Nexuiz 2.4 Released!

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Postby Earth » Fri Feb 29, 2008 9:55 pm

Is it me or does the 2.4 run much slower? I even tried the lowest graphic configuration and it still runs slow and sometimes get stuck.

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512 Ram
ATI Radeon 9000
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Postby Asraniel » Fri Feb 29, 2008 11:02 pm

it's you (probably).

nexuiz 2.4 is MUCH faster here, i can nearly play with everything on max. perhaps it's simply the ati opengl driver that has a problem. Did you try the sdl and th glx version (there should be two different exe files)? (don't know if it makes any difference)
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Postby Urmel » Fri Feb 29, 2008 11:03 pm

oh cool. for all europenians my hint: Frankfurt.de ftw! :wink:
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Postby IR3uL » Fri Feb 29, 2008 11:21 pm

Congratulations for another milestone of Nexuiz!
Thanks to all developers, mappers, modelers and designers involved in this great project!


What about us dude, the players......
A game is nothing without us, we provide developers with suggestions/feedback/ideas/etc and the most important thing... motivation

C'mon guys, give ourselves some credit :P
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Postby esteel » Sat Mar 01, 2008 12:12 am

IR3uL wrote:What about us dude, the players......
A game is nothing without us, we provide developers with suggestions/feedback/ideas/etc and the most important thing... motivation

AND LETS NOT FORGET.. THE BUGZ ! :) :D
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Postby IR3uL » Sat Mar 01, 2008 12:32 am

AND LETS NOT FORGET.. THE BUGZ ! Smile Very Happy


LOL, how did i forgot those :P
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Postby Zico » Sat Mar 01, 2008 1:39 am

As a "on-time-per-week-player" I am especially happy about the improved bots. I just got into a quick Instant action and I really like it. :)
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Re: Nexuiz 2.4 Released!

Postby nexbender » Sat Mar 01, 2008 3:44 am

Vermeulen wrote:Nexuiz 2.4 has been released! New features include:

Vermeulen, would you please post the changelog and possibly readme from the zip/tarball?
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Postby :) » Sat Mar 01, 2008 3:52 am

Engine changes:

* make gl_vbo saved as it slows down some chipsets
* new HUD (can be switched back)
* fix made deformvertexes autosprite2
* allow more shaders to be loaded
* many CSQC improvements and bugfixes
* fix sv_maxrate
* in spectator mode, mark the spectated player on scoreboard
* fix buffer overrun in vorbis decoder
* fix brushforbox_index integer overflow found by Green - thanks for reporting. And C's modulo operation sucks.
* new cvar expansion parsing: ${cvar}, ${3-}, $
* fix gl_lightmaps
* log_dest_udp to send all console data to one or more specified addresses in rcon format (to support a server monitor or an IRC gateway)
* allow multiple rcon commands in the same packet, separated by NUL (also useful for IRC gateway)
* r_glsl_dumpshader to write default.glsl
* wheel support for DirectInput (nexuiz.exe -dinput)
* texture compression
* ReplayGain support for OggVorbis files (mostly useful for fake CD tracks)
* sv_autodemo_perclient - record client-like demos on the server (same format, lagged (no support of cl_movement), so basically, just like spectating)
* reflections (mappers: see darkplaces.txt)
* bestweapon support for Nexuiz; add cycleweapon command
* various fixes against different kinds of speedhacks (one reported, two found in the process)
* reduce memory usage
* fix video recording >1GB by using an OpenDML index
* for modders: prvm_callprofile prints a rough profile of engine->qc calls
* improvements to server list (pausing, autorefreshing)
* vid_resizable on some platforms
* show downloaders as -666, not 0
* texture transparency fixing command and option (fixtrans, r_fixtrans_auto)
* app icon support for SDL and GLX
* more realistic fog (including skybox fogging)
* textures are now BGRA and not RGBA internally
* speed up mdl/md2/md3 models
* improved r_editlights mode
* speedmeter
* fix two ATI GLSL crashes
* libmodplug support for CD replacement tracks in .xm, .it, etc. formats
* tab completion for exec, playdemo, timedemo, vmap, vdomap, chmap, gotomap
* fix brightening colormods
* fix protocol bug when near 4096qu coordinates
* r_textbrightness, r_textcontrast
* rcon restricted
* when game media is read only or -mygames option is specified, write config to My Documents/My Games on Windows
* generic GLSL path (hopefully fixes stuff on Mac OS X)
* GLSL postprocessing stage; v_glslgamma makes that be used instead of HW gamma (slower, but less problematic, doesn't affect other windows)
* v_contrastboost for hardware or GLSL contrastboost
* make "stopdownload" also stop curl downloads
* make scr_centertime 0 remove centerprints immediately
* terrain texture blending (two-layer Q3 shaders, second stage uses some alpha generating method and blendfunc blend)
* no longer use DirectSound as that's not in Vista any more
* allow using a "missing" -game directory (for storing temporary settings)
* improve JPEG screenshots: turn off chroma subsampling for better quality of strong red/blue stuff
* new icon

Game code changes:

* new menu, some often requested options in it (like mouse acceleration)
* cl_handicap system
* temporary kickban support (commands: ban, bans, kickban)
* security checking in vote commands
* lower default for sv_clmovement_waitforinput against players getting "stuck in air" due to lag
* beginning of Onslaught and Assault mode (still experimental, and not in menu)
* team fbskins
* new player colors
* bot_vs_human mode
* mapcfg be dead, mapinfo be the king
* animinfo system (for player models in md3, dpm, psk format)
* g_player_brightness as possible replacement for fullbrightplayers
* spectators count as their own team for say_team
* weapon balancing changes
* make people able to abstain from their vote
* allow voting to hide the vote counts
* turn impulse 77 cheat into a full speedrun mode (try it!)
* new announce message for in-air electro direct hit
* improved Q3A map compatibility (this includes a health50 and an armor25 item)
* fix aimbot vulnerability in antilag protocol, and make g_antilag 1 the default
* sv_defaultplayermodel_{red,blue,yellow,pink}: team specific forced models
* CTF capture records now are saved between matches
* change in definition of func_rain and func_snow
* new entity misc_laser
* add func_wall entity
* make +zoom turn off welcome message when spectating
* g_balance_rocketlauncher_detonatedelay: when set to like 0.2, this hinders rocket boosts to make especially CTF games more balanced
* g_balance_kill_delay delays "kill" to prevent some types of abuse
* display results of votes; more configurable voting
* negative push for crylink
* trigger_push.message
* weaplast fix
* multiple bot fixes

content

* new maps: strength, bloodprisonctf
* new MG model
* new Nex model
* new RL model
* some new gloss/norm textures
* new icon
* clip fix for reslimed
* remove shaders/stages that use not existing files
* Dom support for reslimed
* new font for chat and notify
* lots of particle effect changes
* more sprites, draw them as label sprites
* more bot waypoints
* reflections on ruiner and starship
* some transparency fixes
* improved evil8 textures
* improved starship performance
* remove lots of duplicate shaders
* added a terrain texture pack by tZork
:)
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Postby nexbender » Sat Mar 01, 2008 5:06 am

Dave wrote:Engine changes:

Thank you, Dave!
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