[MAP]Fortress Resurrection BETA01

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Sat Apr 07, 2007 2:33 pm

  • From map readme:

    ----------------------------
    Fortress Resurrection BETA 1
    A Nexuiz CTF map
    ----------------------------

    Credits:
    ========

    Map by:
    RUSZKAI "C.Brutail" Ákos
    erakionv43@gmail.com
    http://av43.uw.hu
    #laidback @ irc.quakenet.org


    Music by:
    Wastelander
    syntethic@gmail.com
    http://www.myspace.com/wastelander0101

    General info:
    =============

    Fortress Resurrection aka cb_ctf4

    This is the first beta release of this map, the first actual playable beta. I still have loads of little texture alignment problems, that's the couse of the delay, and the map needs more eye candy and some more work on the vis.
    Things I've changed since alpha04:
    The music under the map is called "Dreamer", and it's composed and kindly made GPL-ed by Wastelander, big thx to him.

    About the map:
    ==============
    This is an old-school type ctf map. Red and Blue side is 100% equvivalent, with a large flagroom, lot's of corridors to get in the flagroom (plus underwater tunnels). There are 4 ways to get in the bases:

    -Front door
    -Underwater tunnel to Fron window
    -Underwater tunnel to Mortar room
    -Nexgun window

    The map is pretty large, so the map requires at least 4on4, but the optimal player count is 6on6. There are lot's of small health and armor laying around the bases, be sure to use your laser/grappler. The map contains all the weapons, but ammo count is limited, so use them visely!
    There are plenty of trickjumping hotspots all around the map, so keep your eyes opened!


    LEGAL INFO:
    ===========

    All the media and the map geometry is released under the GNU GENERAL PUBLIC LICENSE Version 2.
    http://www.gnu.org/licenses/gpl.txt


    Greetz:
    =======
    All members of the Nexuiz community and the members of the LaidBack clan!


    Link: http://av43.uw.hu/nexuiz/maps/cb_ctf4_BETA01.pk3
    Hotfix:



    Screenshots:
    Image Image Image

    Image Image Image

    Image Image Image
    Last edited by C.Brutail on Sat Apr 07, 2007 3:53 pm, edited 2 times in total.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Sat Apr 07, 2007 3:19 pm

  • Sorry to be a bringer of not so good news, but there seems to be a problematic spawn point in the blue base that spawns RED players. Here are the screenshots, taken from the point itself:

    Image Image

    The rest seems just fine and I can't wait to play there ;).
    User avatar
    BusterDBK
    Alien
     
    Posts: 195
    Joined: Mon May 01, 2006 8:07 pm
    Location: Bucharest, Romania

Sat Apr 07, 2007 3:41 pm

  • GAAAARGH FOR +!%?!@'s SAKE!!!
    Ok, thanks for reporting, I'll fix it asap.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Sat Apr 07, 2007 4:00 pm

Sat Apr 07, 2007 6:00 pm

  • Nice work really nice work

    but its very very huge :?
    Aneurysm 4 the win !!!!! :D
    User avatar
    cortez
    Keyboard killer
     
    Posts: 805
    Joined: Wed Dec 06, 2006 7:22 pm
    Location: From the moon

Sun Apr 08, 2007 1:43 am

Sun Apr 08, 2007 12:01 pm

  • cortez wrote:Nice work really nice work

    but its very very huge :?


    nexuiz needs bigger maps!

    it might be ....too big, but should make for good gameplay (i hope)
    :]

    Image

    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
    Forum addon
     
    Posts: 1103
    Joined: Tue Feb 28, 2006 11:36 pm

Sun Apr 08, 2007 3:49 pm

  • cortez wrote:Nice work really nice work

    but its very very huge :?


    No problem on RBI thanks to the new RED BASE/BLUE BASE signs :)
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
    Location: BRLOGENSHFEGLE

Tue Apr 10, 2007 1:28 pm

  • I think the 'too big' complains are just because the map is new. IMO its not that big and the new icons divVerent did are also helping quite much. But such a 'huge-rooms' map requires good team communication which is still bad in public matches.
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Fri Aug 17, 2007 10:53 am

  • Yes i played it and its very cool map :)
    Wastelander
    Member
     
    Posts: 24
    Joined: Sat Feb 17, 2007 5:12 pm



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