Nexuiz 2.2.1 Released

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Nexuiz 2.2.1 Released

Postby Vermeulen » Wed Dec 13, 2006 7:03 am

Nexuiz 2.2.1 has been released! This new version brings new weapon models and item models, a completely new HUD, support for multiple campaigns, and a number of bugfixes (a complete list can be found below). You can download the patch or the complete game on the download page:
http://www.alientrap.org/nexuiz/index.p ... =downloads

To go along with the release, we are also releasing a massive 35 map pack and campaign for use on the servers and single player. This map pack includes past Quake3 community maps, Nexuiz community releases, and new maps from Nexuiz developers.


Changes from 2.1 to 2.2.1:

Visuals:
- new Nexus skin - the old one had too much red and was confusing in team
matches
- back to original Carni model (2.1's was badly centered when walking and
became harder to hit)
- two new crosshairs, added crosshair alpha setting to menu
- new shotgun model
- new MG model
- new armor/health models and HUD (thanks to tZork and Morphed)
- cells now stand on the floor instead of floating in the air for consistency
- MG muzzle flash now attached th the player, won't lag behind him
- CTF flag now attached to the player, won't lag behind him
- scr_stipple: if v_psycho doesn't hurt your eyes enough, try this:
r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
- tChr's grenade bounce sounds
- two new crosshair images

Features for players:
- support for multiple campaigns
- con_closeontoggleconsole: for our Americans who want to bind the console to
`, also set this so you can close the console with the key again
- replaced single-image + wav video capture by AVI video capture
- Nex settings for minstagib and regular gameplay now have separate cvars
- FTEQW compatibility (FTEQW still crashes on the .spr files but after
deleting them it will work)
- event log now contains chat bubble status to log typekills
- separate chat area; voting also appears there for better visibility
- new chat macro %p - player you last pointed at (that is, whose name was
shown)
- auto team selection now chooses the lowest scoring team in case of equal
player counts
- the server's map list can be shown using "cmd maplist"
- added support for external server browser bot detection (ping = 0 for bots
only)

Features for servers:
- g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
- g_maplist_shuffle: new method to select maps, this doesn't select the map
uniformly, but prefers maps that haven't been played for a while (the value
of this cvar tunes this bias a bit, the larger, the higher - so the limit
for the cvar value to infinity is unrandomized selection, and the limit for
the cvar value to zero is uniformly random selection)
- map list editing commands for the dedicated server console: g_maplist_add,
g_maplist_remove and g_maplist_shufflenow

Features for mappers:
- ammo/armor pickup amount can now be overridden my mappers
- multiple worldspawns cause very weird log output, catching this error now so
mappers have a way to detect it
- added support for Q3 CTF entities
- new entities: func_rain, func_snow
- support for animmap shaders

Changes:
- default download speed increased because of large map downloads
- increased Nex reload time for more even weapon balance, also reduced damage
slightly

Bugfixes:
- waypoints for runningman
- fixed exit_cfg execution
- fixed telefrags in team games - now the telefragger isn't punished for that
- fixed armor "generation"
- fixed frag redistribution on forced team change
- fixed clientcommands remote console command injection
- fixed negative score after team change
- fixed sv_autoscreenshot
- disabled fbskins in team games (to prevent blue players from appearing in
red)
- increased network timeouts to prevent disconnects when havocbots take long
to link their waypoints
- made the auto button in the team select menu the default button
- fixed crash in curl --cancel
- fixed fake players DoS
- fixed deluxemapping detection to get rid of black surfaces on some maps
- removed annoying debug print in LMS
- fixed LMS
- increased version at top of this file
Last edited by Vermeulen on Wed Dec 13, 2006 8:34 am, edited 1 time in total.
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Postby GreEn`mArine » Wed Dec 13, 2006 7:20 am

Cool.

But this is actually the "supposed to be 2.2.1" release, right?
IIRC Sourceforge had problems to remove a previously uploaded build which was broken.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby dfkgmasdfnasodrg » Wed Dec 13, 2006 8:07 am

what doesn't Sourceforge have a problem with? :)
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Postby divVerent » Wed Dec 13, 2006 8:23 am

The website still has 2.1, and the current version should be 2.2.1 because 2.2 was not completely ready but leaked to some download site in buggy state.

Oh, and the changes are on http://sourceforge.net/project/shownotes.php?release_id=470675&group_id=81584.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby esteel » Wed Dec 13, 2006 8:30 am

While the website is still having 2.1 on it and not 2.2.1 you can get it from sourceforge: http://sourceforge.net/project/showfile ... _id=153676
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Postby Ed » Wed Dec 13, 2006 10:35 am

Can we have file sizes and md5sums for these on the main page please?
Laters losers.
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Postby esteel » Wed Dec 13, 2006 11:00 am

nexuiz-221.zip
199811144 bytes
25f3943eae669a8a500865cc900b6bac md5sum

nexuizpatch-21-221.zip
15975560 bytes
349f77216c7721f1e34c4afa22186578 md5sum
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Postby titi » Wed Dec 13, 2006 10:16 pm

It's there but... I cannot download. :cry:
I think the traffic is too high. 5kb is the maximum i can get at the moment.
Other mirrors are unreachable!

All the people really like Nexuiz! That's good!
:D

probably tomorrow ...
I killed OBI (Be) !!!

.... when he was drunken
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Postby tChr » Wed Dec 13, 2006 10:26 pm

the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Psychcf » Thu Dec 14, 2006 3:05 am

aww great I just got my server to work, too... :lol:
I'll install the patch tomorrow and hope for the best.
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