Nexuiz News #1 2008.09.07.

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Postby Strahlemann » Mon Sep 08, 2008 1:52 pm

Great work C.Brutail !
An informative and enjoyable read :)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby OverDriven » Thu Sep 11, 2008 4:20 pm

How can I get in on testing?

FWIW, I think that nerfing the rocket launcher is a HUGE mistake. It's a rocket launcher after all. It should be incredibly powerful. If there are too many rockets flying, then map designers need to think about the fact that they are placing too many weapons in easy to reach spots. The rocket launcher is a very unique weapon and to nerf it is going to make it akin to a slower-fire Hagar. Noobs will ALWAYS complain that a certain weapon keeps killing them. They are noobs. I have seen too many good games ruined when people cry about getting killed and the developers nerf the weapons to the point that everyone is basically running around with a pellet gun. That isn't any fun. Part of the fun of this game is the feeling of power that the weapons give you. Don't take that away. Anyways...enough babbling. It was perfect as it was and I hope that the nerf isn't permanent.

As for the Crylink, YES a slight nerf there is a very good thing. Not too much, but that thing is insanely powerful as it currently stands.

I looked at the vid of the portal gun. Is this going to be a standard weapon? It's interesting, but I'm a bit worried that it is going to completely destroy the dynamic of most maps. Specially in CTF games. We'll see I guess. Other than that, my only advice on it is to come up with new "portals". They look pretty bland as is. How about using a flat animated decal with some particles like in the real game Portal? Would look much better I think.

Anyways...thanks for the news update and keep up the awesome work. I've said it before and I'll say it again. I own UT3, TF2, Q3A, UT2004 and others. Nexuiz is the best of all of them by quite a large margin. You guys have done a beyond impressive job with this game. The movement, the graphics, the weapons...they are all a perfect balance of all the games that inspired Nexuiz, with a healthy dose of originality. I've since uninstalled ALL of my other FPS games. That's how much I like it.
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Postby Barfly » Thu Sep 11, 2008 4:44 pm

[-z-] wrote:Also, new weapon, porto-gun and 25 weapon slots ?!#@$!?@R$! R!@!!! OMG YES

A few videos of the porto gun are floating around http://pavlvs.nexuizninjaz.com << one there



I like the idea, but ffs I think it should be tested on some servers for a while, but i wouldn't like to see it incorporated into the regular game.
perhaps a Porto server mod typ thingie :?:

Looks like fun, it's amazing what this engine can do, it's the little engine that could.

One thing i would "maybe" like to see is rockets, bullets, etc.. going through portals, but it may really screw up some maps the more I think of it, but I remember this was done in Duke Nukem 3D and it seemed to work well.
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Postby Sepelio » Thu Sep 11, 2008 5:56 pm

While rockets and other projectiles going through portals would be neat, I think its a really really bad idea. Imagine what would happen to the bases in Facing Worlds.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Blµb » Thu Sep 11, 2008 6:37 pm

Hmmmm maybe a blog wouldn't be too bad after all? :P
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Postby esteel » Thu Sep 11, 2008 6:57 pm

Well, there are a few test servers running (i know of .de Greens, lazy dog and galts) basicly you can join with 2.4.2 and will download some extra files you need. Of course stuff like engine fixes or the new menu can't be downloaded like this so you will miss out some of the changes but at least the new weapon settings and such can be tested.

Beside i really think people should test the new settings before complaining, given the complains about the RL were not by noobs but some of the more advanced players and the changes were not as huge. Still, please TEST the RL and the crylink and report back!

The Port-O-Launch is more intented for the new race mod or special maps that include it explicitly. Guess its more fun to put a map similar to portal in the singleplayer campaign then in multiplayer games :). But the portal is just stable for a while unless its used regulary and by default each player just gets one shot, both of which might be interesting for teamplay.

The new portals are special and different from teleporters but with the new version you can make own portals to use instead of the teleporters so you can also shoot rockets through..
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Postby Barfly » Fri Sep 12, 2008 2:13 am

Sepelio wrote:While rockets and other projectiles going through portals would be neat, I think its a really really bad idea. Imagine what would happen to the bases in Facing Worlds.


I agree, thats why I said after thinking about it this would suck in certain maps..
sometimes my fingers think faster than my brain b4 i hit Enter :oops:
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Postby divVerent » Fri Sep 12, 2008 1:39 pm

Well, the port-o-launch is only available if the mapper placed it... or the server admin sets up weapon replacement (like I did, 20% of the Nexes become Port-O-Launches on my server).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Dokujisan » Fri Sep 12, 2008 3:20 pm

How do you do a server-side weapons replacement?
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Postby divVerent » Fri Sep 12, 2008 4:12 pm

Dokujisan wrote:How do you do a server-side weapons replacement?


g_weaponreplace_7 "7 7 7 11 10"

then 60% of Nexes (7) stay Nexes, 20% become MinstaNexes (11), 20% become Port-O-Launches (10)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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