SPLITCREEN :idea:

Anything to do with Zymotic here

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Would you like to have a split screen mode in Zymotic even if the premiere of it would be delayed?

Poll ended at Fri Jun 22, 2007 7:55 pm

YEs
2
25%
NO
4
50%
I'm not sure
2
25%
 
Total votes : 8

Re: sound problem

Postby LordHavoc » Wed Oct 03, 2007 9:31 pm

DeVsh wrote:well i see the point here but isn't it the same on consoles? players share the sound don't they?? If i could i would do audio support for different settings of the speakers, but i can't and even if i wanted i would have find some one to teach me. Most of the people have stereo speakers which (f someone was able to do that) would like in some well recorded mp3 play different sounds each but when heard together sound same as on mono, the thing is that player A top screen would definitely hear the rocket coming towards him from the left speaker. Same as my Pc fan i can hear it with my both ears but with my eyes closed i can tell where it is. Also someone could have 5.1 support for my speakers ;)


Yes it is the same on consoles.

Regarding your eyes closed - well, you need to know where an enemy is by sound alone, without closing your eyes :)

DeVsh wrote:Anyhow i thought of double bandwitch usage so the people with version 1.0 (without splitscreen) could play with people that had actually split their screen (2.0). And there is no problem with looking on your playmates part of the screen because if you bothered to do so you would be fragged straight away.

By the way my engrish looks weird because i was typing fast and missing out spaces with my effing old keyboard!


Bandwidth usage depends on how far apart the players are - if they're in different rooms it's likely that the bandwidth would be double regardless of method, only reducing when they're in the same room, so maybe it's a moot point to argue about bandwidth.
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1st things 1st

Postby [Fri fri)embolism » Wed Dec 05, 2007 2:35 am

Before everyone gets too far ahead of themselves I believe it should be kept simple,finish maps ,code,and establish first person game play all other factors i.e as mentioned above should be added as required via update later ,Rome wasn't built in a day.
Give the developers a chance to get the basics down first then other considerations with game plays can be taken into account and if your able contribute to getting mapping finished please do so as some of it is already done as far as iam aware.
hope to play it soon and that all hinges on some help rather than criticism.
To lee and the rest of the team -good concept ,seems more assault than anything else
would like to see maps with automated sentry cannon and some other improvement /quirks to make it more interesting,but welcome the idea of another great alien trap release.ATB guys.
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Postby [Fri fri)embolism » Wed Dec 05, 2007 2:48 am

Oh and just a thought for the peeps who want split screen and third person views and 101 other add ins ,have any of you considered that these extras will require extra cpu and graphics usage and unless you are running dual core and high end graphics you will be introducing more problems into the game for peeps who don't have or cannot afford top spec equipment where as the game should be developed with everyone in mind not just bored execs and should be able to run on low end as well as high end machines.
Otherwise you limit the audience and the community at large ,after all Games are the province of the child as well as a few of us adults.,and not many kids parents can afford Nvidia gt8000 cards and 9ghz quad core processors,n est pas,so please keep it simple. :wink:
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Postby LordHavoc » Wed Dec 05, 2007 5:55 am

embolism wrote:Otherwise you limit the audience and the community at large ,after all Games are the province of the child as well as a few of us adults.,and not many kids parents can afford Nvidia gt8000 cards and 9ghz quad core processors,n est pas,so please keep it simple. :wink:


Efficiency is one of my big focus points.

As a game developer I never know if someone is going to try to play a game on hardware so slow that I'd be embarrassed to own it, let alone use it :)
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Guys it really sucks

Postby DeVsh » Wed Dec 12, 2007 3:29 pm

DMs get boring, we need a plot to the game. Why the fuck you think ppl play MOHAA so many times because it has a great storyline, Verm wants to have no cutscenes but they are sometimes unevitable. If there is no realplot to the game then people will choose nex over zym because it will be sucking balls, if we want another versi of nex then ok but nex. I think Zym should be something else the online-games o zym should be objective based.

I don't give a FUCK ABOUT THE ENGINE MODIFICATIONS if zymotic is going to be something known to ordinary people then we need vehicles,more independend character movement (FACE), turrets active backgrounds (not like the one i have seen on nex campaign mountains looking like ones from mortal combat LOL) and lots of things like that to keep the player entertained (new missions every patch). A powerful plot ike Halo would do (sumthing about aliens) like we are battling on far away planet.

AGAIN IF U ARE TRYING TO AVOID WORK OVER THE ENGINE THIS IS NOT ENOUGH. EA built a whole new engine for MOHPA because the graphics were unsufficient (ofcourse the min sys req. have tripled) but the technique is going forward and not back. HOW DARE U SAY FACIAL EXPRESSIONS, VEHICLES AND TURETS ARE TOO HARD TO DO BECAUSE OF ENGINE MODIFICATIONS. MOHAA was on quake engine and had turrets (MK42), facial expressions (major grillo) and vehicles like a Tiger Tank.

Otherwise you limit the audience and the community at large ,after all Games are the province of the child as well as a few of us adults.,and not many kids parents can afford Nvidia gt8000 cards and 9ghz quad core processors,n est pas,so please keep it simple.
Hehe do you even realise that almost no kids play nex and please dont say
of us adults
because u don't even know who is writing posts on this forum :) might be even a tiny 11 yr old behind some of the computers that made nex! Going back on track nex is not known by any people in 3 schools that I went to simply because KIDS AREN't ALLOWED TO DOWNLOAD because not many parents really know what is a virus or what is legal or not.

There are bugs that require sorting if we are going to build zym on nex's engine WATER IS SHIT no reflections effects watever also all those green menging stuff looks like water from quake 1 this is :oops: , the weather effects are crap too the rain should make water on the ground lols and it should drop from roofs, fire from a machinegun should be redendred as a light source so should bullets and rockets explosions etc. WORLD isn'tperfect so all tiles aren't the same (NEW TEXTURES PLZ) and the most annoying WHEN A ROCKET IS FIRED THERE IS NO DINT IN THE WALL it also occurs on MOHAA so it might not be possible but try it. The most important are LIGHT SOURCES and that should be in centre of our attention they make the game more realistic. THE MAKERS OF TEXTURES SHOULD PAY ATTENTION TO THE WAY THINGS ARE MADE if a thing is painted using a brush then it should have brush marks, if a corner is made using soldering then it should have marks on the inside. THE WEAPONS ARE NOT REALLY GOOD e.g. machinegun looks as if its all yellowy-green but some of the texture makers should have a good look at the gears of war weapons.

and not many kids parents can afford Nvidia gt8000 cards and 9ghz quad core processors,n est pas,so please keep it simple
Ofcourse some features can be switched off can they so the game can be played across a wide range of hardware configurations :wink: ofcourse some of the models would have to have substitutional versions for lower quality, but the times of 40 GB HDDs have long passed away and no one in the more developed countries has bandwitch below 1 mb so the time of DVD (2+GB) games had came, ofcourse I understand that most of the most of gamesize is music and sounds. THE VIDEO OPTIONS INTERFACE SHOULD ME MORE USER FRIENDLY SO PEOPLE DON'T HAVE TO READ EVRY POST ON THE FORUM TO EDIT GLOSS
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Postby kozak6 » Thu Dec 13, 2007 1:49 am

Here's the thing.

EA can afford to pay millions if not tens of millions of dollars and have a full sized developement team work full time to make a game.

The Zymotic team is a handful of guys working almost for free in their own spare time.

Come on.
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Re: Guys it really sucks

Postby LordHavoc » Thu Dec 13, 2007 5:24 am

DeVsh wrote:DMs get boring, we need a plot to the game. Why the fuck you think ppl play MOHAA so many times because it has a great storyline, Verm wants to have no cutscenes but they are sometimes unevitable. If there is no realplot to the game then people will choose nex over zym because it will be sucking balls, if we want another versi of nex then ok but nex. I think Zym should be something else the online-games o zym should be objective based.


Zymotic is objective based, however you don't seem to understand the difference between story driven and objective based, it has objectives to complete, and lets you decide how to complete them, while fighting an AI commander ordering enemy deployments intended specifically to stop you.

It's awfully hard to work cutscenes into that, it is too free-form.

However I do want some very nice briefings/debriefings on each mission.

DeVsh wrote:I don't give a FUCK ABOUT THE ENGINE MODIFICATIONS if zymotic is going to be something known to ordinary people then we need vehicles,more independend character movement (FACE), turrets active backgrounds (not like the one i have seen on nex campaign mountains looking like ones from mortal combat LOL) and lots of things like that to keep the player entertained (new missions every patch). A powerful plot ike Halo would do (sumthing about aliens) like we are battling on far away planet.


It is not a linear singleplayer campaign.

It does not have vehicles, nor any reason for them, the main character is fast, stealthy, and tough.

It is based on a powerful main player character, up against a self-replenishing army, there are no fellow soldiers on your side.

DeVsh wrote:AGAIN IF U ARE TRYING TO AVOID WORK OVER THE ENGINE THIS IS NOT ENOUGH. EA built a whole new engine for MOHPA because the graphics were unsufficient (ofcourse the min sys req. have tripled) but the technique is going forward and not back. HOW DARE U SAY FACIAL EXPRESSIONS, VEHICLES AND TURETS ARE TOO HARD TO DO BECAUSE OF ENGINE MODIFICATIONS. MOHAA was on quake engine and had turrets (MK42), facial expressions (major grillo) and vehicles like a Tiger Tank.


Nothing to do with engine limitations.

The design does not call for these things, entirely different game.

You don't even see your character's face outside of cutscenes.

DeVsh wrote:
Otherwise you limit the audience and the community at large ,after all Games are the province of the child as well as a few of us adults.,and not many kids parents can afford Nvidia gt8000 cards and 9ghz quad core processors,n est pas,so please keep it simple.
Hehe do you even realise that almost no kids play nex and please dont say
of us adults
because u don't even know who is writing posts on this forum :) might be even a tiny 11 yr old behind some of the computers that made nex! Going back on track nex is not known by any people in 3 schools that I went to simply because KIDS AREN't ALLOWED TO DOWNLOAD because not many parents really know what is a virus or what is legal or not.


I don't even see what the point of this paragraph is.

As far as requirements go, all a game has to do is be nicely playable on Intel GMA chips in notebooks, anything beyond that is just icing on the cake, the Intel GMA chips are extremely weak compared to a GF8.

DeVsh wrote:There are bugs that require sorting if we are going to build zym on nex's engine WATER IS SHIT no reflections effects watever also all those green menging stuff looks like water from quake 1 this is :oops: , the weather effects are crap too the rain should make water on the ground lols and it should drop from roofs, fire from a machinegun should be redendred as a light source so should bullets and rockets explosions etc.


Water reflection/refraction are in for Nexuiz 2.4 which isn't out yet, I've been putting off water rendering for a long time because Nexuiz did not include any maps with water (until Ruiner), and the rendering cost of these effects is so high as to make them inadvisable for most users (particularly Intel GMA).

Rain making water on the ground - no game does this, any such effects in games are in the material textures themselves, it is not dynamic.

Light flashes from the machinegun firing were in Nexuiz from the beginning but removed because of performance issues on lowend computers (Intel GMA for example).

Since Nexuiz does not use any clientside game logic (for effects for example) until 3.0, there is no way to make this a clientside setting, so it was disabled globally.

DeVsh wrote: WORLD isn'tperfect so all tiles aren't the same (NEW TEXTURES PLZ) and the most annoying WHEN A ROCKET IS FIRED THERE IS NO DINT IN THE WALL it also occurs on MOHAA so it might not be possible but try it.


The only game to ever put dents in the wall is Red Faction, whose entire engine was designed to do this.

You're dreaming if you think this is practical in detailed levels, Red Faction levels were not very detailed at all.

Fake dents have been done in FEAR, and such effects can be done in Nexuiz/Zymotic already if someone makes the flat model geometry and skin.

However rendering such effects requires intensive pixel shaders that are not practical on Intel GMA.

DeVsh wrote:The most important are LIGHT SOURCES and that should be in centre of our attention they make the game more realistic.


Light effects are limited for performance reasons only. Nexuiz must maintain high framerates for its gameplay, it is not slow paced, framerate makes a big difference in its playability.

DeVsh wrote:THE MAKERS OF TEXTURES SHOULD PAY ATTENTION TO THE WAY THINGS ARE MADE if a thing is painted using a brush then it should have brush marks, if a corner is made using soldering then it should have marks on the inside.


Good luck finding artists willing to do that kind of detail for free, you are assuming that AlienTrap have a team of artists, we're lucky to have one or two.

DeVsh wrote:THE WEAPONS ARE NOT REALLY GOOD e.g. machinegun looks as if its all yellowy-green but some of the texture makers should have a good look at the gears of war weapons.


Gears of War is a fine example of art making a game, we do not have an art team of that caliber.

DeVsh wrote:
and not many kids parents can afford Nvidia gt8000 cards and 9ghz quad core processors,n est pas,so please keep it simple
Ofcourse some features can be switched off can they so the game can be played across a wide range of hardware configurations :wink: ofcourse some of the models would have to have substitutional versions for lower quality, but the times of 40 GB HDDs have long passed away and no one in the more developed countries has bandwitch below 1 mb so the time of DVD (2+GB) games had came, ofcourse I understand that most of the most of gamesize is music and sounds. THE VIDEO OPTIONS INTERFACE SHOULD ME MORE USER FRIENDLY SO PEOPLE DON'T HAVE TO READ EVRY POST ON THE FORUM TO EDIT GLOSS


Setting the graphics quality to one of the presets is a single click in the menu, however I agree that the Nexuiz menu is poorly laid out. Not my doing.
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Postby DeVsh » Wed Jan 09, 2008 4:41 pm

haha best way to have a split screen is to open two zyms using diff ports
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Postby LordHavoc » Thu Jan 10, 2008 1:06 am

DeVsh wrote:haha best way to have a split screen is to open two zyms using diff ports


You know, that would actually work if you have one of them use a gamepad (which tends to keep working even if it's not the active window, at least on Linux - dunno about Windows).
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Postby DeVsh » Thu Jan 10, 2008 5:53 pm

only one problem the game would have to go into windowed mode in low resolution (no point having it high) and they would have to work on diff configuration files (for the ports)....

and ofcourse problem with windows that the joystick stays active when the window is not..

but it would be possible to make a patch i think
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