[MAP] MojoCTF

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Thu Jan 11, 2007 3:19 am

  • Fast spacebase ctf on drugs.

    Download here:
    http://zdev.dvrdns.org/nexuiz/maps/mojo ... octfb1.pk3

    Plenty of armour and weps, many ways to capture and not many places to hide. Should be realy fast gameplay with decent players i think.. the layout is preddy diffrent from any other ctf map i done, so consider it an experiment ;)

    Map (and most if its textures) done compleatly from scratch in a day or so.

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    Last edited by tZork on Wed Jan 17, 2007 7:32 am, edited 1 time in total.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Jan 11, 2007 8:01 am

  • wow that looks really cool, can wait to give it a spin when i get back from work!
    dfkgmasdfnasodrg
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Thu Jan 11, 2007 2:34 pm

Thu Jan 11, 2007 3:23 pm

  • I can imagine the teleporter routing is going to confuse a lot of players. It would be nice if the two rooms in each base were at least colored differently so you can tell where you ended up.

    At first glance I like this map, framerate seems fine too. Think i'll be playing some ctf tonight... ;-)

    Now i'm just wondering why i'm getting "Superman: The Movie" flashbacks wandering around on this map...
    Whenever You go, then You aren't.
    kyre
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Thu Jan 11, 2007 4:21 pm

  • really cool this map - i already played it

    BUT

    it's in my case of view a little bit too small ... you can jump from one tower directly into the others base & the same way back ...

    if there were a box or two in front of the teleporters, or the way just longer (so you just can't jump with the laser to the flag) it would be cool.



    none the less, really cool at all and a guaranted fast-play
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    Sless
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Thu Jan 11, 2007 4:31 pm

  • Its only one rocket jump from flag to flag, grab the rocket launcher and armor and jump twice. Hurray capture. Well i have not yet played the map against people so i'm not totally sure if thats a real problem. But this map will probably need really good defenders as the flag is so open.
    The implosion crylink from this other thread might be a cool thing to stop people jumping away from your part of the map (if you hit) :)

    *G* Could you make those towers have larger spikes so i can feel like gandalf flying up in Ortanc?
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    esteel
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Thu Jan 11, 2007 6:26 pm

  • Interesting feedback =)

    The one-rocketjump-away-flags(tm) are intended, so is the laserjump from tower to oposite base. Many ctf games i played lately gets kinda boring with a few skilled players on each side and a fairly large maps theres just to many places to hide, or to easy to defend. What i wanted to try to do with this map is to put the speed of nexuiz dm back into nexuiz ctf, to many games end on timeout while the flag carier is hiding and 50% of teh players do their best C&C turret imitations.

    Also remeber that even if you can jump over with a single rocket it hurts liek hell and a few well places mg shots will send you into the void. Its preddy mutch and experiment, so keep posting yer ideas and opinions =)

    esteel wrote:*G* Could you make those towers have larger spikes so i can feel like gandalf flying up in Ortanc?

    lmao that request is so.. taht ill do just that :D next release will let you play gandalf ;)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Jan 11, 2007 6:37 pm

  • tZork wrote:
    esteel wrote:*G* Could you make those towers have larger spikes so i can feel like gandalf flying up in Ortanc?

    lmao that request is so.. taht ill do just that :D next release will let you play gandalf ;)

    That request is so.. geeky? :) Well i'm not totally sure if Ortanc had four or five corners/spkes but i think four.. Hmm time to search the LorR DVDs for a nice picutre :)
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    esteel
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Thu Jan 11, 2007 10:57 pm

  • it has 4
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Sun Jan 14, 2007 10:17 am

  • Super cool map.

    The crystals by the nex could use a better texture, as could some of the teleporters.

    But it is awesome. I love all the teleporting and laserjumping.
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    kozak6
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Sun Jan 14, 2007 3:04 pm

  • Thank you tZork!

    Most other CTF maps are either too tenacious or too straightforward but this one is great. Love the other stairs. :D
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    amoebios
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Mon Jan 15, 2007 11:30 pm

  • kozak6 wrote:Super cool map.

    The crystals by the nex could use a better texture, as could some of the teleporters.

    But it is awesome. I love all the teleporting and laserjumping.


    Tnx =) Acctualy the "crystals" are just a plain white texture, with a shader that wnt a bit wrong, they where suposed to be fullwhite at first, but i accidently left the lightmap (shading) on them. i liked that looks and thats how those things came to look as they do :D

    amoebios wrote:Thank you tZork!

    Most other CTF maps are either too tenacious or too straightforward but this one is great. Love the other stairs. :D

    Hehe tought this one would fit yer twisted brain 4m ;)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Jan 16, 2007 6:55 am

  • Yes, I've also just found one bug - the teleporter texture from controlfactor is missing and yields to grey teleporters when you haven't installed controlfactor before. Just noting the bug so that the next version of mojoctf will fix it.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Jan 16, 2007 7:25 am

  • woops :oops: i used a shader from controlfactor.. silly me.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Jan 17, 2007 12:34 am

  • New release.

    http://zdev.dvrdns.org/nexuiz/maps/mojo ... octfb2.pk3

    Changes:
    - General preformance enhancements
    - Higher quility light compile
    - Some visual improvements
    - Fixed shader borrowd from controlfactor (tnx div0)


    The Ortanc style towers dident make it.. sorry esteel. They just looked to outa place. Perhaps ill to a lotr map insterd :D
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Jan 17, 2007 3:34 pm

  • Yeah this map is a bit smaller then other similar open maps but even when i use my high settings (higher resolution, reliefmapping and such stuff) its still around 15 fps, i hardly see that on any other map. Are there any special tricks you use?

    Hmm could you take a look at the jumppads up into the towers? Iirc i had minor problems with the red ones but as you have just copied them i guess all of them have problems when you enter them slowly. You can bumb your head. Also when you keep pressing 'forward' while going up there you keep this forward momentum after coming out of the teleporter which can make you fall down if you are too fast. Maybe move the teleporter exit a bit back..
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    esteel
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Thu Jan 18, 2007 12:56 am

Thu Jan 18, 2007 1:09 am

  • esteel wrote:Yeah this map is a bit smaller then other similar open maps but even when i use my high settings (higher resolution, reliefmapping and such stuff) its still around 15 fps, i hardly see that on any other map. Are there any special tricks you use?

    Yes, theres a few trics used to make it faster, the most simple one is so use a smaller blocksize. This allows more things to be filterd from view by vis at the expense of a longer map compiletime. Using few textures helps too, so does keeping the surfacearea drawn at each point down (from a pure poly count pov the map could be more complex w/o hurting preformace to mutch).

    esteel wrote:Hmm could you take a look at the jumppads up into the towers? Iirc i had minor problems with the red ones but as you have just copied them i guess all of them have problems when you enter them slowly. You can bumb your head. Also when you keep pressing 'forward' while going up there you keep this forward momentum after coming out of the teleporter which can make you fall down if you are too fast. Maybe move the teleporter exit a bit back..


    Yes the pads and teleportes are behaving a bit odd, but i have yet to find a good solution for it.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Jan 18, 2007 1:36 am

  • Hey buddy, you're not paying attention! I have faced this problem too, when I was making Space CTF!
    The problem occurs, when you enter a trigger too fast, when the server checks you position, just between two "ticks"., so the teleport won't be triggered. A wokaround is to use a largerer slab of trigger brush there.
    Anyway, nice map, tho I haven1t played it online yet.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu Jan 18, 2007 2:54 am

  • C.Brutail wrote:Hey buddy, you're not paying attention! I have faced this problem too, when I was making Space CTF!
    The problem occurs, when you enter a trigger too fast, when the server checks you position, just between two "ticks"., so the teleport won't be triggered. A wokaround is to use a largerer slab of trigger brush there.
    Anyway, nice map, tho I haven1t played it online yet.


    No thats not it, read esteels post again... This is a diffent thing. the teleportes and jpad dont "miss", they just push/teleport you a bit strange sometimes. (whos not paying attention eh? ;P)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
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Thu Jan 18, 2007 7:48 am

  • Gwehehe, I got pwn3d :F

    Btw I dunno, if that's by purpose, but I can see a block missing here:

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    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu Jan 18, 2007 8:58 am

  • nah its a misstake, i spoted that after doing the b2 compile. it dont seem to affect the flow so i left in in for the next release. The compile of this map takes a suprisingly long time so i dident whanna redo it just for that.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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