Nexuiz 2.5 released!

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Postby Bundy » Sun Apr 05, 2009 7:22 pm

Since I played 2.5 now 2 days, I can only thank the developners. The added features like the tourneymod with fullbright skins, new sounds and the improved smooth gameplay. These were all things I missed in the last version and you added them all. Great work!
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Postby xeros » Sun Apr 05, 2009 8:23 pm

alpha wrote:From what I've seen so far, FPS fell for everyone. For me it fell around 30% - from ~180 to ~130. Kojn said his pc now gives him 30 fps at most. :(


I wish I had better video card :(
I get ~15 FPS many times (and sometimes even worse) with Nexuiz 2.5 on lowest settings and 800x600, but since there works "r_showsurfaces 3" and it's usable and there I get > 100-120 FPS mostly I don't complain ( too much ;-) ).
My card is ATI Radeon 9600 256MB AGP with open source drivers, P4 3GHz, 1GB RAM @ Kubuntu 9.04 - on 8.10 there was about the same performance.

Once more, great work you do with this game.
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Postby Alien » Mon Apr 06, 2009 6:35 am

xeros use fglrx. Open source ones do not support 3D acceleration.
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Postby xeros » Mon Apr 06, 2009 6:58 am

Alien wrote:xeros use fglrx. Open source ones do not support 3D acceleration.


I can't use fglrx now in new distributions - the last version of fglrx supporting my card doesn't support xserver 1.6.0.
Btw. open source (radeon) driver supports 3d acceleration but it's slow in games (but it's much better than flgrx in desktop effects, and video and it's more stable.
I'm waiting for 'radeon-rewrite' branch and Gallium3D to stabilize...
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Postby Zaibatsu » Mon Apr 06, 2009 11:17 am

Big thanx for the new Nexuiz version. It's an awesome update and it runs waaay better than 2.4 on my machine. (HP 530 Laptop, 2x1,6Ghz, 2GB RAM, onboard graphics @ 1280x800 and medium effects)
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Postby Chubby » Mon Apr 06, 2009 2:53 pm

lol, and I thought I was updated with downloading the latest svn yesterday.

Good job with the release
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Postby Irritant » Mon Apr 06, 2009 4:36 pm

Esteel - do you know if anything was done with the way the meshes are rendered?

Here is an idea that might cause performance increases for high end cards, but hurt low end cards, because I ran into it during CRX dev - if DP is rendering the meshes with GL_TRIANGLES rather than ordering the vertices and using GL_TRIANGLE_STRIP/FAN, it'll have a nice improvement for newer cards, but for older, it majorly impacts performance. Our solution was to add in legacy support, and defer to that when users would click on the lower presets, since generally anyone using lower settings would be those with older cards.

For me, 2.5 performs very well on "ultra" on a NV9800GTX, which btw, cost under 150 USD right now.
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Postby esteel » Mon Apr 06, 2009 7:10 pm

Hi Irritant. Thanks for the flowers.
I'm not totally sure about the rendering. but i think it uses TRIANGLES already. Maybe divVerent can say something to that
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Postby Irritant » Mon Apr 06, 2009 7:24 pm

esteel wrote:Hi Irritant. Thanks for the flowers.


Hahah, you're welcome :D
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Postby Quantum P. » Mon Apr 06, 2009 8:05 pm

Just registered to thank Dhraakellian for posting that torrent! BitTorrent is the ideal method for distributing something as big as Nexuiz, especially in cases where everyone's trying to download the latest version. I'm really surprised there aren't links to torrents from the download page.
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