Nexuiz 2.4.2 released!

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Nexuiz 2.4.2 released!

Postby esteel » Sun May 11, 2008 7:06 pm

The opensource deathmatch game Nexuiz has been released in version 2.4.2 ! New features include:

* New gamemode Onslaught now available in the menu
* Added map for the onslaught gamemode (ons-reborn)
* Completely new announcer sounds/voices
* Fixed several problems with lagging gameplay/crashes/wrong display of effects
* The teammessage binds are available in the menu (if you do not see them delete or rename your config.cfg)
* New server tools for rcon and an irc gateway, updated server documentation
* Fixed the rotating textures/hud bug on Mac OSX with r_glsl 1
* new crylink primary attack and tweaked some other weapons
* implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards

As Mac OS X with r_glsl 1 should work now, we want to ask all Mac users to visit this forum post and act accordingly, thanks! http://forums.alientrap.local/viewtopic.php?p=36362

For a more complete list of changes see here: http://www.alientrap.org/devwiki/index. ... xuiz.Patch

You can download the newest release on our download page http://alientrap.org/nexuiz/downloads.php To see the changes in action check out our new video on the front page. If you have any mirrors for the release, please send here. For any comments, suggestions, or help, please view our forum or FAQ (http://www.alientrap.org/nexuiz/faq.php).
Please note the mirrors and sourceforge mirrors might need some time up update..
https://sourceforge.net/project/showfil ... _id=598555

To update using the patch: Please delete the files from the old Nexuiz/pro directory! Extract the patch somewhere and then copy the single files from that (patch) data directory into your old data directory and also copy the rest from the (patch)Nexuiz directory (excluding the data directory!) into/over your old Nexuiz directory. On mac if you would copy the data directory it would DELETE the old files that you still need for Nexuiz to work!!

Alientrap is also currently looking for new coders, modelers, mappers and people experianced with creating sound effects. If you feel like helping improve Nexuiz Or Zymotic please contact the team via forum or irc.




The complete list of fixes / changes:
* Bad 'Lag' that a lot of people seem to have had in 2.4 (though in fact it was not lag but screwed up movement interpolation depending on frames per second and net-connection thats why it worked for most people in 2.4)
* sometimes when joining a game particles did not show till a mapchange (like explosions, rockettrails)
* Sound problems/crashes on mac and maybe windows. There were reports that cl_capturevideo on windows has no sound.
* pk3 files build on mac now loads correctly (see the problems map arboria caused)
* new announcer sounds, made by torus
* new game mode onslaught and a map for it (ons-reborn by morphed)
* crylink primary firemode got reworked
* implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards
* fixed the Mac OSX rotating hud problem with r_glsl 1
* on some custom maps items were positioned wrong.. (well those items still are BADLY placed so mappers should fix the maps but at least now they show up as in 2.3 again)
* shownames / hidewaypoints is updated correctly when changed via the menu while playing
* bot were sometimes not joining the smaller team
* instagib was not always insta :)
* bots crashing in keyhunt which made campaign 15 and keyhunt with bots in general unusable
* some nexuiz map had a missing tdm mapinfo and thus did not display in the tdm menu
* further improvements of the 'lag/movement' fix, even smoother now and less problems with slow connections too. should be as good as it can be now
* less problems with quake 1/3 items (some item names conflicted)
* minor menu changes
* docu updates
* fixed more sound problems ?
* fix segfault with long aliases
* changed some 25 armors to 100 armors on dieselpower
* added bloodprionsctf to maplist
* turned all the KP_ binds into userbinds so people can finally see those chat binds in the menu AND have some examples on how to use userbinds. (will have to start with a new config.cfg to see them)
* raised userbinds from 16 to 32
* onslaught ready reset code
* new RL weapon icon
* centerprint command
* crosshair 11, a multicolor version of crosshair 8 (works best with crosshair_color white)
* texturecompression parameteres changed
* small menu changes
* compiles in freebsd again
* fixed some map/model bugs
* work around some q3map2 bugs
* fixed final_rage were some lava did not yield damage
* fixed some Nexuiz maps showing wrong items after the q1/q3 compatibility changes
* seems the crash at Nexuiz start on windows/nexuiz.exe is fixed
* the problems on debian etch and hopefully some 64bit linux systems are gone by using different build machines
* added server tools for rcon and a irc gateway
* TRUEAIM © had a bug with invisible clips
* nexuiz.exe can be used with option -dedicated without problems now
* variable r_drawfog
* dom game mode now can change spawn points according to captured dom points
* several projectiles can now hit yourself
* engine should load on windows 95/98/me again
* ping display was wrong with cl_movement 0
* hud numbers and icons are now closer to each other to make clear which belong together
* reload effectsinfo.txt at level start
* Extend rcon_restricted_commands to contain more complex patterns
* added gl_vbo modes 2 and 3 and add them to the menu
* fixed compiling on opensolaris
* fixed wrong ping time display with cl_movement 0
* g_maplist_check_waypoints: when 1 and the server is not full enough to play bot-less, maps without waypoints will be skipped
* make func_snow and func_rain also work when no submodel is used, but origin/mins/maxs specified in the entity parameters. Makes it possible to add snow/rain to a map without recompiling (to create a submodel).



HEADS UP FOR OS X USERS:
http://forums.alientrap.local/viewtopic.php?p=36362
Last edited by esteel on Mon May 12, 2008 11:23 am, edited 2 times in total.
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Postby morfar » Sun May 11, 2008 7:23 pm

Nexuiz!
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Postby Mirio » Sun May 11, 2008 7:27 pm

morfar wrote:Nexuiz!

2.4.2 !

new crylink? .. maybe i will use the crylink now! :P
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Postby mkzelda » Sun May 11, 2008 7:30 pm

Mirrored:

http://mkzelda.net/nexuiz-242.zip 2ea51368774ca603fd56faebfeac74d7
http://mkzelda.net/nexuizpatch-23-to-242.zip 553941de6ded852ec7f819696aaf682b
http://mkzelda.net/nexuizpatch-24-to-242.zip e45dcb4081c3e458e4fb7218f68c4ec5
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Postby Strahlemann » Sun May 11, 2008 8:02 pm

\o/
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Re: Nexuiz 2.4.2 released!

Postby Mirio » Sun May 11, 2008 8:18 pm

esteel wrote: * new crylink primary attack and tweaked some other weapons

wheres the difference btw?:: :?
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Re: Nexuiz 2.4.2 released!

Postby morfar » Sun May 11, 2008 8:21 pm

Mirio wrote:
esteel wrote: * new crylink primary attack and tweaked some other weapons

wheres the difference btw?:: :?

Crylink is more useful now. Primary bullets bounce 1 time and the radius is much larger. DPS is lower though.

Changelog say some other weapons where tweaked. I wonder which and how?
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Postby esteel » Sun May 11, 2008 8:25 pm

Some of the projectiles now can hit yourself.. the crylink bullets and the mortar and hagar i think
Also note that the crylink bounces cause splash damage too, not just the final impacts

I would like to ask everyone to spam err.. kindly ask/tell news sites, forums, other people and so on about the update..
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Postby Spaceman » Sun May 11, 2008 9:16 pm

Was there ever a 2.4.1 version?
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Postby esteel » Sun May 11, 2008 9:22 pm

Not really.. The only thing that was available was the hotfix to test and find bugs so the 2.4.1 would have been perfect. But as this hotfix was out for a long time a lot of people had the impression 2.4.1 was already released and there was lots of talk on irc and some servers about this 'version'.
So just to make sure that people notice its out now for real and that there still were some changes compared to the latest hotfix this release is called 2.4.2 !
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