Nexuiz 2.4.2 released!

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Re: T_T

Postby stimpyjcat » Tue May 13, 2008 10:55 pm

esteel wrote:
stimpyjcat wrote:in this version, at windows i cant see the weapons and proyectiles (just the effects like smoke)

and cant see the other players too... bots or humans :S

Did you use the patch? Sounds like something went wrong.. try the fullinstall or reread and instructions for using the patch and try to find your mistake? :)
theres nothing to do but unzip and play (like with 2.4)

here is a more detailed explanation ^^
http://forums.alientrap.local/viewtopic.php?t=3094

thx for answer
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Postby dreamteam » Wed May 14, 2008 6:04 pm

Hi, just to add that on my computer playing with 2.4.2 feels faster than with 2.4.0.

Just downloaded the patch and did everything as instructed ;-)

Great!

dreamteam
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Re: Nexuiz 2.4.2 released!

Postby esteel » Wed May 14, 2008 7:53 pm

muteboy wrote:Hi, I installed 2.4 with Synaptic Package Manager on Ubuntu. I downloaded the patch 2.4 to 2.4.2. I'm trying to follow the instructions above, but I can't find where Nexuiz is installed, or where the /pro directory is. Where would it be? How can I find it?

2.4 runs fine.

As others noted DON'T ! Usually linux distributors slightly change the filelayout compared to the 'pure' zip file from alientrap so its a bit difficult to find the right files to replace.. Better download the 2.4.2 full download and extract it to /usr/local/games and then just start either the nexuiz-linux-sdl.sh or the nexuiz-linux-glx.sh or add them to your menu or desktop..)

*HxC*Cuizinier wrote:Thanks for upgrading Nexuiz.

Does anywan manage a crylink bound frag ?
Does the crylink lose any damage after 1 bound ?

I managed a few frags already, the new crylink is rather strong and no it does not loose power after the bounce. In face the bounce splash causes some splash damage already so if you manage to bounce right before your victims feets and also hit him after the bounce its the most powerful attack you can manage with the crylink.

stimpyjcat wrote:theres nothing to do but unzip and play (like with 2.4)

here is a more detailed explanation ^^
http://forums.alientrap.local/viewtopic.php?t=3094

Well if you are using the patch you have to copy it over your old installation (or extract over/into) as it will be missing some files otherwise.. Thats why i asked if you use the patch.
However you never really answered that question. The only other idea i have is to play around with the 'Vertex Buffer Objects' in the Settings/Video menu and see if that helps (do not forget to press apply)
Sorry DivVerent already asked you to try gl_vbo 0 .. basicly thats disabling VBO's.. in thats case forget this advice
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Postby Earth » Sat May 17, 2008 2:02 pm

It seems that a lot of work has been done on this patch, time to download :). Thanks for the release!
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Postby giuseppe » Mon Jun 09, 2008 5:21 pm

Nexuiz 2.4.2 seems great.
Today i have tasted a bit:
nice new weapon models
nice new particles effects
the flow of frames seem more fluid
i like also new sounds

Great work! Thanks a lot! :)
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Postby MoonRise » Sat Dec 27, 2008 3:49 am

OK. Kubuntu 8.10. Have always downloaded from here and Unzipped. Changed the SH file to executable and was on my way...yea!!!. With 2.4.2, I get this error:

exec: 121: ./nexuiz-linux-x86_64-sdl: Permission denied


I've checked the permissions compared to my 2.4 install location, they are identical. What am I missing? Yes, I know that Kubuntu has the newest release in the Repos. Have always installed this way and see no reason for it to not work now, unless told why not now. Please? Anyone?
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Postby divVerent » Sat Dec 27, 2008 2:53 pm

This is a bad error. Ideally, use a different unzip program, as the program you used messed up file permissions.

Anyway, try this:

chmod +x nexuiz-linux-*
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MoonRise » Sat Dec 27, 2008 5:28 pm

Thanks! If I had looked at the error closer my answer was there. I had to change the corresponding binary to Executable as well. Once I did that it worked. Don't remember doing that last time on 2.4, but evidently I did.
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