easter eggs

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easter eggs

Postby Mizu Kitsune » Sun May 31, 2009 2:03 am

easter eggs? will they be there, and how? a simple easter egg can be,
Code: Select all
void() egg_touch ={local entity stemp;local float  best; if (other.classname != "player")  return; if (other.health <= 0)  return; if (other.items & self.items)  return; sprint (other, "You found me. "); sprint (other, self.netname); sprint (other,"\n"); sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM); stuffcmd (other, "bf\n"); other.items = other.items | self.items; if (!coop) {   self.solid = SOLID_NOT;  self.model = string_null; } activator = other; SUB_UseTargets();    // fire all targets / killtargets};void() egg_setsounds ={ if (world.worldtype == 0) {  precache_sound ("misc/egg1.wav");  self.noise = "misc/egg2.wav"; } if (world.worldtype == 1) {  precache_sound ("misc/egg3.wav");  self.noise = "misc/egg4.wav"; } if (world.worldtype == 2) {  precache_sound2 ("misc/egg5.wav");  self.noise = "misc/egg6.wav"; }
};
//egg1
void() item_egg1 ={ if (world.worldtype == 0) {  precache_model ("misc/egg.md3");  setmodel (self, "misc/egg.md3");  self.netname = "egg1"; } else if (world.worldtype == 1) {  precache_model ("misc/egg.md3");  setmodel (self, "misc/egg.md3");  self.netname = "egg1"; } else if (world.worldtype == 2) {  precache_model2 ("misc/egg.md3");  setmodel (self, "misc/egg.md3");  self.netname = "egg1"; } egg_setsounds(); self.touch = egg_touch; self.items = IT_EGG1; setsize (self, '-16 -16 -24', '16 16 32'); StartItem ();};
Mizu Kitsune
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Postby [-z-] » Sun May 31, 2009 2:49 am

I vote konami code
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Postby Mizu Kitsune » Sun May 31, 2009 2:52 am

what's konami code?
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Postby Psychcf » Sun May 31, 2009 4:05 am

Mizu Kitsune wrote:what's konami code?


Up Up Down Down Left Right Left Right B A

http://en.wikipedia.org/wiki/Konami_Code
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Postby Mizu Kitsune » Sun May 31, 2009 4:17 am

like classic cheats, such as contra's golden cheat: up down up down left right left right a b a b start?
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Postby [-z-] » Sun May 31, 2009 4:20 am

Mizu Kitsune wrote:like classic cheats, such as contra's golden cheat: up down up down left right left right a b a b start?


contra == konami game == konami code == up up down down left right left right b a
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Postby Mizu Kitsune » Sun May 31, 2009 4:29 am

i think i'm already registered on nn. that can be done too, i morely thought of using csqc to add a menu and menu option with each egg to enable/disabe its effect.
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Postby Lee_Stricklin » Tue Jun 02, 2009 7:22 am

Psychcf wrote:
Mizu Kitsune wrote:what's konami code?


Up Up Down Down Left Right Left Right B A

http://en.wikipedia.org/wiki/Konami_Code


You should try using that on Gradius III. lol
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