has voicechat been added to darplaces/nexuiz?

Anything to do with Zymotic here

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Postby Alien » Thu Jan 29, 2009 6:32 am

Except overdose uses dx and therefore is limited where it can run.
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has voicechat been added to darplaces/nexuiz?

Postby 8-bit-prodigy » Fri Jan 30, 2009 2:47 am

what is this dx? perhaps it has slipped my mind?
we need an open source narbacular portal
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Postby [-z-] » Fri Jan 30, 2009 3:07 am

mircosoft direct x
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Postby tundramagi » Sat Feb 28, 2009 4:56 am

Some thoughts:
06:35 < shaggy> hello
06:36 < ohaiena> hai r00t_
06:39 < r00t_> someone want's mumble voice chat in dp:
06:39 < r00t_> http://forums.alientrap.local/viewtopic.php?t=4210
06:39 < r00t_> if that person decideds to make that happen
06:39 < shaggy> never heard that request before.
06:40 < r00t_> there are some ideas I've had for voicechat for awhile
06:40 < r00t_> and the primary one
06:40 < r00t_> is a per-playertype voiceinput mutator
06:40 < r00t_> so say if you're playing the thug (nexuiz model)
06:40 < r00t_> the mutator would deepen your voice before sending it off on
it's way
06:41 < r00t_> if you're playing a prostitute (say, maybe skadi) it would make
your voice higher pitched and add synthetic couffing sometimes
06:41 < r00t_> ifif you're playing a robot it would make it tinny
06:42 < shaggy> lol
06:42 < r00t_> such filters exist as opensource LDSAP plugins
06:42 < shaggy> that'd be cool
06:42 < r00t_> ofcourse you could disable it
06:42 < r00t_> but it would also be kinda good for privacy, especially if it
added non-reversable changes (slight randomizations)
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