SPLITCREEN :idea:

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Would you like to have a split screen mode in Zymotic even if the premiere of it would be delayed?

Poll ended at Fri Jun 22, 2007 7:55 pm

YEs
2
25%
NO
4
50%
I'm not sure
2
25%
 
Total votes : 8

Postby LordHavoc » Thu Jan 10, 2008 9:21 pm

DeVsh wrote:only one problem the game would have to go into windowed mode in low resolution (no point having it high)


Actually it would work quite well with dual monitors.

DeVsh wrote: and they would have to work on diff configuration files (for the ports)....


Client port is automatically allocated (as per usual in id engines), no configuration needed for that.

The only change needed on the two is the value of joy_enable (or joy_index if you're using a gamepad on each).

DeVsh wrote:and ofcourse problem with windows that the joystick stays active when the window is not..


No, that's not a problem, that's what I'm saying makes it possible :)

DeVsh wrote:but it would be possible to make a patch i think


Can't think of any patches needed.

A few important settings required though:
snd_mutewhenidle 0
cl_fps 60
cl_maxidlefps 60

And you'd probably want vid_vsync 1.
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Postby DeVsh » Fri Jan 11, 2008 4:36 pm

i'm talking about ppl who only have one screen so i need a windowed mode!!!
and where are all those values you were talking about??? wat files wher wat when

cl_fps 60
cl_maxidlefps 60
y would you need 60 fps???reduce it the computer is going to have performance issues already by two apps using a bit too much of CPu and taking up twice as much memo.

i never got vid_vsync 1 wat is it for???
of btw there should be a way of completing campaigns on-line i mean like "if map slimepit revisited" and the winner is you then "if players 4+" and "if campaign.cfg reads set g_campaign_index 0" (or 1 dont remember) "set campaign.cfg to set g_campaign_index 1"

and a one monitor split screen would need a real downcut on graphics and maybe new graphic modes(haha imagine resizing a square to rectangle haha shit proportions) like 800x300 960x300 1024x384 1152x432 1280x360 1280x384 1280x400 1280x480 1280x512 1360x384 1600x450 1600x512 1600x600 WILL IT WORK IF I ADD THEM TO CFG FILES (DO I NEED TEXTURES???) OR THE SYSTEM WILL NOT RUN SUCH RESOLUTIONS BECAUSE THEY ARE NOT SUPPPORTED??? (BUT WAT IF SUPPORT IN WINDOWED MODE???)
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
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Postby LordHavoc » Sat Jan 12, 2008 1:26 am

DeVsh wrote:i'm talking about ppl who only have one screen so i need a windowed mode!!!
and where are all those values you were talking about??? wat files wher wat when


The game's console, or config.cfg, either way.

DeVsh wrote:cl_fps 60
cl_maxidlefps 60
y would you need 60 fps???reduce it the computer is going to have performance issues already by two apps using a bit too much of CPu and taking up twice as much memo.


Use a lower value then.

Splitscreen wouldn't be much fun below 30fps though, so I wouldn't set it below that.

DeVsh wrote:i never got vid_vsync 1 wat is it for???


Syncs to your monitor refresh, avoiding 'tearing' artifacts (part of the screen being new and part old), it becomes more important with multiple engines running.

DeVsh wrote:of btw there should be a way of completing campaigns on-line i mean like "if map slimepit revisited" and the winner is you then "if players 4+" and "if campaign.cfg reads set g_campaign_index 0" (or 1 dont remember) "set campaign.cfg to set g_campaign_index 1"


Seems reasonable to credit players as having completed a map if they played it online, however that leads to a question of whether singleplayer progress is really related to multiplayer progress or not.

DeVsh wrote:and a one monitor split screen would need a real downcut on graphics and maybe new graphic modes(haha imagine resizing a square to rectangle haha shit proportions) like 800x300 960x300 1024x384 1152x432 1280x360 1280x384 1280x400 1280x480 1280x512 1360x384 1600x450 1600x512 1600x600 WILL IT WORK IF I ADD THEM TO CFG FILES (DO I NEED TEXTURES???) OR THE SYSTEM WILL NOT RUN SUCH RESOLUTIONS BECAUSE THEY ARE NOT SUPPPORTED??? (BUT WAT IF SUPPORT IN WINDOWED MODE???)


Windowed mode supports anything, you can type in vid_width and vid_height settings in the console, then vid_restart, vid_fullscreen 1 or 0 decides whether to use fullscreen or windowed mode, etc.
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Postby DeVsh » Sat Jan 12, 2008 11:27 am

wow man helped me a lot but now.... ho do i actually make
vid_width and vid_height vid_restart, vid_fullscreen 0
execute themselves without writing them into the console????
I got a brief idea of how to make nex go in resolutions like 800x300 960x300 1024x384 1152x432 1280x360 1280x384 1280x400 1280x480 1280x512 1360x384 1600x450 1600x512 1600x600 I just swap them with the proper ones!!!!

getting to work straight away!!!

I really want to modify nex so it lets ppl complete the campaign on-line
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
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Joined: Fri Jun 08, 2007 7:39 pm

Postby LordHavoc » Sat Jan 12, 2008 8:49 pm

DeVsh wrote:wow man helped me a lot but now.... ho do i actually make
vid_width and vid_height vid_restart, vid_fullscreen 0
execute themselves without writing them into the console????


They're saved to your config automatically, you only need to enter them once. (and technically the vid_restart can be omitted - just quit the game and restart it)
LordHavoc
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Postby DeVsh » Sun Jan 13, 2008 5:25 pm

i think i made it work!!! but i need to make 2 copies of NEX will it work if instead of copying pk3 files i place short cuts??
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
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Posts: 121
Joined: Fri Jun 08, 2007 7:39 pm

Postby LordHavoc » Sun Jan 13, 2008 8:06 pm

DeVsh wrote:i think i made it work!!! but i need to make 2 copies of NEX will it work if instead of copying pk3 files i place short cuts??


It's fine to run Nexuiz twice from the same installation, just be aware that each time you quit one it saves its config, so the first one you quit will save a config that gets overwritten by the second one you quit.
LordHavoc
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Posts: 191
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Location: western Oregon, USA

Postby DeVsh » Sun Jan 13, 2008 8:47 pm

lol i need one with joystick enabled and a different player made and i dont want to change that each time i run it
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
Alien
 
Posts: 121
Joined: Fri Jun 08, 2007 7:39 pm

Postby LordHavoc » Sun Jan 13, 2008 8:50 pm

DeVsh wrote:lol i need one with joystick enabled and a different player made and i dont want to change that each time i run it


You could make a directory beside data and copy your data/config.cfg into it, and run it with -game on the commandline of one of them but not the other, still reads the data from data/ but your other directory would be used for the configs/screenshots for the second client.

Or you could just use the bind command in the console to bind a key to change your player model and enable the joystick, and only hit that on one of the clients.
LordHavoc
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Joined: Wed Mar 29, 2006 7:39 am
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Postby Urbanshenkie » Fri Jan 18, 2008 2:01 am

I got a question for LordHavoc

Did you make action quake , or the bots from action quake ? your name is so familiair
or was it ChaosDM ? havoc engine in HL2 ?
and ty for nexuiz :) it a ownage game.
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