random levels?

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Postby Asraniel » Mon May 08, 2006 11:56 am

somebody should buy this guy and lock him in a chamber where he codes for Zymotic ;-)
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Postby person2 » Fri Jun 02, 2006 2:43 pm

Vermeulen wrote:Enemies will not be at fixed locations, and there will not be a fixed amount of enemies, but the levels will stay the same. I think it would be pretty much impossible to randomly generate levels.


Not if you entered the 21st century and interpreted .map files (or atleast had the ability to). Compiled maps are for 486s. :)
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Postby esteel » Fri Jun 02, 2006 2:55 pm

person2 wrote:Not if you entered the 21st century and interpreted .map files (or atleast had the ability to). Compiled maps are for 486s. :)

You might have noticed that some maps can take hours to compile.. I really doubt this time is wasted by the map compiler.. You might have enough time to load the .map files or accept lower quality maps but i'm quite fine with the current system :)
Thats my personal opinion.. Maybe you can persuade LordHavoc to code a .map loader for DarkPlaces.
Last edited by esteel on Thu Aug 31, 2006 8:15 pm, edited 1 time in total.
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Postby person2 » Fri Jun 02, 2006 7:12 pm

esteel wrote:
person2 wrote:Not if you entered the 21st century and interpreted .map files (or atleast had the ability to). Compiled maps are for 486s. :)

You might have noticed that some maps can take hours to compile.. I really doubt this time is wasted by the map compiler.. You might have enough time to load the .map files or accept lower quality maps but i'm quite fine with the current system :)
Thats my personal opinion.. Maybe you can persuade LordHavoc to code a .map loader for DarkPlaces.


"There is more then one way to do things".

I don't know... it seems that things like bzflag https://caethaver2.ath.cx/cat2/ffa-columns.png interpret source map files (5 of which I have written by hand in nedit (a linux text editor) and apply lighting effects on the fly....

It is not impossible, it might be impossible _in your mind_ however. Also the developers might not want to develop anymore, inwhich case they should seek out new people to continue developing.
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Postby divVerent » Fri Jun 02, 2006 7:58 pm

person2 wrote:"There is more then one way to do things".

I don't know... it seems that things like bzflag https://caethaver2.ath.cx/cat2/ffa-columns.png interpret source map files (5 of which I have written by hand in nedit (a linux text editor) and apply lighting effects on the fly....

It is not impossible, it might be impossible _in your mind_ however. Also the developers might not want to develop anymore, inwhich case they should seek out new people to continue developing.


It _is_ possible. DarkPlaces already runs unvissed and unlit maps quite well when using realtime world lights. As the "q3map2 -meta -bsp" stage runs quite fast anyway, it would not be that much work to integrate this too, although no point either as the first stage of BSP compilation is fast enough.

However, a good lighting simulation does need some CPU and GPU power, and the computers of most Nexuiz players and developers don't have that yet, which is why most players have realtime world lights disabled.

BTW, since you are accusing US of laziness... can you please do a BIT work yourself and fix your invalid (wrong hostname) and expired (hehe) SSL certificate or stop using technology you are not smart enough to manage? Oh wait, you fixed it, you aren't running a web server on port 443 (https) any more... but why are you then posting URLs pointing to it?

Edit: no, you did NOT fix it, you posted the wrong hostname. SSL certificate for cat2.dynu.ca is still invalid and expired:

Code: Select all
Accept unsecure SSL session:Bad cert ident cat2.ath.cx from cat2.dynu.ca
subject=cat2.ath.cx: issuer=cat2.ath.cx

Certificate:
    Data:
        Version: 3 (0x2)
        Serial Number: 0 (0x0)
        Signature Algorithm: md5WithRSAEncryption
        Issuer: C=ET, ST=Ether, L=Net, O=CAEthaver2, OU=Inet, CN=cat2.ath.cx
        Validity
            Not Before: Jun  9 18:49:28 2003 GMT
            Not After : Jul  9 18:49:28 2003 GMT
        Subject: C=ET, ST=Ether, L=Net, O=CAEthaver2, OU=Inet, CN=cat2.ath.cx
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tChr » Sat Jun 03, 2006 12:30 am

Hold your horses, dudeds.

Dont make a flame war out of this.

consider this a warning by a .. senior member of the board :) (not that I have any power)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby esteel » Sat Jun 03, 2006 2:59 pm

Guess its too late for this tChr.. ;)
As long as people thread the others with repect they are welcome here, but person(2) has a known history of violating that rule over and over again. Bespite this he is/was welcome as long as he did show respect to others. But as you have seen he once again was very rude..
Last edited by esteel on Thu Aug 31, 2006 8:16 pm, edited 1 time in total.
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Postby Asraniel » Fri Aug 04, 2006 6:49 pm

i wonder if one day the darkplace engine will support uncompiled maps that would enable random maps.. there would be extremely cool things that could be done (random diablo like dungeon as a shooter.. go deeper and deeper in the dungeon, kill monsters, gain xp.. well, the rest of the game concept would need to be thinkd of first ;-) but you see what i mean..)
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Postby NTiOzymandias » Fri Oct 27, 2006 8:50 pm

Asraniel wrote:i wonder if one day the darkplace engine will support uncompiled maps that would enable random maps.. there would be extremely cool things that could be done (random diablo like dungeon as a shooter.. go deeper and deeper in the dungeon, kill monsters, gain xp.. well, the rest of the game concept would need to be thinkd of first ;-) but you see what i mean..)

That'd be excellent for a Pathways Into Darkness remake.
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Postby Vermeulen » Sat Oct 28, 2006 5:58 am

random map generators only work for hallway based games. I mean, can you imagine a random map generator for nexuiz arena style maps?
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