DeVsh wrote:DMs get boring, we need a plot to the game. Why the fuck you think ppl play MOHAA so many times because it has a great storyline, Verm wants to have no cutscenes but they are sometimes unevitable. If there is no realplot to the game then people will choose nex over zym because it will be sucking balls, if we want another versi of nex then ok but nex. I think Zym should be something else the online-games o zym should be objective based.
Zymotic is objective based, however you don't seem to understand the difference between story driven and objective based, it has objectives to complete, and lets you decide how to complete them, while fighting an AI commander ordering enemy deployments intended specifically to stop you.
It's awfully hard to work cutscenes into that, it is too free-form.
However I do want some very nice briefings/debriefings on each mission.
DeVsh wrote:I don't give a FUCK ABOUT THE ENGINE MODIFICATIONS if zymotic is going to be something known to ordinary people then we need vehicles,more independend character movement (FACE), turrets active backgrounds (not like the one i have seen on nex campaign mountains looking like ones from mortal combat LOL) and lots of things like that to keep the player entertained (new missions every patch). A powerful plot ike Halo would do (sumthing about aliens) like we are battling on far away planet.
It is not a linear singleplayer campaign.
It does not have vehicles, nor any reason for them, the main character is fast, stealthy, and tough.
It is based on a powerful main player character, up against a self-replenishing army, there are no fellow soldiers on your side.
DeVsh wrote:AGAIN IF U ARE TRYING TO AVOID WORK OVER THE ENGINE THIS IS NOT ENOUGH. EA built a whole new engine for MOHPA because the graphics were unsufficient (ofcourse the min sys req. have tripled) but the technique is going forward and not back. HOW DARE U SAY FACIAL EXPRESSIONS, VEHICLES AND TURETS ARE TOO HARD TO DO BECAUSE OF ENGINE MODIFICATIONS. MOHAA was on quake engine and had turrets (MK42), facial expressions (major grillo) and vehicles like a Tiger Tank.
Nothing to do with engine limitations.
The design does not call for these things, entirely different game.
You don't even see your character's face outside of cutscenes.
DeVsh wrote:Otherwise you limit the audience and the community at large ,after all Games are the province of the child as well as a few of us adults.,and not many kids parents can afford Nvidia gt8000 cards and 9ghz quad core processors,n est pas,so please keep it simple.
Hehe do you even realise that almost no kids play nex and please dont say
of us adults
because u don't even know who is writing posts on this forum

might be even a tiny 11 yr old behind some of the computers that made nex! Going back on track nex is not known by any people in 3 schools that I went to simply because KIDS AREN't ALLOWED TO DOWNLOAD because not many parents really know what is a virus or what is legal or not.
I don't even see what the point of this paragraph is.
As far as requirements go, all a game has to do is be nicely playable on Intel GMA chips in notebooks, anything beyond that is just icing on the cake, the Intel GMA chips are extremely weak compared to a GF8.
DeVsh wrote:There are bugs that require sorting if we are going to build zym on nex's engine WATER IS SHIT no reflections effects watever also all those green menging stuff looks like water from quake 1 this is

, the weather effects are crap too the rain should make water on the ground lols and it should drop from roofs, fire from a machinegun should be redendred as a light source so should bullets and rockets explosions etc.
Water reflection/refraction are in for Nexuiz 2.4 which isn't out yet, I've been putting off water rendering for a long time because Nexuiz did not include any maps with water (until Ruiner), and the rendering cost of these effects is so high as to make them inadvisable for most users (particularly Intel GMA).
Rain making water on the ground - no game does this, any such effects in games are in the material textures themselves, it is not dynamic.
Light flashes from the machinegun firing were in Nexuiz from the beginning but removed because of performance issues on lowend computers (Intel GMA for example).
Since Nexuiz does not use any clientside game logic (for effects for example) until 3.0, there is no way to make this a clientside setting, so it was disabled globally.
DeVsh wrote: WORLD isn'tperfect so all tiles aren't the same (NEW TEXTURES PLZ) and the most annoying WHEN A ROCKET IS FIRED THERE IS NO DINT IN THE WALL it also occurs on MOHAA so it might not be possible but try it.
The only game to ever put dents in the wall is Red Faction, whose entire engine was designed to do this.
You're dreaming if you think this is practical in detailed levels, Red Faction levels were not very detailed at all.
Fake dents have been done in FEAR, and such effects can be done in Nexuiz/Zymotic already if someone makes the flat model geometry and skin.
However rendering such effects requires intensive pixel shaders that are not practical on Intel GMA.
DeVsh wrote:The most important are LIGHT SOURCES and that should be in centre of our attention they make the game more realistic.
Light effects are limited for performance reasons only. Nexuiz must maintain high framerates for its gameplay, it is not slow paced, framerate makes a big difference in its playability.
DeVsh wrote:THE MAKERS OF TEXTURES SHOULD PAY ATTENTION TO THE WAY THINGS ARE MADE if a thing is painted using a brush then it should have brush marks, if a corner is made using soldering then it should have marks on the inside.
Good luck finding artists willing to do that kind of detail for free, you are assuming that AlienTrap have a team of artists, we're lucky to have one or two.
DeVsh wrote:THE WEAPONS ARE NOT REALLY GOOD e.g. machinegun looks as if its all yellowy-green but some of the texture makers should have a good look at the gears of war weapons.
Gears of War is a fine example of art making a game, we do not have an art team of that caliber.
DeVsh wrote:and not many kids parents can afford Nvidia gt8000 cards and 9ghz quad core processors,n est pas,so please keep it simple
Ofcourse some features can be switched off can they so the game can be played across a wide range of hardware configurations

ofcourse some of the models would have to have substitutional versions for lower quality, but the times of 40 GB HDDs have long passed away and no one in the more developed countries has bandwitch below 1 mb so the time of DVD (2+GB) games had came, ofcourse I understand that most of the most of gamesize is music and sounds. THE VIDEO OPTIONS INTERFACE SHOULD ME MORE USER FRIENDLY SO PEOPLE DON'T HAVE TO READ EVRY POST ON THE FORUM TO EDIT GLOSS
Setting the graphics quality to one of the presets is a single click in the menu, however I agree that the Nexuiz menu is poorly laid out. Not my doing.