Spidflisk Modification - Documentation and Sound Pack

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  • CRITICAL NOTE : THE FILES BELOW REFER TO SPIDFLISK FOR NEXUIZ 2.3 . I OFFICIALLY STOPPED MAINTAINING SPIDFLISK AFTER 2.3 . SEARCH THE FORUMS AND COMMUNITY FOR POTENTIAL FUTURE MAINTAINERS.

    I am the admin of the deathmatch server All Out War, and the coder of the Spidflisk modification.

    Well, it took me 2 hours but I finally got off my lazy tail and wrote some documentation for my modification, Spidflisk. You may view the documentation at the following location :

    http://www.spidflisk.com/Nexuiz/Spidfli ... tation.txt

    The most recent compiled progs.dat is available at the following location :

    http://www.spidflisk.com/Nexuiz/Spidfli ... testProgs/

    The source code for Spidflisk is available at the following location :

    http://www.spidflisk.com/Nexuiz/Spidfli ... k-QCSrc.7z

    EDIT : Sound Pack link removed for the time being. Investigating legality behind (potentially) copyrighted sounds.

    I also HIGHLY recommend giving my Nexuiz sound pack a try. Sources for the pack include various games and original foley work. It is a CONSTANT work in progress (until I state otherwise and version it), but I shoot for highly visceral sounds at a minimum of 44KHZ 16-bit (high quality). Simply download the following file and place it in your \Nexuiz\data folder. To uninstall, delete the file.

    Below is a folder containing my autoexec.cfg along with my configs for game options. These tweak various existing Nexuiz CVars to match my desired gameplay for Spidflisk.

    http://www.spidflisk.com/Nexuiz/Spidfli ... erverCFGs/
    Last edited by Dresk on Fri Sep 18, 2009 1:25 am, edited 8 times in total.
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    Dresk
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Fri Mar 17, 2006 6:21 am

  • why dont u contact the dev team and maybe join them instead of having a 3rd part mod, the soundpack they really need :wink:
    irc://irc.quakenet.org/#careland

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    cyan
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Fri Mar 17, 2006 8:13 am

  • Image
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
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    C.Brutail
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Fri Mar 17, 2006 8:36 am

  • *mod edit* No real need to quote pictures, especially when its in the following post */mod edit*


    brutail i love ur pictures man :lol:
    irc://irc.quakenet.org/#careland

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    cyan
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Fri Mar 17, 2006 11:46 am

  • Cyan,

    I am pretty stubborn about the modifications I like to make, therefore, during my hobby time (gaming / modifcations to gaming) I usually like to keep things simple.

    Brutail,

    Are you referring to the lines not fitting in a standard width display? It is incorrect to force line breaks to fit the text under an "assumed" width. Instead, people should word wrap the document so that it fits to their window size. For example, how many times have you copied a text to the clipboard then pasted it into a word processor, only to find that, with the word processor's auto-word-wrapping, the line breaks cut off lines after 2-3 words?
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    Dresk
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Fri Mar 17, 2006 11:53 am

  • Dresk wrote:Cyan,

    I am pretty stubborn about the modifications I like to make, therefore, during my hobby time (gaming / modifcations to gaming) I usually like to keep things simple.

    Brutail,

    Are you referring to the lines not fitting in a standard width display? It is incorrect to force line breaks to fit the text under an "assumed" width. Instead, people should word wrap the document so that it fits to their window size. For example, how many times have you copied a text to the clipboard then pasted it into a word processor, only to find that, with the word processor's auto-word-wrapping, the line breaks cut off lines after 2-3 words?

    This is a question with two correct aswers. Either you dont hard-wrap at all, and leave it to the client, as you say, or you hard wrap at 80 (or leaving room for quote-marks if mail etc) :) In modern times its best not to hard-wrap at all.

    However, any decent word-processing tool, know how to rewrap :)
    the spice extend life!
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    sooooo.. tell me what you want, waht you really-really want
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    tChr
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Fri Mar 17, 2006 12:13 pm

  • Dresk wrote:Are you referring to the lines not fitting in a standard width display?

    I guess his post was more referring to the fact, that none of links seem to work :(
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    KadaverJack
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Fri Mar 17, 2006 12:33 pm

Fri Mar 17, 2006 1:08 pm

  • esteel wrote:Hmm all four links are working for me..

    The domain doesn't resolve here...
    I tried 4 different DNS servers, it worked with none of them.
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    KadaverJack
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Fri Mar 17, 2006 2:58 pm

  • Exactly, it's 404 for me too ;)

    I did not want to hurt you, sorry.

    And btw The last time I played on your serever I found that you have altered the angles of the weapons. I like it that way :)

    But the jumping sounds are not good, it reminded me clapping with castanettas, or whatever.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Fri Mar 17, 2006 3:22 pm

  • C.Brutail wrote:Exactly, it's 404 for me too ;)


    same here :?
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    dIM
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Fri Mar 17, 2006 3:22 pm

  • dIM wrote:
    C.Brutail wrote:Exactly, it's 404 for me too ;)

    same here :?

    Ditto :)
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Fri Mar 17, 2006 5:43 pm

  • I changed it to reflect the IP of the server I am using. Please let me know what everyone thinks.
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    Dresk
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Fri Mar 17, 2006 7:53 pm

  • Image I just played this and I highly recommend it. I really liked the constant fire of the electro's secondary, it makes the secondary more accurate, since the electro balls can't bounce off of each other. It was kind of like those blue balls the Gungans used in the Battle of Naboo, which is a good thing.
    The sounds are good too. They are unique from the original sounds, but they represent the aura of the weapons, in some cases better than the original sounds. The health pickup sound was the only sound that didn't feel right, but its high pitch did help to distinguish it from rest of the noise.
    The message-appending feature was cool when I made multiple kills, I wish I had taken a screenshot of that.
    The messages were good and concise. The only message I didn't like was that the Jumping Hint. It would come up multiple times and append to itself, and I wasn't trying to jump for speed, I was jumping to go up a platform.
    I only played one game so I might have missed some stuff, but it really was a lot of fun.
    :)
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Fri Mar 17, 2006 8:19 pm

  • Dave,

    Thanks very much for your comments. Any suggestions you have for the sounds would be much appreciated. When you say the health noise, do you mean the 100 Health pickup, which sounds somewhat like a chime? If so, I had in mind to make that sound incredibly unique from the rest so as to be very easy to pickup when it is played globally, as the mod supports.

    The jumping hint is a problem I have as well. I am probably going to tweak it to show up only once entirely, since new players should get the idea fairly quickly. Eventually, if the consensus says so, I will remove the message.

    The reason for my tips is to assist new players as much as possible, since I am quite perturbed at the sheer amount of individuals that join with the name "Player" using the marine model with grey shirt and pants colors.
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    Dresk
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Fri Mar 17, 2006 8:36 pm

  • I meant the Megahealth sound
    :)
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Sat Mar 18, 2006 2:21 am

Sat Mar 18, 2006 9:04 am

  • cyan wrote:why dont u contact the dev team and maybe join them instead of having a 3rd part mod, the soundpack they really need :wink:


    They can't use the sound pack because it "borrows" sounds from games like Quake3 (check armor1.wav from this mod and ar1_pkup.wav from Q3 for example).

    Dresk: Since Nexuiz is a GPL game, I highly suggest to use only free-as-speech media in mods, too. For example stuff under BSD or GPL license or things that are in the public domain.
    The best thing would still be to create your own media - you can use the current nexiuz media as a base. Then license it GPL....
    It's also kind of sad that you did not document from where you got those things and which original soundfiles you modified...
    http://www.xonotic.org/
    Toddd
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Sat Mar 18, 2006 9:19 am

  • Todd,

    I added my soundpack at the last minute, since I have just been using the sounds personally. My sources (and some are untouched) include :

    Quake2
    Quake3
    Quake4
    Undying
    Painkiller
    Will Rock
    Doom3
    Tribes 2
    Vampire: Bloodlines
    Natural Selection (Half-Life Mod)
    Star Trek: Elite Force II
    Medal of Honor: Allied Assault

    I apologize for not commenting as such earlier, and I do understand that the soundpack cannot be GPL. I never intended to GPL the sound pack (although I do not blame you if you do not believe me).

    Please note however that many of these games use the same sound libraries. Quake3, for example, I have the sound library for, and many of the sounds are barely tweaked from the sound library. I can't tell you how many places I have heard Klesk's sounds used (mainly in pigs). Medal of Honor is a game with original foley work, along with Elite Force 2. Most of the others took from sound libraries and (possibly) tweaked them.
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    Dresk
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Sat Mar 18, 2006 10:39 am

  • There are free sound effects out there - for example the Public Domain Sounds from the abandoned project Golgotha or the GPL sounds from Open Quartz. These sounds together with the Nexuiz sounds are a nice base to begin with...
    http://www.xonotic.org/
    Toddd
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Sat Mar 18, 2006 11:17 am

  • Dresk wrote:I added my soundpack at the last minute, since I have just been using the sounds personally. My sources (and some are untouched) include : ...
    I apologize for not commenting as such earlier, and I do understand that the soundpack cannot be GPL. I never intended to GPL the sound pack (although I do not blame you if you do not believe me).

    Hmm seems all your sources are 'real' games.. i do not think you have the right to distribute those files in the first place. Unless i get you wrong that is.
    So could you please check that downloading that sound pk3 is legal and if not please remove the link to it? I really appreciate your work but as this is is an public forum its not an good idea to have illegal stuff here, i hope you understand..
    Last edited by esteel on Thu Aug 31, 2006 3:00 pm, edited 1 time in total.
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    esteel
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Sat Mar 18, 2006 2:51 pm

  • I'll take the safe route for now and remove the download. I do think sounds can be copyrighted like any other creation, so I should respect the creators and remove the package for the time being. I will see if I can do some more investigating into the system in the future.

    Thanks for setting my head straight; I do apologize again for initially wording the package as if I created everything. I will be certain to be more careful of this in the future.

    Given this though, please feel free to continue commenting on my mod.
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    Dresk
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Mon Mar 20, 2006 7:55 am

  • Dave wrote:I really liked the constant fire of the electro's secondary, it makes the secondary more accurate, since the electro balls can't bounce off of each other.
    The message-appending feature was cool when I made multiple kills, I wish I had taken a screenshot of that.

    In 1.5.1 the balls will also not longer bounce off of each other. With all the work for the electro combo i would hate to loose this function.

    The message appending is really nice yes, i though about something like it myself but was too busy with other stuff. That would be something very nice to borrow :)

    Dresk wrote:I'll take the safe route for now and remove the download. I will see if I can do some more investigating into the system in the future.

    Thanks. Too bad because i liked many of the sounds. Although it was very confusing the first time i tried the sound pack :).
    Hope we get some really good sounds in the future..
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