Zymotic Video

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Zymotic Video

Postby Vermeulen » Tue Jan 27, 2009 8:28 am

After a while of no progress in Zymotic development, I've decided to open up the SVN and make public to download and try. It's a single player third person game, with only one full level currently. I've made a quick video to show off it's current gameplay:

Video: High Res Zip file download ------ Youtube vid

Zymotic Website

The video just shows off the jetpack, some of the weapons (using a lot of Nexuiz placeholder graphics and sounds), and enemies (turrets and soldiers). The objective of the level is to destroy the 5 power stations, one on each base. Right now there are only a few enemies and their AI is very basic. The level is pretty challenging though, and the jetpack and items give a unique gameplay experience. It's using Morph's Arahia_v2 map, originally made for Nexuiz's domination mode.

Would people be interested in helping with the development of this? From level design, to modelling, to QC programming work, pretty much any aspect of development. I'll be putting it on a public SVN in the next few weeks, and it'll be available for download and public testing. It's still in a very early state, but I dont think it will be released if it stays in private development
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Postby Rad Ished » Tue Jan 27, 2009 8:57 am

Perhaps the Warsow dev team would find this video interesting , they love jetpacks over there i hear.
The gameplay itself looks really interesting.
Im glad to see arahia getting some more use, a very underated map in my opinion.
I'd be up for some level design, but I'll probably have to do it in the summer. Sometimes i work 70 hr weeks so it's just not feasible right now.
Im not sure that the state of my art is very state of the art, but I'll be watching this thread ay. I've got a few large maps that im still working on which could be of use here. I'll do some screens and come back.

Thanks for finally showing this Vermeulen, funny that the warsow team are thinking about doing this same thing with their code and also talking about jetpacks a lot too.
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Postby ai » Tue Jan 27, 2009 11:24 am

Rad Ished wrote:Perhaps the Warsow dev team would find this video interesting , they love jetpacks over there i hear.

Lool :P

Anyway, is the game going to be 3rd person view or is that just for show in the video? If it's not going to be 3rd person view, or if you could choose so yourself, that could be shown in the video just to show people. Another thing, if possible, would be to spice up the graphics to attract more people.

However though, I would like to help out with modeling and stuff involving that.
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Postby Sepelio » Tue Jan 27, 2009 1:25 pm

I must say it looks extraordinarily cool and fun
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Zymotic Video

Postby 8-bit-prodigy » Tue Jan 27, 2009 3:04 pm

i had no idea how large of a terrain DarkPlaces could support.o.0

amazing engine.

possibly the best open source one.
we need an open source narbacular portal
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Postby Reckoner » Tue Jan 27, 2009 5:25 pm

wow this looks very interesting
i'm becoming fan of it :lol:

and maybe in future i ll try make singleplayer on DP myself aaaaaaaaaaaa dreams (sorry) :oops:

at the moment i m downloading video ? i will comment again..
Quake , Quake 2. Half-Life, Opposing Force. Daikatana, Anachronox. Deus Ex, Vampire - The Masquerade: Bloodlines. McGee's Alice, Zeno Clash.
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Postby [-z-] » Tue Jan 27, 2009 6:46 pm

ai wrote:Anyway, is the game going to be 3rd person view or is that just for show in the video?


I would also like to know this
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Postby Vermeulen » Tue Jan 27, 2009 6:52 pm

Right now, my plan is to have it default third person. I think it gives a better gameplay experience with levels like this, where a lot of the game is focused on movement with the jetpack, and more about weapon strategies than precise aiming.

I think it'll stand out more from Nexuiz and other free FPS games also because of this
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Postby [-z-] » Tue Jan 27, 2009 7:15 pm

The torso's appear to be moving, are the player models segmented or something?
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Postby Vermeulen » Tue Jan 27, 2009 7:22 pm

MD3 models,
Set up like Quake3, you can use Quake3 player models even (still need to program a animation.cfg loader though)

The game is designed to be the easiest possible to develop for. Sort of like Nexuiz every single aspect of the game is defined in cvars. All the weapons are the same in the code, so their behavior is entirely defined in their cvars, which i like.
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