WIP: Zymotic Light Soldier

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WIP: Zymotic Light Soldier

Postby M3anBONE » Sat Mar 25, 2006 12:06 am

I'm gonna keep updating this screenshot =) This is the Zymotic Light Soldier...70% complete.

Image
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Postby kozak6 » Sat Mar 25, 2006 4:00 am

Very cool.

It's 1/3 Borg, 1/3 Space Marine, and 1/3 Gordon Freeman.

I like the hot pants.
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Postby SavageX » Sat Mar 25, 2006 10:14 am

very cool. :shock:
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Postby Tenn » Sat Mar 25, 2006 8:46 pm

good work! want to see the finish one too :)
[center]Image[/center]
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Postby M3anBONE » Sun Mar 26, 2006 7:51 am

Update for today.

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Postby Workaphobia » Sun Mar 26, 2006 8:08 am

This is looking good. But will we see this kind of model quality in-game, or will we have to reduce quality in order to get a playable framerate? How does this model's polycount compare with those of Nexuiz?
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Postby M3anBONE » Sun Mar 26, 2006 8:19 am

Right now, the model has around 2000 tris. The textures include 1x diffuse. 1x specular, 1x bump, and 1x normal map.Currently, the texture map sizes are at 2048x2048. I'll create a snapshot tomorrow with all the textures at 1024x1024 and 512x512 JPEG - Targa format was used here. I've yet to try the textures at really low resolutions.
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Postby M3anBONE » Mon Mar 27, 2006 2:42 am

This is the model now with all 1024X1024 texture maps.


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Postby M3anBONE » Tue Mar 28, 2006 9:02 am

Okay, I'm not calling this completed but it's almost there. I just need to clean up the normal map and color map a little to remove a little creasing around the head and fingers. The character is wearing 512x512 color map, normal, and specular map. If anyone has suggestions or would like to see additions or whatever, I invite you to post them.

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Postby HJvK » Sat Apr 08, 2006 4:52 pm

heavy shit!
- Started playing nexuiz at the 6th of april 2006 under the name HJvK -
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