M3anBONE wrote:Honesty is nice once in a while - as long as it's consistent with other artwork presented here and in Alientrap. But *shrugs*...alas, it isn't.
The good parts that I see:
armor/clothing (their normalmap/glossmap doesn't look very good, but the shape, color and detailing looks pretty good to me).
shape of the model (looks reasonably correct in terms of human proportions)
skin tone is pretty good
The bad parts that I see:
mesh has some weird triangulation in some areas (particularly the ears, noise, head, mouth).
fleshy parts of the texture (as in skin) use too much gloss, skin often looks better too dull than too shiny.
texture detailing on the fleshy parts looks terrible, zbrush could help this a lot if used properly.
texture doesn't have baked in ambient occlusion mapping (darkening in areas that receive less light, in essence a slight shadow around raised areas of the model, this improves believability a lot)
texture lacks dirt/grime (looks perhaps a bit too clean to be convincingly living in the world)