Nexuiz 2.4 Released!

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Postby AceOfThumbs » Sat Mar 01, 2008 11:37 pm

Ed wrote:I'd missed this. Perhaps [bestweapon and cycleweapon] deserves a thread on how to set up?

Bestweapon chooses the best weapon out of a list that you supply. Cycleweapon is basically the same, but will move down the list each time it is run, so you start with favorite, then next favorite, etc. Here's an example for choosing best long range weapon:
Code: Select all
// Nexuiz impulse numbers: 9=rocket, 8=hagar, 7=nex, 6=crylink, 5=electro, 4=mortar, 3=machinegun, 2=shotgun, 1=laser
// far - sorted by speed then minimum spread then damage per sec
bind b "bestweapon 7 3 1 8 6 4 5 9 2"
bind c "cycleweapon 7 3 1 8 6 4 5 9 2"

So if you press b you'll switch to the nex if you have it and have ammo for it or mg or laser, etc. If you press c you'll switch to the nex, unless you already have the nex and then you'd switch to the next in the list, the mg, etc. If this isn't cleat, just try it and it will make sense. Note that this only works on 2.4 servers. I think there are still some 2.3 servers out there.
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Postby esteel » Sat Mar 01, 2008 11:38 pm

Urmel wrote:The demo browser has gone, hasn't it? :(

Iirc it was an issue to implement it into hte new menue, or am I just to blind to find it?

Yes its gone for now but you can use the console: 'playdemo' and tabcompletion which is working since 2.4 for such stuff too..
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Postby Eragon » Mon Mar 03, 2008 5:40 pm

"Beginning of assault and onslaught" modes.

Any idea when there are going to be finished? :D
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Postby PinkRobot » Mon Mar 03, 2008 5:52 pm

Could someone explain the newly introduced 5 second suicide delay to me? Is it for CTF or something, to prevent people from suiciding back to base really quickly ? But more importantly is there a way to get rid of it? Cvar?
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Postby esteel » Mon Mar 03, 2008 6:04 pm

Eragon wrote:"Beginning of assault and onslaught" modes.

Any idea when there are going to be finished? :D

Well as soon as there will be maps for them :) The code should be ready.. except well without maps (there was only one or two concept maps) its not tested very well so expect some bugs

[PB]PeanutButter wrote:Could someone explain the newly introduced 5 second suicide delay to me? Is it for CTF or something, to prevent people from suiciding back to base really quickly ? But more importantly is there a way to get rid of it? Cvar?

Mostly CTF.. that way it was too easy to get an other 'good' spawn..
set g_balance_kill_delay 5
server admins can change it.. though well there is a certain 'Nexuiz experiance' which will then be changed :D
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Postby PinkRobot » Mon Mar 03, 2008 6:21 pm

Thanks, esteel for answering my question before i even got to the end of the changelog :D Which, admittedly, is pretty long.

I think instant suicides have a place in normal Deathmatch play but because this cvar is on by default in 2.4 I guess I will just have to live with it on most servers :/ I would not want to say "another example of Nexuiz becoming more and more CTF oriented"... but... well.

As a side note, maybe with the 5 second delay you should have the option of not going through with it after all during those 5 seconds ? To cancel the suicide ? :D
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Postby Taiyo.uk » Tue Mar 04, 2008 1:36 pm

Good work to all who contributed, 2.4 is a great improvement! The new menus and weapons pwn.


However, as a Brit, I am programmed to complain.
IMHO, The new menu would be ubar-l33t if it had a grungy, rusty industrial theme instead of the current Web 2.0 theme.
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Postby [-z-] » Tue Mar 04, 2008 2:11 pm

Taiyo.uk wrote:However, as a Brit, I am programmed to complain.
IMHO, The new menu would be ubar-l33t if it had a grungy, rusty industrial theme instead of the current Web 2.0 theme.

Make your own skin.
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Postby esteel » Tue Mar 04, 2008 2:30 pm

Or maybe you like some of the other available skins..

http://forums.alientrap.local/viewtopic.php?p=32752#32752

these skins are in 2.4: default, silver, simplegray and xaw
plastic was a bit too late to be included but you can download in the thread..
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Postby rmt » Fri Mar 07, 2008 12:37 pm

I don't suppose there's a nextcycleweapon and prevcycleweapon, to allow one to use the scroll wheel with a limited set of items? Limit that to about 3 or 4 weapons (even better, best-weapon groups!), and have 6th/7th/8th mouse buttons scroll through the rest? I guess it's possible to do it by redefining aliases, but it would be nice if it was an easily configurable option. :-)

AceOfThumbs wrote:Bestweapon chooses the best weapon out of a list that you supply. Cycleweapon is basically the same, but will move down the list each time it is run, so you start with favorite, then next favorite, etc.
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