Nexuiz News #1 2008.09.07.

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Nexuiz News #1 2008.09.07.

Postby C.Brutail » Sun Sep 07, 2008 11:28 pm

Hello, and welcome to the first test issue of Nexuiz News, the double N post that eases your hunger towards the fresh happenings in WoN ! (World of Nexuiz).

This is the first issue of the newsletter, and I hope you'll enjoy reading it. From now on, in a few days period I (we?) will post a few sentences about the development of Nexuiz and the buzz that goes around in the community.
Hopefully, the NN will get an own site in the near future, so you'll have another link in your bookmarks to grab infos :D

Anyway, enough of the bs, I say LET'S DO THIS, I SAY LET'S DO THIS!

Development
For those, who are not familiar with the development of Nexuiz: as we know, Nexuiz is and open source game, and the development is rather fluent, and SVN commits are pretty regular. The SVN commit log can be found at:

http://svn.icculus.org/nexuiz/trunk/cha ... iew=markup

There' still no conceptual release date of another stable version of Nexuiz, but looking at the changelogs, we can be sure about one thing: it'll blast, as always! Let's see what our developers have cooked for us ;)
The next release of Nexuiz will have a totally CSQC programmed menu (thx to Blub) , and will ship set of totally new skins "wicked", and player previews made by sev. There will be a sound channel mixer, and finally we can browse in the server list by filtering game modes too.
For mappers, Zeroradiant support is coming along with a few new entities: func_breakable func_pointparticles func_sparks misc_follow misc_laser trigger_flipflop, trigger_monoflip, trigger_multivibrator trigger_items. (More about them in the next issue of NN). The most important part could be however, is that the mapname.cfg is deprecated. Mappers should Use clientsettemp_for_type and cdtrack in mapname.mapinfo . There's an automatic shader generator script too.
Gameplay vise, we'll get two new mods, Race and Turrets by tZork. Also, thanks to Blub, our CSQC master, there's now a new, preview helped voting system! w00t! No more idiot maps voted 'cause of their idiot names. On community demand,(forum thread the crylink is weakened, primary eats now 2 cells and secondary fire mode does half damage. Some bugfixes here and there, like zoom unlagged, texturecompression for lightmaps are off (workaround for an OS X bug), hook sky-attach bug fixed (!), improved performace etc.
Heads up for server admins and masters: cmd maplist improved, and there are now commands to manage teamplay games, like moveing players from one team to another, lock/unlock teams, ready all players at once, and vlogin must be used instead of vdo login now. Oh, and there's another fun oriented command, the lemmings countdown ;)

Community Buzz:

A new tourney is starting very soon!
There will be two tournaments running simultaniously, one dedicated to players from Europe, one for players from North America. However, you can only play in one tournament at the same time.
The signups will be open for 2 weeks. They will be closed on Sunday, September 7th. Forum thread
Tournament site (big thx for [-z-] for the new site template :)

EDIT at Mon Sep 08, 2008 12:10 am:
Signups have been closed! The tournament begins!

*HxC*Cuizinier has started a frag compilation movie, be sure to check out the trailer here (2shared) , and his forum thread about the movie.

Frag of the Month
A new month, a new Frag of the month contest is avaiting your frags to be shown! Don't be shy, the first one to win the FOTM trophy was a poorly aimed Nex shot, so I'm pretty much think you can do better ;) Show us your FOTM for September, and watch others' contributions!. And while at it, don't forget to vote on the FOTM for August!

Editing and Map releases:
When it comes to serious player modelling, you can count on torus, has made a Dalek robot model (
EXTERMINATE! EXTERMINATE! EXTERMINATE!). Too bad, he hasn't posted the donwload link yet, but you can get a sneak-peak of his work following this thread.
On mapper grounds, it seems like sev is at it again, now he works on his first CTF map, which he calls Cleft Village. WIP, screenshot goodnes can be found here.
For full map releases, we've got 10 new maps to blast our beloved oppenents to fleshy gibs, and these are:
Never and Laboratory by Sepelio
Whizard - some Halo homage by [-z-]
Extreme Fight and other little easy maps by [uc]MaStEr
[Your daily q3 map][15] Fingers - Meatball Grinder by our mapper hero, Strahlemann


This was the #1 os Nexuiz News! I hope you've enjoyed reading through the news, and I hope, I (we?) can make this a regular news "funnel" (c) by Dokujisan . In case anybody interested in joining, please send me a pm.

Greetz all!
C.Brutail
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Dokujisan » Mon Sep 08, 2008 12:15 am

It's a start!

cool. :-)
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Postby [-z-] » Mon Sep 08, 2008 1:00 am

Dokujisan wrote:It's a start!


:D building information to port to the future blog :D.

Good Work C. Brutail!
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Postby Psychcf » Mon Sep 08, 2008 1:58 am

could we possibly move this to a seperate forum, so it has it's own RSS feed?
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Postby Dokujisan » Mon Sep 08, 2008 3:05 am

I was told this was going onto the forum for a few editions and then it will move over to somewhere else.
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Postby [-z-] » Mon Sep 08, 2008 4:00 am

Also, new weapon, porto-gun and 25 weapon slots ?!#@$!?@R$! R!@!!! OMG YES

A few videos of the porto gun are floating around http://pavlvs.nexuizninjaz.com << one there
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Postby shaggy » Mon Sep 08, 2008 6:48 am

Excellent stuff C. Brutail
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Postby C.Brutail » Mon Sep 08, 2008 7:47 am

[-z-] wrote:Also, new weapon, porto-gun and 25 weapon slots ?!#@$!?@R$! R!@!!! OMG YES

A few videos of the porto gun are floating around http://pavlvs.nexuizninjaz.com << one there


OMG, WTF, I didn't know about this video! Yes, I've left out the porto gun, and a lot more (eg. Tenshihan's sounds, community project reports like the fthird thousand beerz etc.), but it was very late in the night yesterday when I posted this.
Btw. as I've written in the article, we need more people. So please, in case anybody finds some interest in helping me on this issue, pm me!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby morfar » Mon Sep 08, 2008 7:59 am

The menu isn't programed in CSQC. But the scoreboard, hud and some other effects is done with CSQC now.
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Postby esteel » Mon Sep 08, 2008 8:51 am

Well not to forget the 'new/old' MinstaNex.. the previous Nex gun model is making a comeback and will play the role of the 'one-shot-one-kill' gun. Along those lines g_instagib is now gone, use g_minstagib 1, g_use_ammo 0 instead.
Also the rocketlauncher got nerved a bit as was often request.. WE STILL NEED PEOPLE TO TEST IT THOUGH!!!!!!!!!!!!!!!!! Same goes for the crylink.. sofar most people said its fine now, one reported back its a snowfake gun now.. PLEASE TEST!! (lazy dog or galts are updated almost daily with development versions..)

Server admins can now also stop a running vote with 'sv_cmd vote stop'.
The clientside HUD can be customized quite nicely to display more or less info (like caps, frags, kills, deaths and such..), also as already mentioned effects like rain, snow, the hook are now purely clientside and make nexuiz use less network bandwitdh on such maps.

Dedicated servers now also use a 1minute warmup phase to help everyone get a clean start (map loadtimes, download times) and maybe to also do some balancing..

I also moved the topic to Nexuiz - News, which seems more like it :)
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