Features that will attract more people to nexuiz

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  • Let's discuss ways we can get more people on the nexuiz train.

    I think mabie we should have tricks (like walljumps) and mabie a story mode. The story mode would be really tough, but I think it would attract people.
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    Psychcf
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Mon Jan 01, 2007 9:46 pm

  • well, actually I'm really fine with the physics. they are just great. What always annoyed me is the way you get stuck with corners and stuff. This doesnt suite very well to a fast paced game and makes me argh! several times each 1on1 match.
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    Urmel
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Mon Jan 01, 2007 10:58 pm

  • if I understand your problem right, it has to do with the maps - and you are right, some maps do need some work, although I can't think of a map with this problem right now. IIRC there are some annoying parts near the MG on basement which should be evened out a bit.
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    divVerent
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Mon Jan 01, 2007 11:26 pm

  • Umm no. I thing thats a general problem. You get stuck too easy on edges in general. This sucks especially on maps with narrow gangways. Slimepit for example. I think a little more slippy feeling would allow a much more fluent way of moving.
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    Urmel
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Mon Jan 01, 2007 11:48 pm

  • Speaking about maps and stuff that blocks movement : on the ground! I hate when I try to strafejump across a map, but somehow I "trip" in the ground on some detailed stuff.
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    C.Brutail
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Tue Jan 02, 2007 12:21 am

  • I hate the Nex.

    It's impossible for me to find a server with a ping less than 100, and if I want to actually play against another human, I have to play on a European server that will ping around 200-300.

    It basically ruins the game for me.
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    kozak6
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Tue Jan 02, 2007 12:27 am

  • better performance (either optimising the engine even more, or replacing content such as player models or maps .. I mean ... I can play Warsow without any framedrops (even with many enemies on my screen, and in Nexuiz I (sometimes) get framedrops already in 1on1s due to bad map performance), as well as the net code which needs to be improved further

    As already mentioned, there are too many details that block the movement in the maps ... this should be improved.

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Tue Jan 02, 2007 12:36 am

  • Urmel... wrote:Umm no. I thing thats a general problem. You get stuck too easy on edges in general. This sucks especially on maps with narrow gangways. Slimepit for example. I think a little more slippy feeling would allow a much more fluent way of moving.
    I know what you are talking about. And I have good news :P LH did some heavy work on collision and I don't get stuck anymore... maybe in rare cases. But I am not sure when Nexuiz will use that change. I think div0 was against it because it can break prediction if client and server don't match.
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    morfar
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Tue Jan 02, 2007 10:54 am

  • kozak6 wrote:I hate the Nex.


    We all know. You already posted that several times. Why do you hate it? What can be done about the Nex in your opinion?

    kozak6 wrote:
    It's impossible for me to find a server with a ping less than 100, and if I want to actually play against another human, I have to play on a European server that will ping around 200-300.

    It basically ruins the game for me.



    You're talking about a lack of US players and secondarily, decent servers near Arizona. This is the main reason why we talk about "Features that will attract more people to nexuiz". "more people" mainly in sense of US players. In europe we dont have problems to find populated and fast servers in general.

    You won't help anybody if you go on and go on and go on repeating your posts why Nexuiz sucks for you, sorry. It would be really nice if you'd post some suggestions and ideas how to attract more players.
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    Urmel
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Tue Jan 02, 2007 7:47 pm

  • pain sounds

    repositioned weapons in first person view
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    leileilol
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Tue Jan 02, 2007 8:05 pm

  • Some sort of (free ofcours) advertizing would work fine ... I mean ... how do peaple even figure out Nexuiz excists ?
    I found out by looking in my Linux reposotory for games ....
    If you make sure the entire internet KNOWS about the EXISTANCE of nexuiz ... if even 1 on the miljoen peaple would play it ... the servers would be overcroweded . ... and we would need more servers :)

    (Well I think :)
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Wed Jan 03, 2007 12:27 am

  • Alright then.

    I rather dislike the Nex because due to high latency, it's completely unusable for me and any other North American player (unless you are on the East Coast and can actually manage to find a local server with another player on it), and especially for new players.

    It's extraordinarily easy for a new player to get frustrated and uninstall after getting railed 20X in a row and not being able to do anything about it. Even if he obtains a Nex, he (especially if he's North American) won't be able to hit anything with it anyways.

    The Nex is a part of Nexuiz, and I can understand that, but I think it might be a little bit better if it were placed more sparingly. It doesn't need to be in every map.

    Better performance always helps.

    Frequent updates always help. They don't even need to be big updates. It makes headlines on various download sites, and that's like free advertisement.
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    kozak6
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Wed Jan 03, 2007 1:07 am

  • kozak6 wrote:Nex is a part of Nexuiz

    I agree.

    About frequent updates, 2.2.1 and 2.2.2 were released in December, and they feature Nex-balancing changes.

    If Nexuiz Pro is successful in the goal of recruiting more North American players, that would help your lag problems
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Wed Jan 03, 2007 7:26 am

  • The preset configs esteel made should be integrated into the game menu to avoid ppl getting confused about the game settings and giving up since thinking their computer is too slow. The settings in the current menue don't suffice especially when having a weak computer, and the people do not have the foggyest notion about the existance of the configs as beginners (without having contact to the generous alientrap forums).

    There should be an integrated Tutorial as well, combined with the campaign.
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    Urmel
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Wed Jan 03, 2007 12:02 pm

  • hell yeah, as I said, we have to bug C.Brutail to finish the tutorial map :o
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Thu Jan 04, 2007 5:23 am

  • sex appeal

    we don't have a model that exposes any bit of cleavage.
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    leileilol
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Thu Jan 04, 2007 12:07 pm

  • leileilol wrote:sex appeal

    we don't have a model that exposes any bit of cleavage.


    i second that :oops:
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    dweep
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Thu Jan 04, 2007 4:06 pm

Mon Jan 08, 2007 10:07 pm

  • I don't play Nexuiz as often as I'd like, but I've kept track of each new version to see improvements. I've also advertised it to my friends, and have gotten feedback, both good and bad, about the game. I also read a lot of gaming news and talk with friends that like the hobby, so my thoughts hopefully reflect the average US shooter fan.

    First, the maps on Nexuiz need a tuneup. I'm not saying you need to go wild with polys, but you need to stop making boxy maps. Unreal Tournament 2004, Halo 2, Gears of War, and pretty much any popular US shooter these days has cast aside simple maps in favor of rugged, uneven terrain and a plethora of odd shapes and details. One friend I was trying to get hooked on Quake-style shooters flat out refused to play them on the basis that the maps are too minimalistic and dull.

    http://static.flickr.com/73/207711616_fbadac0d37_o.jpg See how indoor corridors have things like furniture and rubble?

    Second, you need to modernize the gameplay. I love Quake-style gameplay, but it doesn't cut it anymore to the average gamer here. Things like cover, vehicles, team modes and exciting new weapons like Half Life 2's gravity gun are what interest players. Unreal Tournament's most popular mode was Onslaught, a team-based mode. Gears of War, Ghost Recon, and Rainbow Six thrive on both teamplay and rewarding smart players over fast shooters and big guns. In these games, run and gun is a deathwish, and a coordinated team can destroy a bunch of loners. Not to say you have to include vehicles or wild weapons, but they certainly are appreciated!

    Last, I think a little bit of novelty helps. One friend really loved the idea of Nexuiz's Grappling hook. Maybe designing some maps and modes that force high flying? And honestly, one kickass mode or a new, kickass way of playing can really improve people's opinion of a game. My friends and I enjoy 1v1 Gears because the gameplay forces you to literally kill your opponent with him never knowing you were there. But don't just copy off of successes. Blaze your own trail!

    Sorry for the mouthful. But in short, it seems like to get popular with American audiences, you need to drastically change the current nature of Nexuiz. What do you think?
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Mon Jan 08, 2007 11:37 pm

  • I understood what you say, but then it won't be "nexuiz" anymore :(
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    C.Brutail
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Tue Jan 09, 2007 12:25 am

  • For now just a funny note on that picture.. Someone is shooting that couch and this creates sparks.. have you even seen a couch that soft enough to sit on but is hard enough to stop and vaporise bullets??? That couch should look like a swiss cheese and those two guys hidding behind it too! :P :)
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    esteel
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Tue Jan 09, 2007 2:09 am

  • i'd say it's only a cosmetic problem in the presentation of first person weapon appearance and their sounds as well as pain feedback.
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    leileilol
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Tue Jan 09, 2007 11:17 am

  • I basically agree with ASL, I also would like more exciting maps and other stuff. But weapons, vehicles, grappling hooks and that stuff probably wouldn't happen in the original Nexuiz, I'm thinking more of making a mod like that, that has other weapons and stuff. Mainly because I don't think anyone would want to create new stuff for the original mod of Nexuiz and if they did, the new things maybe wouldn't be appreciated by the folks playing now. So I think a mod would be the best solution.
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    ai
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Thu Jan 11, 2007 1:13 am

  • Ive got an idea for free advertizing. We can get listed on valve's steam (not sure how, but gmod is on there...) so people would know that we exist. Also mabie get a review on gamespot, or some gaming magazine. I know one person did one, but that unfortunately is not enough.
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    Psychcf
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Thu Jan 11, 2007 9:29 am

  • How does this happen for Warsow and not fro Nexuiz?

    http://www.egames.de/images/heft/eg03_content.jpg

    I had a look at the article in that (far too expensive, thats why not very popular) magazine, the ingame pics really shocked me. Whaaa crappy grephics!!! :shock:


    edit: HEY, POST #666 :D
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    Urmel
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Thu Jan 11, 2007 8:39 pm

  • yes, I agree warsow has bad graphics and stuff like that. It's not even that fun to play. It does have some neat features though.

    But I just sent an email to PC Gamer magazine, hopefully they will publish something. Also, if you have a gamespot account add nexuiz to your games list! if not, you can get one at http://www.gamespot.com/ and then add it to your list. Gamespot is a really great site anyway, even if you don't play games 24/7.
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    Psychcf
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Thu Jan 11, 2007 9:50 pm

Thu Jan 11, 2007 10:24 pm

  • I didn't get that either, i think it's for if you order a magazine or for bills or something like that.

    edit: My friend is on gamespot, he's a die hard gamespot fan, he's been on there for ever and he's said they don't do anything with your address. (BTW you may know him better as the "angry sony fanboy")
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    Psychcf
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Thu Jan 11, 2007 10:45 pm

  • How about more languages packs? Like obi_wan created. Maybe if we could have a template for translations it would be easier. I can do Polish translation, but not right now. When i will pass few exams i will try to make it.
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Thu Jan 11, 2007 11:20 pm

  • this should be more organized. Add onto this list if you are adding something on:

    * work on maps
    * better netcode
    * better performance
    * positionable weapons (left, center, right)
    * a nexuiz advertising campaign
    * settings optimization tutorial
    * sex appeal???
    * this: http://www.esreality.com/?a=post&id=1295519
    * less boxy maps
    * cover, vehicles, team modes and exciting new weapons like Half Life 2's gravity gun
    * some maps and modes that force high flying
    * spark effect AND decals
    * actual mod system w/ SDK
    * language packs

    and follow the list with discussion
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    Psychcf
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