No, the hitbox can't be reduced, player models ALREADY are partially outside of it...
but a second hitbox for the head and doing head shots might be nice (and lowering Nex damage for non-headshots) - if only it weren't direct copying from UT...
As for the stats on
http://mensa.ath.cx/~polzer/nexlog/totals.html:
The numbers in the parentheses are some measure of winning probability - if weapon A has a score of a and weapon B has a score of b, the probability that someone holding weapon A kills someone holding a weapon B as opposed to the other way round is 0.5 + a - b. Of course, such a simple model doesn't hold perfectly, but it worked nicely for sorting the weapons. The actual numbers there are calculated as these numbers which fit the model best after a least squares sum estimate.
So Nex is still the strongest with about 0.13 more strength than the "explosive trio" of RL, Hagar, Mortar; Uzi is just slightly below them. Then, after 0.06, Crylink and Electro come (BTW, why is Electro so weak in the stats, can nobody use the combo right?), followed by shotgun. The very bottom place is held by the laser, which is to be expected since it is a special purpose weapon but often held by people who ran out of shotgun ammo.
So one could make the Nex still a bit weaker, but I think that would annoy players too much. Maybe in some later release.
A nice idea was also by someone in the IRC channel - to make the Nex only strong after a certain distance. If someone makes us a nice graphics effect for that (two beams hitting each other after some distance and then fusing into one), why not?
BTW, I wonder why the Nex doesn't dominate face any more... see
http://mensa.ath.cx/~polzer/nexlog/tota ... s_nex.html
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.