DCC's Delight Server News

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Re: DCC's Delight Server News

Postby C.Brutail » Sat Jan 23, 2010 7:02 pm

It would involve too huge amount of data.
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Re: DCC's Delight Server News

Postby esteel » Thu Jan 28, 2010 9:22 pm

Yeah the data volume would be quite high.. and i do not think a lot of people would USE it nor agree to have their demos available.
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Re: DCC's Delight Server News

Postby rabs » Fri Jan 29, 2010 12:26 am

Urmel - I don't belong to the beloved admins, however I doubt this is possible. The question is, from whose view should the demos be recorded. One from each player, each match?
C.Brutail - It would involve too huge amount of data.
esteel - Yeah the data volume would be quite high.. and i do not think a lot of people would USE it nor agree to have their demos available.
We recorded a demo for every player for our entire Bison Medley tournament (example http://aussienexers.com/events/match/76), and yeh there was masses and masses of data at the end of the season. I would only recommend recording demos with the server if you're in
a) A tourney
b) You are committed to uploading the demos somewhere and then periodically wiping the auto-recorded folder
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Re: DCC's Delight Server News

Postby C.Brutail » Tue Feb 09, 2010 7:52 am

From now on, the servers use some mixed weapon settings. I cannot give you right now the exact configs, but I'll do so later today. In short, it's a mix between 2.5.2 and SVN.
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Re: DCC's Delight Server News

Postby GreEn`mArine » Tue Feb 09, 2010 9:30 am

[quote="C.Brutail"]From now on, the servers use some mixed weapon settings. I cannot give you right now the exact configs, but I'll do so later today. In short, it's a mix between 2.5.2 and SVN.[/quote]
Could you make sure they are being reset on ladder servers running on DCC, please ?
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Re: DCC's Delight Server News

Postby C.Brutail » Tue Feb 09, 2010 2:21 pm

Iirc the ladder server use vanilla 2.5.2 weapon settings.

EDIT: no, they use LADDER settings.

Also, here are the changes:

Code: Select all
set g_balance_laser_primary_damage 25
set g_balance_laser_primary_edgedamage 10
set g_balance_laser_primary_force 400
set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 12000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.3
set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0.03
set g_balance_laser_gauntlet 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_radius 70
set g_balance_laser_secondary_speed 12000
set g_balance_laser_secondary_spread 0
set g_balance_laser_secondary_refire 0.7
set g_balance_laser_secondary_animtime 0.3
set g_balance_laser_secondary_lifetime 30
set g_balance_laser_secondary_shotangle -90
set g_balance_laser_secondary_delay 0

set g_balance_shotgun_primary_bullets 6
set g_balance_shotgun_primary_damage 8
set g_balance_shotgun_primary_force 0
set g_balance_shotgun_primary_spread 0.11
set g_balance_shotgun_primary_refire 0.5
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_primary_ammo 1
set g_balance_shotgun_primary_speed 8000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary_bullets 6
set g_balance_shotgun_secondary_damage 8
set g_balance_shotgun_secondary_force 0
set g_balance_shotgun_secondary_spread 0.17
set g_balance_shotgun_secondary_refire 1.35
set g_balance_shotgun_secondary_animtime 0.2
set g_balance_shotgun_secondary_ammo 1
set g_balance_shotgun_secondary_speed 8000
set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu

set g_balance_uzi_first_damage 12
set g_balance_uzi_first_force 0
set g_balance_uzi_first_spread 0.015
set g_balance_uzi_first_refire 0.15
set g_balance_uzi_first_ammo 1
set g_balance_uzi_sustained_damage 7
set g_balance_uzi_sustained_force 0
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.075
set g_balance_uzi_sustained_ammo 1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu

set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_edgedamage 40
set g_balance_rocketlauncher_force 600
set g_balance_rocketlauncher_radius 100
set g_balance_rocketlauncher_speed 1600
set g_balance_rocketlauncher_speedaccel 1600
set g_balance_rocketlauncher_speedstart 1000
set g_balance_rocketlauncher_lifetime 30
set g_balance_rocketlauncher_refire 1.2
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 3
set g_balance_rocketlauncher_health 40
set g_balance_rocketlauncher_damageforcescale 4
set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 140 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
set g_balance_rocketlauncher_laserguided_speed 1000 //650
set g_balance_rocketlauncher_laserguided_speedaccel 0
set g_balance_rocketlauncher_laserguided_speedstart 1000
set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
set g_balance_rocketlauncher_laserguided_allow_steal 1


So it's only the laser, the SG, MG, and RL that are from SVN. But I'm thinking about reverting the RL back to 2.5.2, as people constantly miss with it now :D
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Re: DCC's Delight Server News

Postby C.Brutail » Wed Feb 10, 2010 9:27 pm

Removed RL modification.
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Weapon settings

Postby Obi[BE] » Sat Feb 13, 2010 11:38 pm

For the ppl who didn't figure out that Bot[Santa] and Prrrt was me: I quit playing Nexuiz about 1.5 year ago, but since 6 months I restarted playing. I was just getting to like it again but now it seems that all the weapons I learned to handle well are changed again (sg,mg,rl) (and if I remember it well, this already happened in the past). At this point it's really annoying me, I always play with RL if I got one, and in DM I pretty often win. Is that because the RL is overpowered? Perhaps, but perhaps its because I always use it and am pretty good at guessing when to use 2nd fire with it. Same with MG, it *might* have been overpowered, but now its completely useless.

Anyhow, I still think Nexuiz is a great game, but probably I'm going to leave it again if these crappy weapon settings will be in the next Nexuiz release. I'm complaining all the time when I play now, and I heard no one saying that the current settings are better.


BTW DCC always has been the best server for me...
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Re: DCC's Delight Server News

Postby paperclips » Sun Feb 14, 2010 1:19 am

I for one, thank ye for these settings! This will certainly "help" me to start to play moar, even though its that "afk"-bidniss that have keeped me, from this realm of joy, which the DCC servers are to me :3
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Re: DCC's Delight Server News

Postby C.Brutail » Sun Feb 14, 2010 8:22 am

I got constant feedback that the shotgun and the MG were annoyingly overpowered. And that was true. On evilspace, one could even kill you with the shotgun, while you were going for the Nex. Not fun.
While I could agree, that the SG might be a bit too weak, but hey, that's a starting weapon, it should be a bit weaker, than the others you can pick up. The MG is still pretty powerful though. It's just not 3 shots from secondary to kill your opponent.
As I said in my previous post, RL is vanilla too. It was only changed for 1-2 days.
Btw. I tried to stay to as close as classic Nexuiz as I could. If you have SVN, check it out. The weapons are lot more different.
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