Should Nexuiz bring the private games back online?

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Should Nexuiz bring the private games back online?

Yes
10
71%
No
2
14%
Don't know.
1
7%
Could not care less.
1
7%
 
Total votes : 14

Should Nexuiz bring the private games back online?

Postby oskar669 » Thu Jun 19, 2008 1:18 pm

I know it's just sv_public 1 to bring a created game online, but that is a difference from just clicking "enable public" - a huge one, believe it or not.
Before 2.4 came out we had much more experimental servers, and I liked them. Goofy maps, other gametypes...

Now we know how many are online because the name will always end with " 's Nexuiz Server" At the moment of writing there are 0 games running that aren't running with nexuiz-dedicated.
And if someone chooses to start his own server - why would we have to edit text files if there is a really nice gui for selecting maps, gametype, loading bots...

Apart from the fact that many people will simply accept that there is no public option, and even the ones who know how to make it public could use some more convenience. Yesterday I started a test server again with a friend... the skype call went something like this:

I think it's public underscrore 0
- Why would it be 0, shouldn't it be one? ... doesn't matter... command not found
No, there's a space before the 1
- command not found
I think it's sv dash public 1
- 'sv' command not found
You made a space... the command should be sv-public not sv
- still nothing
sv underscore public 1?
- Heureka!








unnecessary!


If you do bring it back maybe we'll finally see an onslaught server, or keyhunt and domination without bots, on a european server preferrably!
Last edited by oskar669 on Thu Jun 19, 2008 8:37 pm, edited 1 time in total.
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Postby divVerent » Thu Jun 19, 2008 2:35 pm

That is because listen servers (that also have run a renderer) have BAD performance, as the network layer can't deal with packets while it is waiting for the graphics card.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby [-z-] » Thu Jun 19, 2008 3:01 pm

There is a way to search commands in the console. I don't remember off the top of my head. Johngalt showed it to me. It'd be nice if we could alias it with 'find'.
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Postby Mr. Bougo » Thu Jun 19, 2008 3:02 pm

Oooooooh, that's why bougoserv is laggy...

Mh... Now one thing I dislike is how rcon or the console aren't user friendly... It would be neat to connect the engine and the dedicated's cvars together, for example, or to enable tab completion on the dedicated...


[-z-] wrote:There is a way to search commands in the console. I don't remember off the top of my head. Johngalt showed it to me. It'd be nice if we could alias it with 'find'.


Really? :shock:

Never noticed that in cmdlist.
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Postby oskar669 » Thu Jun 19, 2008 3:30 pm

divVerent wrote:That is because listen servers (that also have run a renderer) have BAD performance, as the network layer can't deal with packets while it is waiting for the graphics card.

There's ping for that. - You don't have to join a game with bad performance.

If either one of my friends creates a game it is usually the one with the lowest ping, or close to the top, and we never had any performance problems.
Also there are enough servers running with nexuiz-dedicated that have bad perfomance. Not everyone will go out and rent a dedicated server to set up their nexuiz server. Most of those run from home boxes, no?

I feel like starting a dedicated server with 32 unhuman bots in protest - runematch, augenkrebs only!
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Postby Dokujisan » Thu Jun 19, 2008 5:51 pm

oskar669 wrote:
divVerent wrote:That is because listen servers (that also have run a renderer) have BAD performance, as the network layer can't deal with packets while it is waiting for the graphics card.

There's ping for that. - You don't have to join a game with bad performance.


Hmm, no I don't think ping is what he means. Ping has to do with the time it takes to send and receive a pack between you and another network location. That has more to do with internet connections and distance (number of hops) more than anything.

What he's talking about is the internal performance of the server with having to balance between the server (the network layer) and graphics at the same time. So running a dedicated server will make the it much more efficient because it cuts out the graphics rendering portion and then it doesn't have to perform that balancing act. That's my interpretation of what he meant.
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Postby Dokujisan » Thu Jun 19, 2008 5:57 pm

One more thing...

oskar669 wrote: Not everyone will go out and rent a dedicated server to set up their nexuiz server. Most of those run from home boxes, no?


I have yet to play on a server running from a home connection that is playable. All of the playable servers are running on dedicated server or VPS. In the US, one of the more affordable options is slicehost.com where you can get a 256MB RAM VPS slice for $20/mo.

Also, um, can't think of the name right now, but someone recently told me that they were offering Nexuiz game servers for a fee to the Nexuiz community. It was one of the UT guys. I think his group is called "Midnight Gaming". Ahh, found it...
http://midnightgaming.net/billing/order ... p=2&pid=53
a 10-player slot dedicated Nexuiz server for $12.50 a month (US server).
You can ask them for more details in their IRC channel. irc://irc.us.gamesurge.net/#MidnightGaming
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Postby [-z-] » Thu Jun 19, 2008 7:00 pm

Just a note on the VPS.

We tried running 4 game servers on a VPS for ~a month. Overall they were fairly good, we were one of two clients on this system. The host complained of an I/O barrier that was lagging the system and overall wasn't worth it so we moved to a dedicated.

For one, low use server, it shouldn't be a problem but don't expect to scale.
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Postby oskar669 » Thu Jun 19, 2008 7:58 pm

I'm playing almost exclusively on servers that run on a friends pc - my router doesn't play well with nexuiz (port forewarded... some other issue) so I can't host.
And we're getting ping times below 50, no time outs, no lag. - On a cable connection - 1MiB down 500kiB up, that's pretty much the standard here for non mobile internet in the city.
And still - the 'good' servers would still be there - half of those are unplayable for me - The nexuiz ninja servers never get a ping below 150 here for excample.
Anyway the point is that you don't have to enter those servers... maybe they could be marked in some way - other than [player name]'s nexuiz server...

something like
*private* [server name]
So you could still put lms, kh, tdm and so on in the title so people can make a search if they want to play those.
And those who have had a bad experience with private servers could simply avoid those.

I do think that ping times are a good indication. I never get lag when the server has a low ping.
Don't you automatically get a lower ping if packages are dropped?

- for example just now another one of my friends hosted for the first time - when he had the graphics set too high on his side the ping went up to almost 200, when he turned it down all was fine... I think we were 8 people at one point, and it worked perfectly.

Dokujisan, there technically isn't much of a difference wether the server is in a server room, or a living room, and games are not very demanding on the traffic side, so I don't see the problem here.
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Postby Dokujisan » Thu Jun 19, 2008 9:48 pm

oskar669 wrote:Dokujisan, there technically isn't much of a difference wether the server is in a server room, or a living room, and games are not very demanding on the traffic side, so I don't see the problem here.


Hmm. Data centers are often closer to trunklines which provide fewer hops and smaller latency (to everyone, not just certain people). That alone makes a big difference, but then you add in higher quality equipment (routers and switches), higher quality cabling and dedicated bandwidth, all of that adds up. If you're talking about running a server on the same computer that you play Nexuiz, then that brings up a whole other set of differences. A server setup is usually more refined where there are fewer background processes to randomly chew up resources, and the priority between processes is more balanced. A typical desktop OS tries to make the interface responsive (as it should) where a typical server tries to balance priority between processes.

My experience with home-based Nexuiz servers is that they play okay for about a minute but then they lag for whatever reason, and then they play well again for another minute. Iinconsistancy. I imagine this has as much to do with the system (OS setup) as much as the internet connection (Cable, DSL). Then there is shared bandwidth, cheap home routers, etc. The ping times seem to vary more compared to a typical dedicated server. One player will have good ping and another player will have horrible ping, where they would have similar ping on a dedicated server.

Then again, if you are lucky enough to have fiber optic straight to your house, then probably helps to relieve some of the latency.
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