[MAP] The Loof !

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Sun Apr 01, 2007 3:56 pm

  • Finally !

    The long awaited map-project "The Loof" has been finished by the revolutionary Design-Group "Awesome Ray"

    Image

    Download it here (updated version "loof_v2")

    Steve Tibbons (GamersHell) wrote:Offering groundbreaking visuals, and revolutionary gameplay, "The Loof" definitely is the next step in FPS-evolution. Just perfect


    John Carmack (id Software) wrote:I followed this project from the beginning, but now as it's finished i can't even imagine the impact that "The Loof" will have on the whole gaming industry. Jaw-dropping !


    Peter Molyneux (Lionhead Studios) wrote:Why haven't i thought of that ? It's so simple but the most fun i ever had. "Awesome Ray" is definitely the best address for new and exciting Game-Design.


    PC Games Online wrote: Stunning !


    Strahlemann wrote: :shock: Definitely the best thing in ages that happened to mankind


    Vermeulen wrote:"The Loof" raised the bar up to the sky, where only astronauts like the "Awesome Ray"-Design group can operate.
    Last edited by Strahlemann on Thu Apr 05, 2007 5:10 pm, edited 1 time in total.
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    Strahlemann
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Sun Apr 01, 2007 4:09 pm

  • its pure madness.
    i love it :)
    The road of excess leads to the palace of wisdom.
    - W.Blake
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    Daedalus
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Sun Apr 01, 2007 4:11 pm

  • This map shows you really can have the best of both worlds!

    Brilliant item placement and high fps!

    A real winner, 10/10 for sure!
    :)
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Sun Apr 01, 2007 4:12 pm

  • This seems to be a most tactical CSS map. Are I able to play it with Nexuiz es well? :mrgreen:
    Last edited by Urmel on Sun Apr 01, 2007 4:15 pm, edited 1 time in total.
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    Urmel
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Sun Apr 01, 2007 4:14 pm

  • :lol:

    I got 1 FPS looking down. :P
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    torus
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Sun Apr 01, 2007 7:26 pm

  • 2.3 will have a much better performance. at least i've around 20 fps in worst case and with 2.2.3 :P
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    Strahlemann
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Sun Apr 01, 2007 7:51 pm

  • OTOH, it won't be able to run with 16 players on 2.3 servers :P

    I needed to disable sv_cullentities_trace (the anti-wallhack) for the map to make it run below 100% CPU load. Too many items...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Apr 01, 2007 9:20 pm

  • LOL, now really, it's pure genius, apart from the framerate problem of course. :lol:

    I've asked this on IRC too but I didn't have much time and at that moment it seems no one had any ideas -- is there a way to reduce view distance? I can't try using fog since it doesn't seem to work for me (if it's gfx card related, well... mine's a GeForce 4 MX 440). I can play if I set r_showsurfaces to 1 but it would be nice to have textures too :).

    Anyway, I'm looking forward to a match on this one ;).

    [edit]: And I dared to think you'd forget about the 1st of April... :mrgreen:
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    BusterDBK
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Sun Apr 01, 2007 9:47 pm

  • Inspired, just inspired.
    Whenever You go, then You aren't.
    kyre
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Sun Apr 01, 2007 10:46 pm

  • Looks a bit like the aimtrain map at the PB servers

    but i got there very bad FPS :cry:
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Apr 01, 2007 10:47 pm

  • Looks a bit like the aimtrain map at the PB servers
    and plays like that map!
    Why is there a RL and a Mortar this weapons are useless at the map?
    but i got there very bad FPS :cry:
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Apr 02, 2007 2:47 pm

  • hm haven't played the aimtrap map.
    I added the RL because it's fun watching the rockets bounce back on the jumppads.
    And i added the mortar to have every weapon available Image

    And there are so many items becuase if there are a lot of players, the items will be takenby the players.
    more players => less visible items => higher FPS !!! ImageImageImageImage
    Image
    ImageImage

    ImageImage
    Image
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    Strahlemann
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Mon Apr 02, 2007 2:56 pm

  • Why don't you add some blinkenlights and lower teh ambient illumination?

    And make the holes bigger, my head already hurts so dam bad :evil:
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    Urmel
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Mon Apr 02, 2007 2:59 pm

  • Blinking there will be !

    Holes big enough they are !
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    Strahlemann
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Mon Apr 02, 2007 4:25 pm

Mon Apr 02, 2007 6:20 pm

  • I lol'd :D
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Tue Apr 03, 2007 12:53 am

  • Just tried it. I'm going to have to gouge my brain out to prevent it from being violated in this way again.

    Great map!
    Taiyo.uk
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Tue Apr 03, 2007 11:28 am

Thu Apr 05, 2007 5:15 pm

  • I updated the map for better fps.
    In fact there are just less items 8)

    But no blinking, sorry Urmel...

    Download loof_v2 here
    (First post has been updated)

    Also feel free to play around with the map-source.

    HF
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    Strahlemann
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Thu Apr 05, 2007 5:35 pm

  • Strahlemann wrote:But no blinking, sorry Urmel...


    :cry:
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    Urmel
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Thu Apr 05, 2007 6:20 pm

  • Whoa that's a great FPS increase. Now I can play with textures, thanks ;).
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    BusterDBK
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Sun Apr 08, 2007 1:04 am

Sun Apr 08, 2007 2:50 pm

  • I wanted to have some items given to the players by spawning but the way I tried it doesn't seem to work. Haven't had enough time to figure it out.

    atm it works this way: I target an item_give with the item_player_deathmatch (aka spawnpoint) and the item_give entity targets a weapon_uzi and some item_bullets entites for example. Should work in q3 but doesn't work in nexuiz.
    Or i just missed something 8)

    And yeah it's quite hard to get the floating entities, that's why I added so much in the first version...
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    Strahlemann
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Sun Apr 08, 2007 4:22 pm

  • Strahlemann wrote:atm it works this way: I target an item_give with the item_player_deathmatch (aka spawnpoint) and the item_give entity targets a weapon_uzi and some item_bullets entites for example. Should work in q3 but doesn't work in nexuiz.

    There's is no support for that item_give entity in Nexuiz, so the only way to make that work would be to change g_start_weapon_*/g_start_ammo_*/g_balance_health_start/g_balance_armor_start in your mapcfg file (don't forget to reset it with an exitcfg).
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    KadaverJack
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Sun Apr 08, 2007 4:43 pm

  • meh.
    yeah.
    forgot about that...
    rushed it.

    Thanks :wink:
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    Strahlemann
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