GPL Nexuiz Community is moving to Xonotic

Post anything on anything here

Moderator: Moderators

GPL Nexuiz Community is moving to Xonotic

Postby MirceaKitsune » Mon Mar 22, 2010 5:40 pm

Glad to see the announcement is finally out. I decided to post a copy on the forums to help keep everything clear for everyone. To sum things up; Nexuiz is dead, and from it, a new project called Xonotic is arising, which will be like Nexuiz but with several changes. More info below. Also note I'm not someone who can talk officially about this. I'm only saying what I know from the planning done on IRC, as well as a few highlights of my own.

Official announcement wrote:We formally announce the arrival of Xonotic - a free (GPL), fast-paced first-person shooter that works on Microsoft Windows, Mac OSX and Linux. Xonotic is a direct successor of the Nexuiz project.

Xonotic came about in the wake of recent troublesome changes to the Nexuiz project, changes that have left many of the core contributors and community members feeling that the project had been mishandled. As a result, we felt the need to organize a departure to start with a clean slate.

Xonotic will place focus on the things we love about Nexuiz, and extend our goals to become the game that many thought Nexuiz should have been.

While technically being a direct successor of Nexuiz, the Xonotic project is a rethink of the Nexuiz project that recognizes the community around it as its primary driving force and will structure itself to respect that. This means that there will never be a single person with total control over the project. In addition to the stronger focus on the community, Xonotic will set clear goals including the following:

Game changes:

* A new set of player models and animations

* A new set of sounds

* New music

* Default maps will get a makeover

* New stronger bot AI

* New names for weapons and gamemodes (especially ones using the "nex" prefix)

* Low quality textures will be dropped and replaced with higher quality ones


Project changes:

* More frequent releases

* More focus on community activities like tournaments and contests

* Global player stats tracking system, supporting anonymous player as well

* A more defined artistic direction

* More emphasis on recruiting

* Better attention to marketing and public relations

* Better organization of contributors

* Use of GIT versioning system instead of SVN


While we don't have a specific time-line for the first release under the new title, you can track the progress and updates on our website, on Twitter, Facebook and in IRC: #xonotic on irc.quakenet.org

Please visit our FAQ page for more detailed information about this project.

We look forward to creating a game that everyone can feel a part of. You are very much welcome to help in any way you can. We appreciate all of your support.

The Xonotic team


Something the official announcement mentions but imo does not highlight clearly enough: Xonotic is still Nexuiz code-wide and data-wise. Changes apart from renaming will be the new artistic direction, and of course re-branding all logos on textures, items, etc. This is a new project officially, but technically it's just Nexuiz getting renamed and continuing development from where it left in SVN. So don't worry about the core of Nexuiz getting lost... it's the same code and works the same way.

Regarding the forums; Although this forum will probably stay (unless Alientrap decides to remove the Nexuiz areas at some point) I believe it's recommended for everyone to port important topics to http://forums.xonotic.org (copy your posts and re-post them there). Imo this would be useful for topics of high importance and other topics that are still alive, but only if they address parts of Nexuiz which remain compatible in Xonotic (afaik all content will unless it uses Nexuiz branded stuff which will require the compat pack). I'll be doing that for my maps and other entries soon. Also, don't forget to change the word Nexuiz to Xonotic in any post you copy :)

For more information there's also the Xonotic wiki at http://dev.xonotic.org/projects/xonotic/wiki It may contain info on things not mentioned in other places. I'll try to help with any questions anyone has as much as I know. Also, to help spread the news, I made an in-game script useful for informing players on any server (so those who don't read the forums or IRC won't find that Nexuiz suddenly disappeared without a trace). See http://dev.xonotic.org/projects/xonotic ... ent_script Hope everything will go well with this change :)
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
MirceaKitsune
Keyboard killer
 
Posts: 593
Joined: Thu Aug 14, 2008 6:48 am
Location: Romania - Bucharest

Re: GPL Nexuiz Community is moving to Xonotic

Postby halogene » Mon Mar 22, 2010 6:09 pm

Now we have two threads announcing this... but it can't hurt, can it. Also you did put a lot more info and useful stuff in, good idea. :o)

The script you linked to is only accessible for registered developers... :o/
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
halogene
Alien trapper
 
Posts: 465
Joined: Fri Jun 20, 2008 8:31 am
Location: http://www.xonotic.org

Re: GPL Nexuiz Community is moving to Xonotic

Postby MirceaKitsune » Mon Mar 22, 2010 6:49 pm

halogene wrote:Now we have two threads announcing this... but it can't hurt, can it. Also you did put a lot more info and useful stuff in, good idea. :o)

The script you linked to is only accessible for registered developers... :o/


I apologize if I blocked a better announcement with this (I seen the other one, but thought to post the full announcement too). I guess there would have been many topics discussing this at some point...

And I thought the dev wiki was public by now. I'll post it here:

DEV Wiki wrote:I made an announcement script that can be used on pubic servers, for notifying players in-game.

To use, copy the script below in your autoexec.cfg. If you don't already have one, create a file called autoexec.cfg in your Nexuiz data folder and put the script in it. Type "news" in the console (~ button) to echo the message while playing.

Please read the comment lines, especially the one about spamming! Feel free to share and modify the script to spread the information. Here it is:

Code: Select all
// Nexuiz name changing announcement. To use, write "news" (without "") in the console while playing on a public server, or bind it to a custom keybind in the menu.
// DO NOT UNDER ANY CIRCUMSTANCES SPAM THIS!!! Never post it more often than 20 minutes on the same server! The purpose of this announcement is to inform players, not to annoy them. Thanks.
alias news_1 "say ^1Important! ^2Although the news has reached many players, Nexuiz is being renamed and continuing as a new project called Xonotic."
alias news_2 "say ^2Players must eventually switch to the new branch as Nexuiz is being discontinued. For more information visit xonotic.org or dev.xonotic.org/projects/xonotic/wiki. Thank you."
alias news_enable "alias news \"echo ^1Remember, don't spam this! Only post it again 20-30 minutes from now (unless you switch servers);news_1;defer 8 news_2;news_disable\""
alias news_disable "alias news \"echo ^1News announcer: Please wait at least 3 minutes between posts to avoid accidental spam.\";defer 180 news_enable"
news_enable
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
MirceaKitsune
Keyboard killer
 
Posts: 593
Joined: Thu Aug 14, 2008 6:48 am
Location: Romania - Bucharest

Re: GPL Nexuiz Community is moving to Xonotic

Postby tZork » Mon Mar 22, 2010 6:50 pm

halogene wrote:The script you linked to is only accessible for registered developers... :o/

We are working on it, it will be public soon enough. We just want to clean it up and make it representable first (this has all happed rather fast, for obvious reasons)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: GPL Nexuiz Community is moving to Xonotic

Postby MC SE7EN » Mon Mar 22, 2010 8:28 pm

Very pleased! I haven't played Nexuiz in a while due to my busy schedule, but I'm definitely looking forward to Xonotic. The site seems to be down though. Very disappointing!

EDIT: What are the chances of seeing a single-player campaign mode created like was being planned for Nexuiz? I'd still love to help with some voice acting or something, since I have no other viable skills to contribute. :D
MC SE7EN
Alien trapper
 
Posts: 294
Joined: Fri Apr 10, 2009 8:56 pm

Re: GPL Nexuiz Community is moving to Xonotic

Postby a_grue » Mon Mar 22, 2010 8:40 pm

If you're wondering why xonotic.org doesn't respond, it's because it has been slashdotted:
http://games.slashdot.org/story/10/03/2 ... on-GPL-Use
a_grue
Member
 
Posts: 11
Joined: Thu Sep 10, 2009 8:38 pm

Re: GPL Nexuiz Community is moving to Xonotic

Postby halogene » Tue Mar 23, 2010 12:29 pm

MirceaKitsune wrote:I apologize if I blocked a better announcement with this (I seen the other one, but thought to post the full announcement too). I guess there would have been many topics discussing this at some point...
No no, you're not blocking anything, especially nothing better :o) It's good to have the full text here as well and also more threads about what is going on are always useful.
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
halogene
Alien trapper
 
Posts: 465
Joined: Fri Jun 20, 2008 8:31 am
Location: http://www.xonotic.org


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest