Vermeulen wrote:random map generators only work for hallway based games. I mean, can you imagine a random map generator for nexuiz arena style maps?
Yup, i can.
(long pause)
Lemmeoutofhere!!!!!!
A completely random map would be horrible.
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Vermeulen wrote:random map generators only work for hallway based games. I mean, can you imagine a random map generator for nexuiz arena style maps?
Enemies will not be at fixed locations, and there will not be a fixed amount of enemies, but the levels will stay the same. I think it would be pretty much impossible to randomly generate levels.
Vector_Matt wrote:Sorry about rezzing this post, but I actually know of a game that creates (sortof) random levels. It's UFO:AI, when the aliens invade your base it creates a level that is based on the current design of your base. The game is based on Q2 (I think) but the technique could probably be adapted to Zymotic, you would have to use an algorithm to generate a design which could then be fed into the thing that creates the level. I don't know how easy, or possible, this would be, but I thought it would be useful to know about.
[TSA] Psychiccyberfreak wrote:I think I may have solved our compile-the-map problem. I'm getting something like 10 computers from my school district. I'm going to make a linux kernel with it. I could put a map compiler on there, so all you'd have to do is sftp the map over and compile it. I'll make accounts for mapmakers. that should hopefully bring the compiling time down
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