Wheres public option in create on 2.4 nexuiz

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Wheres public option in create on 2.4 nexuiz

Postby Dex » Mon Mar 10, 2008 7:06 pm

Hi with the new version on nexuiz there does not seem to be the option to turn on public server and create your own name for the server like in the old version.
I might be missing something here and i don't won't to use the dedicated option.
Before i just whent to create then selected public added some bots messed with the misc options and away i went ,now i can only see it as myusername server and no 1 can find it?
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Postby esteel » Mon Mar 10, 2008 7:28 pm

Well normally those 'gui servers' are on slow connections that might have trouble with more then a few players from the net and they usually are fast to be gone again so it does not really make sense for them to be visible in the server list. If you just want to play with friends simply tell then your IP and that they should open the ingame console (shift-escape) and enter
Code: Select all
connect IP
or
Code: Select all
connect IP:PORT
to connect to your server.
However you can still overwrite the setting for the server list via console.. but as i think its not really a good idea you will have to search the example server.cfg to find the right variable :)
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Postby Dex » Tue Mar 11, 2008 4:14 pm

Hi thanks

Only thing i am not sure about is the port,is there a default port nexuiz uses?
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Postby Ronan » Tue Mar 11, 2008 5:39 pm

The default port is 26000, you don't need to specify it with the connect command (if you don't change it).
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Postby Asraniel » Tue Mar 11, 2008 11:24 pm

Could there be a more obvious way to create a lan game? because it's a little bit confusing when playing on a lan. You have to search the server on the internet server list, and then find out which is the right (because you can't set the name, and there is no indication which one is a lan server)
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Postby esteel » Tue Mar 11, 2008 11:27 pm

Just manually connect as i mentioned below..
And on the other hand if the server is on LAN and on the default port 26000 it should show up on the server list even if nonpublic iirc.. And thanks to LAN it has a VERY low ping, so just sort the server list for ping?
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Postby Asraniel » Wed Mar 12, 2008 6:45 am

sure, but still confusing. Why not just mark it as a lan server? if it's that easy to detect it, it should be easy for nexuiz too.
Just a suggestion, because last time i played nexuiz on a lan, everyone loved the games, but was thinking that it just isnt very professional, because of such small details.
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Postby esteel » Wed Mar 12, 2008 8:53 am

Its easily detected by humans because the ping is quite low, i never said the engine knows..
honestly i think a comment about a missing 'lan' sign on server making a game bad is WAY to arrogant.
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Postby Asraniel » Wed Mar 12, 2008 12:19 pm

:-) no they never said bad, just that the little details are missing (but they love it and we play it quite often and for hours).

I on my part don't think it's realy a problem, i just wanted to tell you the opinion of some windows gamers.

By the way, why does the Game not know if it's a lan or a internet server? Because if i understand this right, the lan servers are not published on the master server, but are discovered by broadcasting in the lan, so the information comes from 2 different sources, that should be detectable?

And sorry if you got my comment wrong, i realy love that game, and after many years without gaming it's the first game that brings me back to playing games.
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Postby divVerent » Wed Mar 12, 2008 1:10 pm

The problem is in the network protocol.

LAN servers never are queried directly, but a SINGLE query is sent out as a broadcast on the network.

Internet servers however are listed from the master server, and then queried one-by-one.

The query response packets however are exactly the same.

On a first glance, one would think "okay, so servers that have been explicitly queried before are Internet servers, the others are LAN servers"... but it can always happen that you get a response from another IP than you sent the query to (happens with some routers in some networks), or that you get a "stray" response that was intended for someone else (happens all the time in the internet, due to many ISPs using dynamic IPs). And these would erroneously appear as LAN servers.

Instead, we'd need an extra field in the query and in the response, so the engine knows which type of query it was. And adding that is not that simple, and it would show all previous versions as internet servers, even if on the LAN.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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