2.5.2 released!

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Postby Im Namen der Tunichtguten » Fri Oct 02, 2009 6:17 pm

Jack wrote:Hey guys, i just wanted to update my server and when i want to start i get this message:

./nexuiz-linux-686-dedicated: /lib/tls/libc.so.6: version `GLIBC_2.7' not found (required by ./nexuiz-linux-686-dedicated)


what to do? libc is newest version...


compile the server yourself. Should work like this:

Code: Select all
cd /home/your/nex/dir
cd sources
unzip enginesource20091001.zip
cd darkplaces
make sv-nexuiz
cp ../../ nexuiz-dedicated



greetingZ on behalf of Die Tunichtguten

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Postby Jack » Sat Oct 03, 2009 5:29 pm

thx this works!
$> cd /pub/
$> more beer
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Postby liolak » Mon Oct 05, 2009 1:52 am

big thanks to all of you for making the great game that is nexuiz
I find that the sg is so much better now, i use it all the time :D
at first i was fearing that the mg would be very overpowered but after trying i find it very good like it is.

thanks again,
liolak
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Postby FraNcoTirAdoR » Mon Oct 05, 2009 4:23 pm

liolak wrote:at first i was fearing that the mg would be very overpowered but after trying i find it very good like it is.


eheh, try it more man :P with the 2.5.2 settings nexuiz has a new BFG with almost unlimited ammo, and its called machinegun. Luckily the changes divverent made solve this problem quite well: http://forums.alientrap.local/viewtopic.php?t=5489
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Postby Yoda almighty » Mon Oct 05, 2009 9:24 pm

i have a question. when is the new model for the lava gun going to be implemented? it just seems unfinished right now.

other than that, looks great
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Postby Lo » Tue Oct 06, 2009 9:28 pm

Are shotgun and MG hitscan weapons with anti-lag like the nex now?

Haven't tried yet, but would be really nice to be able to use those weapons again (with a ping of 80)
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Postby Samual » Tue Oct 06, 2009 11:51 pm

Lo wrote:Are shotgun and MG hitscan weapons with anti-lag like the nex now?

Haven't tried yet, but would be really nice to be able to use those weapons again (with a ping of 80)

Yes, and the antilag is very improved over previous versions. Infact, shotgun and MG are said to be so strong atm that they need to be nerfed a little. (Due to the fact that the antilag is so much better than when they were balanced before.)
Do it yourself, or stop complaining.
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Postby Yoda almighty » Wed Oct 07, 2009 12:16 am

/me raises hand

what is antilag, and how does it effect the performance of weapons?
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Postby AnArKiSt » Wed Oct 07, 2009 3:18 am

I'm not sure how antilag works in Nexuiz, but it usually works like this:

A player points a nex at another player and presses the fire button.

The shooter's client sends a packet to the server which contains an instruction to fire the weapon. However, the packet requires time to reach the server; and during that time, the player being shot at could have moved out of the way, making the shot miss when the packet arrives, when it would have hit if there was less lag.

Antilag remembers players' positions for a short time even after they move, and uses a mathematical formula to predict the time when the "fire weapon" packet was sent. The server compares the predicted time that the packet was sent with the times and player positions it recorded previously to determine if the nex shot hit.

If the shooter's crosshair was on the victim at the time the "fire" packet was sent, then the victim should be shot even if the victim moved out of the shot's path before the packet was received.

Antilag is not perfect, but it has really improved for Nexuiz 2.5.2.
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Postby Lo » Wed Oct 07, 2009 4:13 pm

I've tested 2.5.2 and i really like the new anti-lag, especially as it is enabled for the shotgun and the MG, as well as the new steering feature and rocket speed of the RL. The shotgun and MG seem to be a bit too heavy though (I'd suggest just to decrease the dmg).

Thx, very nice release :)
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