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Fri Apr 13, 2007 8:27 am

  • Hello,

    yesterday i played nexuiz and Xeno was chatting with us, but he was not joined to this game.
    How does this work? IRC?

    Mathias
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Fri Apr 13, 2007 8:39 am

  • The RBI servers are also reachable from an IRC channel, that is, in-game chat is connected to an IRC channel.

    But this is a feature only of the RBI servers. I wanted to open the code for that, but still need to find time to clean it up and document it.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Apr 13, 2007 8:56 am

  • What is the advantage / benefit of this feature?

    It was irritating that someone outside the game was reading the messages and writing messages.
    I dont like that you dont know who is reading your messages.
    Mathias
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Fri Apr 13, 2007 9:16 am

  • Public chat is - public.

    say_team is of course not directed to the channel.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Apr 13, 2007 10:26 am

  • divVerent wrote:Public chat is - public.

    Yes, but normally it is only public for the joined users.
    What is the advantage / benefit of this feature?
    Mathias
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Fri Apr 13, 2007 10:30 am

  • Mathias wrote:
    divVerent wrote:Public chat is - public.

    Yes, but normally it is only public for the joined users.
    What is the advantage / benefit of this feature?


    We all can watch your steps, ain't that advantage enough? diVVerent isn't exactly right, this is also a feature on all the DCC servers. 8)
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    Urmel
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Fri Apr 13, 2007 11:06 am

  • Mathias wrote:
    divVerent wrote:Public chat is - public.

    Yes, but normally it is only public for the joined users.
    What is the advantage / benefit of this feature?


    For the server admin, so I can see who is complaining about the sucking map, or found a bug in the code, or needs help with the game. In that case, I can then help him from IRC without being in the game all the time.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Apr 13, 2007 11:15 am

  • Mathias wrote:
    divVerent wrote:Public chat is - public.

    Yes, but normally it is only public for the joined users.
    What is the advantage / benefit of this feature?


    Another option that the server admin can enable or disable. It's a good thing.
    penguin
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Fri Apr 13, 2007 11:17 am

  • Its also good to keep an eye on the server to see if some are offending others in ingame chat or otherwise cause trouble. Good server admin do not just start a server and let it run but watch and care for it from time to time.
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    esteel
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Fri Apr 13, 2007 11:43 am

  • divVerent wrote:For the server admin, so I can see who is complaining about the sucking map, or found a bug in the code, or needs help with the game. In that case, I can then help him from IRC without being in the game all the time.


    esteel wrote:Its also good to keep an eye on the server to see if some are offending others in ingame chat or otherwise cause trouble. Good server admin do not just start a server and let it run but watch and care for it from time to time.


    Thanks for your explanations. This is a good feature for the admin.

    But who else can read and write ingame messages?
    Is it possible to spam a game with messages from irc?
    Mathias
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Fri Apr 13, 2007 11:49 am

  • Anyone who is in the channel. Not many use that - and if too many do, I can at any time close the channel (make it +k).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Apr 13, 2007 12:18 pm

Fri Apr 13, 2007 1:19 pm

  • Another possible benefit would be less tying up the server with ppl only chatting. I sometimes join a server where i know a m8 it just cuz i need/want to chat with him/her. Many ppl are hard to reach with say im or irc while gaming.
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    <Samua>Lies, that only applies to other people.
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    tZork
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Fri Apr 13, 2007 2:23 pm

  • divVerent wrote:Anyone who is in the channel. Not many use that - and if too many do, I can at any time close the channel (make it +k).

    make it +m and make a bot remove voice from ppl chatting too much ;)
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    Blµb
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Fri Apr 13, 2007 5:00 pm

  • [TSA] Psychiccyberfreak wrote:I'd lile to put this on my server.


    me too ... :)
    ZyanKLee
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Fri Apr 13, 2007 5:31 pm

Sat Apr 14, 2007 11:55 am

  • Or another way to protect the server from spamming: make the channel invite only.
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    C.Brutail
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Fri May 11, 2007 3:56 pm

  • I found this thread only by searching by the subject, and think it would be honest tell players clearly about this type stalking. I have nothing against server admin keeping an eye on his server, but the fact there's some fucking good brother network surveilling my playing and chatting really pisses me off. You wont see me on RBI or DCC servers.

    I hope this patch isn't going to main source tree?
    rez
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Fri May 11, 2007 4:03 pm

  • You shouldn't join any public Nexuiz server you don't know the admins of then maybe. If the admins have enabled logging all your chat goes to the log and they will be able to spy on you. And the admin can also get the console directly if he runs the server with screen. Or they pipe the server's standard output to a file.
    Nil
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Fri May 11, 2007 4:56 pm

  • rez wrote:I found this thread only by searching by the subject, and think it would be honest tell players clearly about this type stalking. I have nothing against server admin keeping an eye on his server, but the fact there's some fucking good brother network surveilling my playing and chatting really pisses me off. You wont see me on RBI or DCC servers.
    I hope this patch isn't going to main source tree?

    Either you take this too serious or are just trying to create bad tensions.. In my opionion EACH server SHOULD at least log what is going on so the server admins can keep an eye on their server to spot troublemakers, look for problems with maps or other stuff. Such log files are usually readable by a handful of people adminstering that server.. Using an irc channel for such a thing is hardly any different and its even something that has nothing to do with the game so its not a "patch" that will make it into the game.. its just a kind of irc bot that forwards stuff from a logfile into an channel..

    A admin could setup a irc bot to forward some other output from some other program to an irc channel.. nothing new here.. You could play a round of quake3 and some funny admin could display what you write ingame on some new york bulevard display :P
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    esteel
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Fri May 11, 2007 5:54 pm

  • rez wrote:it would be honest tell players clearly about this type stalking.


    lol, what gives you the idea that you're so amazing baby?

    Ever thought about the expression "public server" and do you know what it means? It's not your home, so you can't expect too much privacy protection. I completely agree with Nil in this matter. If you're afraid of being in public, just stay at home.
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    Urmel
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Fri May 11, 2007 6:22 pm

  • Thanks for your replies. Yes, maybe I'm taking this too seriously, but then again I'm just a noob who just discovered this after playing countless 1on1 matches. Call me clueless, but I really thought it was just me and my opponent.

    That's why I'm still of the opinion it would be fair to inform people about those peeps when they join the server. Especially in 1on1, because there's still people like me to whom 1on1 means that there's no applauding audience.
    rez
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Fri May 11, 2007 6:33 pm

  • rez wrote:That's why I'm still of the opinion it would be fair to inform people about those peeps when they join the server.
    I updated the motd on Delight's servers.
    Last edited by Nil on Fri May 11, 2007 7:22 pm, edited 1 time in total.
    Nil
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Fri May 11, 2007 7:17 pm

  • rez wrote:That's why I'm still of the opinion it would be fair to inform people about those peeps when they join the server. Especially in 1on1, because there's still people like me to whom 1on1 means that there's no applauding audience.

    Well there is no applauding audience, just some server admins looking after their server NOW AND THEN (not the whole time) and i'd think server admind do so regardless of the game if they are GOOD admins.. Just like web admins looking at apache logs now and then just to make sure everything is still running fine..
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    esteel
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Sat May 12, 2007 8:47 am

  • As for "stalking"... a small hint: you can connect to any server with a slightly patched engine and stay "unconnected" (only appear in status, not in scoreboard or anything else usually visible) and read chat.

    You do take up a player slot then, however...

    OTOH, it's in the interest of the other players to recognize players.

    Also note that there is no safe way to "identify" a player by an unique ID. The only way a server could do that would be storing the ID in a cvar on your client; this ID however will disappear when you delete your cfg file. There is no other place a server can store data on. So as a solution to play "anonymously", join the JustPlay clan which is there for this very purpose :P http://ouns.wikispaces.com/clan.jp

    However, adding an unique ID is planned, however in a way that different server admins see different variants of the ID (for example, the ID could be hashed together with the IP of the server you connected to, so the server can't find out your true ID, but just a string that only it will get).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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