Chat Fragger!

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Sun Jan 28, 2007 4:08 pm

  • My favorite topic, and yet I can't find any posts on this!

    I agree that chat fragging in death match is low, however, I have seen so much complaining in CTF that I wanted to see what other people think about this.

    On one hand, you can see people chatting in the open channel, sometimes on the same team, sometimes not. But everyone can see what is being said, and it is obvious that the people chatting ought to be left alone. However, when one is in team chat, if you are on the other team, you don't know what they are saying. They could be having the same happy talk, but odds are good that this is not the case (or no one can tell).

    Do people really believe that you have to wait until AFTER someone calls their teammates and says "Two guards with Nex near flag, am blocking lower exit with hagar, attack now".

    And then there is the issue of the flag? Think about it. Someone steals the flag and runs by someone chatting. Do you think the stealer won't be backshot by the person chatting? I have run by a person who was chatting (and I did not have the flag) and have been backshot, so I say that is a given.

    What about mass attack? I have seen five people bust into a flagroom, and in clearing the place out, end up getting cussed because one of the people was chatting. Who has time to tell what one person may be doing when you are going for volume?

    I know others have strong feelings about this (who hasn't seen the commentary on this), but wondered if anyone wanted to elaborate on the topic. :D
    bRIAN
    brian
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Sun Jan 28, 2007 4:33 pm

  • Voice chat, anyone? ;)
    Shoe
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Sun Jan 28, 2007 4:58 pm

  • If you have the flag or it's an accident, I see no huge problem typekilling/chatfragging. It would be good manners to say "sorry" when you can though.

    Otherwise I tend to think that as it is only a game, fragging someone who is simply chatting is a bit unfriendly. For me I'd prefer to risk the odd shot in the back after being nice, rather than assume I'm relaxing with a bunch of ******'s. Mind you, I never lock my front door or my car, either. :lol:

    I find if you just let chatters be, at least half the players respect the fact you have chosen not to typekill, and will do the same. Makes for a much nicer experience all round, and that is worth a lot more than "winning" or "losing" imo.
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Sun Jan 28, 2007 4:59 pm

  • Voice chat would be awsome, although it would undoubtably be a spawning ground for those counter strike idiots who spam voice channels. Also, it would eat up my already abysmally narrow bandwidth.

    Anyway... i think its just common courtesy not to typefrag someone. However, its easy to do by mistake, especially with the nex, and people who are typing should be smart enough to hold it in untill they can get to a safe(er) area. So, if you are typefragged, I think the best thing to do is just to let it go, unless they are doing it with malicious intent.
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Sun Jan 28, 2007 6:54 pm

  • Well the best way to avoid the chatspam in voice chat is to use TeamSpeak or Ventilo.
    That way, one choses who joins the chanel.
    I have experience with TS only and I know it's extremly easy to setup and run.

    You CTF guys might want to look into that.
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Sun Jan 28, 2007 6:56 pm

Sun Jan 28, 2007 7:29 pm

  • "Hold on everyone! Somebody's chatting!"

    I often shoot chatters by mistake. It just happens. Hot action everywhere and when somebody suddenly pops up the bubble its almost impossible to avoid that. Most likely you already fired a rocket.
    This is live action. You cant just "pause".

    I like Nexuiz because it is so fast and has this "hit-n-run" attitude. And usually the worst you can lose is a frag combo.
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Sun Jan 28, 2007 7:57 pm

  • Not having to worry about a visible kill-death ratio does take the sting off of type killing.
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Sun Jan 28, 2007 8:49 pm

  • I go by these rules.

    1. Don't shoot people that are typing.
    2. If you accidentally shot one say "Oops" <-- That I do :P Instead of sorry, just my way.
    3. If you have the flag shot anyone, even type killers if need be. But later appologize for killing it.
    4. If the enemy has the flag but is typing kill it! The flag is important and people might take advantage of chatting while having the flag. For instance: "You are low on health and stop and bring up the bubble. Wait for the health to restore and hope you'll get outta there alive."
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    ai
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Sun Jan 28, 2007 9:35 pm

  • Chatkilling (some say typekilling) happens now and then.. a rocket or a flicksnipe before you notice someone is in fact chatting. But what i really hate is when i'm standing in some corner or face a wall, with the chat sign and get shot 3-4 times till i'm fragged.
    When this happens a few times and i can then i sometimes kick those people after warning them.
    On the other hand i think people should not chat too much with the team as thats better done with predefinded messages ( http://forums.alientrap.local/viewtopic.php?t=555 )
    And yeah people having the flag should not chat and their defenders also not, though i sometimes do that :)
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Mon Jan 29, 2007 7:24 pm

  • Shooting players who stand in corners or faced to a wall is just poor. But other than that we should get over it. I mean, it's possible to make chatters invulnerable. And we had this talk.
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Mon Jan 29, 2007 8:24 pm

  • I kill chat-writers sometimes. But thats only because I suck and need the extra frag :oops:
    And nooooooooo, no invulnerability or damage reductions for chatters.
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    morfar
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Mon Jan 29, 2007 9:43 pm

  • morfar wrote:I kill chat-writers sometimes. But thats only because I suck and need the extra frag :oops:



    Me too :lol: WHY WRITE WHEN PLAYING? :D
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Mon Jan 29, 2007 9:53 pm

  • I say the best solution is to hide when chatting - its not to hard find a nice spot to cuddle up in and squark away till yer pinkies are content! unless cyan and morfar are out on the prowl :!:
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Mon Jan 29, 2007 10:03 pm

Mon Jan 29, 2007 10:44 pm

  • Yellow Robot wrote:I say the best solution is to hide when chatting - its not to hard find a nice spot to cuddle up in and squark away till yer pinkies are content! unless cyan and morfar are out on the prowl :!:


    Heheh, not all are as good hider like you :P And don't forget me, I can find ALL your places xD You cannot hide from me... no no :twisted:
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Tue Jan 30, 2007 12:57 am

  • esteel wrote:
    cyan wrote: :lol: WHY WRITE WHEN PLAYING? :D

    :) to tell your team in some colorful words that it sucks? :)


    Ouch u got me, but that map was shit m8 :lol:
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Tue Jan 30, 2007 10:10 am

  • You don't even have to hide, I'd say when you go stand somewhere away from the hottest action and start chatting you will be amazed how long you can be left alone. Yesterday I was suddeny needed somewhere else in the house, I hit T, was away for a couple of minutes and when I came back I was still alive ! That made me feel all warm inside ;) Of course there are also people who are very aware of the common negative attitude towards chatfragging... so they just wait by your side until you're done typing and frag you as soon as they see the keys disappear :( Usually I don't mind because it is my choice to drop my defences but that does piss me off sometimes. But I'm mainly talking about Minsta here. As for CTF, one of the funnest [and sadly probably my best] working defense tactics at many a map [facingworlds for example] is just to launch a couple of rockets to common sniper locations... no way to see the keys when someone is hiding :P
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Tue Jan 30, 2007 4:42 pm

  • Evil ai wrote:Heheh, not all are as good hider like you :P And don't forget me, I can find ALL your places xD You cannot hide from me... no no :twisted:


    oh nooo i should have kept me mouth shut, the evil ai is back! :( just when i thought all was well and safe!, well the only solution is to find more safe spots that YOU dont know about! yes yes! hehe silly ai!8)
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Tue Jan 30, 2007 8:03 pm

  • I always jump on top of chatters and crouch.

    Don't know why.
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Tue Jan 30, 2007 8:18 pm

  • well..I see a couple of problems.

    1. There is the obvious problem where you accidentally shoot someone who is chatting because you don't immediately see the chat icon above their head

    2. The second issue is when the chatter decides to chat in the middle of action or while they are sitting in their base...and you come in to take their flag, but you ignore them because they are chatting. Then just as you are about to leave with their flag, they decide to start attacking.

    Now, obviously, that isn't fair at all.

    So, perhaps there could be a server setting to setup some rules for chatters:

    1. Make them invincible while they are chatting
    2. But, make them lose the ability to fire or use their grapple for 3 seconds after they are done chatting
    3. And...have none of the above if they are holding the flag. If they are a flag holder, all bets are off. They don't get the right to chat.

    That would at least allow some options for dealing with issues of chat-fragging / text-fragging / type-fragging / talk-fragging (whatever you want to call it)
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Wed Jan 31, 2007 12:53 am

  • Ok.. i dont kill chatters, but there are exeptions:

    1. if you carry the flag you are free to shoo att.. you dont stop a flag run to chat.
    2. If i carry the flag I shoot at anything thats not my color.
    3. accidents happen.

    bun in general.. I leave chatters alone.
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Wed Jan 31, 2007 1:07 am

  • Dokujisan wrote:1. Make them invincible while they are chatting

    Tried it. It's too easily exploitable, since commands like +forward and +attack (and aliases involving those) can be typed while having the chat invincibility.
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Wed Jan 31, 2007 4:23 am

  • Dokujisan wrote:So, perhaps there could be a server setting to setup some rules for chatters:

    1. Make them invincible while they are chatting
    2. But, make them lose the ability to fire or use their grapple for 3 seconds after they are done chatting
    3. And...have none of the above if they are holding the flag. If they are a flag holder, all bets are off. They don't get the right to chat.

    That would at least allow some options for dealing with issues of chat-fragging / text-fragging / type-fragging / talk-fragging (whatever you want to call it)


    Now I don't see typekilling as THAT a big problem that it needs some server commandos to prevent that from happening. I'm sorry but the only thought of that makes me laugh.
    I honestly don't see killing people that chatting that much of a problem (nor being shot myself when typing). So what, I'm typing, I get killed... That's a risk one has to take when playing a game and chatting. We all know it's there, if you don't want to get killed use IRC :)
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Wed Jan 31, 2007 12:09 pm

  • I agree with ai and dave, the "problem" is not big eougth and its to easy to exploit this kinda feture. A simple way to avoid getting chatt-fragged is to wait untill you are fragged and type yer marathon message then (without respawning first...) 100% efective chatt frag protection ;) Also i find the ppl that just stops anywhere at all and start long chatt sessions, get fraged and cry abt it enoying. If you find getting fragged while chatin enoying use above or get well outa the way before staring your autobiografy ;)

    I usualy dont intentionally frag chatters at all, having the flag, they having it or whatnot. But thats just personal preferense. The "chattfragger amnesty" regarding flagruns/protecion sounds all ok immo, perhaps even for nmy players chattin inside your teams base.

    What could be usefull is to stop the health/armour rot while chatting, that way the benefit of "fake chatting" would be mutch smaller.

    Then again the only time thise things realy matter is in ladder, or other competetive events, type games and with a demo it should be ex nuff to determine if someone abused the chatt.
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Wed Jan 31, 2007 2:05 pm

  • Yeah i also agree that this problem is not worth adding exploitable features. I think its more a matter of attitude.
    I avoid fragging someone when i see he is chatting.. sometimes things happen to fast or this. On the other hand when i or he has the flag or is in the wrong base he will be fragged without second thought :) I guess those are good rules :)
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Wed Jan 31, 2007 2:32 pm

  • typekilling whatever....if someones having a convo sure why not...sorry but im there to play :)


    it's just something you can't get rid of, it happens...nevermind.

    sorry if i sound negative but thats just the way it is.
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Wed Jan 31, 2007 8:40 pm

  • As usual, my proposal is an optional thing that the server admin can decide to use or not.

    ai, I understand what you are saying, but while you are laughing about the idea, there are dozens or more people getting really upset about being type-fragged. The chatting is an enjoyable part of the game for many players, and not all of them can type fast.

    In all honesty, it doesn't bother me all that much if I get type-fragged. I am like you in that I know I am taking a risk if I start to type. It does bother me when other people expect to not get shot when typing...and then they shoot me while I'm typing. Some consistency or fairness could help here.

    If it's not difficult to program, then I would allow it to be another option for the server admin.
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Wed Jan 31, 2007 8:51 pm

  • It is difficult to program.

    You have to account for these abuse cases:

    • when a rocket is close, Xsug could hit the T key to get invulnerability or the atttacker punished
    • Xsug could hide in Face's sniper zone and press T... and someone who snipes from the other base can see him but not the keyboard icon. He shoots... and gets punished
    • Xsug types T - and waits for incoming enemies. Once they ran past him, avoiding to shoot him to not get punished, he presses Esc and shoots them.


    The first problem could be solved by applying invulnerability or chatkiller punishment only after some time, while the third one could be solved by preventing chatters from shooting even some seconds after they chatted (which would IMHO be highly annoying). I don't see anything that one could do against the second problem.

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Wed Jan 31, 2007 9:23 pm

  • divVerent wrote:PS: Xsug's person is purely fictional. Any similarity to existing players is unintended and a pure coincidence, of course.


    Heh, good thing you mentioned that, as Xsug reminded me of Xsax :

    But anyway, on topic. Have other games done anything about that typekilling thing? I mean if they haven't why bother. ANY game out there you try that has typing allowed in some way will have this problem. CS, Quake/2/3/4, UT and all it's series, Warsow etc... IMO don't even bother with this. And if people enjoy chatting while playing that's their opinion/like. Most of us just play games to run around and shoot things that move (or don't move too :P). Typekilling comes with the game.

    Sure, if it could be done then go ahead and do some server option if you'd like. I'm not totaly against it, but the server admins should prepare themselves to take it of if people don't like it, or that people even won't join that server.
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