tChr wrote:It is.. Minstagib uses this for the powerups.
No, mistagib just switches already existing entities.
Randomly placing new entities is a bit harder, since you might want to make sure that it's inside the map and not stuck in a wall.
Using entities to create random maps is possible, but afaik it would be not a really good idea performance-wise. Afaik visibility checks are done by the enigine by using bsp portals. An empty "base" map for randomization would have almost no portals and i doubt the engine would consider "wall entities" for visibily checks, so it would always render the whole map.