Need for minimum and recomended system requirements

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  • We need a page with minimum system requirements, and then a page that links to some random computer testing site. I'm kind of getting tired of people posting in the support/bugs section or in the performance section wondering why it won't work with a geforce 3 card and 128 MB of ram, with a Pentium 3. I am willing to "donate" my computer for benchmarking. (system specs can be found on my xfire profile: http://www.xfire.com/profile/psychiccyberfreak/ )
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    Psychcf
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Tue Feb 06, 2007 10:37 pm

Tue Feb 06, 2007 10:40 pm

  • I was just brought my good old pc back to life, and installed nexuiz on it. I will make a big article about it soon, I just need to do all the testings.
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    C.Brutail
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Tue Feb 06, 2007 10:43 pm

  • Shoe wrote:http://alientrap.org/nexuiz/index.php?module=info


    1. I doubt that those were actually found using a benchmarking program. They seem very inacurate, probably since the game changed so much.
    2. There is prettymuch NO info there. So I need an ATI card to play with bloom? damn.
    3. It needs it's own deditcated page, because I'd never think that it would be on the info page on the very bottom.
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    Psychcf
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Wed Feb 07, 2007 2:07 am

  • Back in the 1.0 days, Nexuiz required pretty much the following:

    AMD Thunderbird 800MHz or equivalent
    Geforce2 GTS 64mb or better
    256mb of RAM

    Since the team skin texture splitting in 2.0, the ram requirement is bumped up to 512mb it seems.
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    leileilol
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Wed Feb 07, 2007 12:06 pm

  • May sound a bit harsh, but the people dont seem to be willing to read the system requirements anyway, and most of the people know that you cant run a current game on a Pentium 2. So why even think about doing it?

    Much more useful than readable stuff would be some presets in the user menue. The requirements ain't that high, as long as you just know how to lower all the settings that need to be lowered. And IMO that's the uneasy thing...
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    Urmel
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Wed Feb 07, 2007 1:13 pm

  • I would be happy to run a number of benchmarks. What it really needs is a matric of hardware configurations all benchmarked. I can clock my Athlon XP anywhere from 1GHz upwards, can run with either 512Mb or 1Gb RAM and can run with a number of graphics cards to give benchmarks.

    I have recently tried running an old Geforce256 (yes, THE Geforce) in mine for some overclocking and driver tests and did get it running Nexuiz. Running at 1024x768 with fairly high settings gave around 4.5fps average. That's not bad for a card that's over 7 years old. I'm pretty sure I could get some playable settings out of it. I'll give it a go now.
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Wed Feb 07, 2007 2:30 pm

  • Just done some tests with the Geforce256 under Windows 2000 Pro. Turned off all of the effects in the effects menu, medium texture quality, 800x600 (the menu gets a bit ugly below this). I know there are many low level hacks but you can't expect a new player to be able to find them on the console.

    CPU at 2029MHz: timedemo demos/demo1 average 24.86fps
    CPU at 994MHz: timedemo demos/demo1 average 20.46fps

    What this shows is that a Geforce256 is barely playable for Nexuiz using settings that aren't too ugly. The original minimum requirement of a Geforce 2 GTS is sensible. That's getting on for twice as powerful and you could get some very playable framerates on these settings.

    The different CPU speeds don't influence the result that much, showing that this benchmark was graphics limited with this card.
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Sun Feb 11, 2007 8:46 pm

Tue Feb 20, 2007 4:48 pm

  • 256 MB of RAM still won't do. I know from experience that, even with Linux and WindowMaker (and that means much less memory being used than with KDE or Gnome) deathmatch games are very sluggish at start (especially when you pick up weapons) and CTF is unplayable most of the times.

    So I think at least 384MB would be required, though I tend to believe that 512 would be more precise. :wink:

    P.S.: Yeah, I'm usually as redline-low-end anyone can get and still play :lol:.

    [later edit]: I also ended up upgrading for more ram :P.
    Last edited by BusterDBK on Tue Feb 20, 2007 5:19 pm, edited 1 time in total.
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    BusterDBK
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Tue Feb 20, 2007 8:42 pm

  • [TSA] Psychiccyberfreak wrote:yeah, I tested nexuiz on my old laptop (which has a geforce 2 go) and it can't even display the main menu at a high FPS. It needs some revision...

    As i said you a few days ago: make shure the non-free nvidia drivers are installed properly. Even a Geforce 2 MX can archive playable framerates and basically any OpenGL card is able to display the menu at 30fps. So if the menu is so slow for you, direct rendering is most certainly not enabled on your system (run 'glxinfo | grep direct', i'm pretty shure it'll say no).
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    KadaverJack
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Tue Feb 20, 2007 9:35 pm

  • I've slightly updated the info page. But maybe it would be wise if we could actually start Getting things a little more standardized.

    Also, I think a dynamic system performance detection system would be very handy for the games, as the average gamer isn't going to know about exec'ing config files for standard presets. I know the engine can easily detect what video card is being used which would be a good place to start...
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    Willis
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Tue Feb 20, 2007 9:44 pm

  • Thanks!

    As for the performance detection, wouldn't it be possible to give the player (when there is no config file, so the game is run for the first time if I'm not mistaking) the option of running a benchmark so that the game can then select optimum settings? (like Grand Prix 4 had for example) I kinda think that would fix any hardware detection problems and also future proof the whole thing (and also make it set everything based on REAL and not THEORETICAL performance). :wink:
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    BusterDBK
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Tue Feb 20, 2007 10:00 pm

  • KadaverJack wrote:
    [TSA] Psychiccyberfreak wrote:yeah, I tested nexuiz on my old laptop (which has a geforce 2 go) and it can't even display the main menu at a high FPS. It needs some revision...

    As i said you a few days ago: make shure the non-free nvidia drivers are installed properly. Even a Geforce 2 MX can archive playable framerates and basically any OpenGL card is able to display the menu at 30fps. So if the menu is so slow for you, direct rendering is most certainly not enabled on your system (run 'glxinfo | grep direct', i'm pretty shure it'll say no).


    ok then forget that, I tried it a year ago and it took me an afternoon to fix.
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    Psychcf
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Wed Feb 21, 2007 12:34 am

  • Unlike the Windows world, a year ago is a long time for Linux. What distro are you running? Most distros will have the non-free driver in their repositories, so you should be able to simply aptitude/yum/emerge it and restart X. It really should be that simple.

    Let me know what sort of problems you're having; I'll see if I can help.
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    Bnonn
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Sat Feb 24, 2007 8:22 pm

  • Urmel... wrote:May sound a bit harsh, but the people dont seem to be willing to read the system requirements anyway, and most of the people know that you cant run a current game on a Pentium 2. So why even think about doing it?

    Much more useful than readable stuff would be some presets in the user menue. The requirements ain't that high, as long as you just know how to lower all the settings that need to be lowered. And IMO that's the uneasy thing...


    I look at the requirements... however they are not always accurate:\
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