:01 pm

Well, in regards to ioquake vs darkplaces,
divVerent wrote:Technical advantages of DP over ioq3 that Nexuiz really should not lose:
- more advanced rendering features, eye candy
- easily customizable menu
- more intuitive command line interface
- HTTP downloads for missing maps (nexuiz map packages often are HUGE)

Technical advantages of ioq3 over DP that Tremulous really should not lose:
- much less CPU load on the dedicated server, as no interpreter is running but native code only
- AAS support for bot AI
- much better handling of player prediction


But well, I honestly do not know which game engine to recommend as every single one has its advantages and disadvantages. Darkplaces has one unfortunate disadvantage, and that is that it performs rather slowly on older hardware. To some (like me) this doesn't matter, but it usually is a bad thing for most players. But well, I suppose you'll have to hear from someone more experienced with this to tell you the real list of advantages/disadvantages of the other game engines.. I'll try asking LordHavoc or div0 to comment on this. :)

Anyway, good luck mate.
Do it yourself, or stop complaining.
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