[MAP] Procyon2, beta1

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Mon May 21, 2007 8:52 pm

  • Spacebase, z oriented.
    dm, tdm, rune, dom, lms and arena modes.

    http://zdev.dvrdns.org/nexuiz/maps/proc ... 2beta1.pk3

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    Last edited by tZork on Fri Jun 01, 2007 12:53 pm, edited 1 time in total.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Mon May 21, 2007 9:10 pm

  • looks wicked cool.... unfortunantly i can't test it until i get my real internet back. this is a wireless crap modem with rates in MB :(
    dfkgmasdfnasodrg
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Mon May 21, 2007 11:09 pm

  • Ah you have changed the colors since last time. Looks nice too.
    Ronan
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Mon May 21, 2007 11:27 pm

  • cool! maybe u can make ctf too? 2 bases and 1 middle "fight box" :lol:
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    Mirio
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Tue May 22, 2007 2:22 am

  • Ronan wrote:Ah you have changed the colors since last time. Looks nice too.

    Mirio wrote:cool! maybe u can make ctf too? 2 bases and 1 middle "fight box" :lol:

    I heared some rumor that this 'other' color will be for the CTF version of the map..

    But yeah that map looks totally wicked, have to play it once i have enough time for it.. when 2.3 is finally out :)
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    esteel
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Wed May 23, 2007 10:13 am

  • awesome map :D
    the only thing i dont like some times the jumppads go into nothing
    Aneurysm 4 the win !!!!! :D
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    cortez
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Wed May 23, 2007 12:48 pm

  • Tnx for the feedback ppl. Yeh im doing a ctf mutation on this theme too.

    cortez wrote:awesome map :D
    the only thing i dont like some times the jumppads go into nothing


    Not sure why that happens, it should not. well unless you use aircontrol to acctualy change your path.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri May 25, 2007 11:39 pm

  • At first i thought the map name said Procyan

    I thought you were trying to take the piss out of cyan or something 8)
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Sat May 26, 2007 7:38 am

  • first.. this is an editing post, dude :)

    Second: The map is cool, i like it, one of your best by far, but it has issues:

    For me the performance is crap. I run around with a constant FPS of 50 or lower. i usually have around 100-110. My config is very suboptimal with lots of RTlights, maybe they shuold be looked at?

    The jumpers are cool, but they will make it impossible to fight against a fairly skilled player, especially with nex and MG so available. the slightest movement in air makes you miss the target, and i guess the impact from a MG is enough to know you off the path. This might be solved with adjusting the lading a bit more into safe xones maybe?

    The light "bemas" from the floating lights looks like a plastic boxwith those edges :) it kinda looks.. i dunno.. weird.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Sat May 26, 2007 3:55 pm

  • tChr wrote:first.. this is an editing post, dude :)

    How is releasing a map for testing editing related, dude?

    tChr wrote:Second: The map is cool, i like it, one of your best by far, but it has issues:

    For me the performance is crap. I run around with a constant FPS of 50 or lower. i usually have around 100-110. My config is very suboptimal with lots of RTlights, maybe they shuold be looked at?


    Try 2.3 latest test build. it runs at 120fps constant with normal.cfg for me. i use a nv6600gt. Rtlights are for the ppl with powerfull rigs and for demo recording. If you dont like it just delete the .rtlight file or turn em off.


    tChr wrote:The jumpers are cool, but they will make it impossible to fight against a fairly skilled player, especially with nex and MG so available. the slightest movement in air makes you miss the target, and i guess the impact from a MG is enough to know you off the path. This might be solved with adjusting the lading a bit more into safe xones maybe?

    You can shoot back while in the air you know.. And its part of the design i wanted tons of airtime on this one, if it dosent work thats to bad.. Yes the mg impact is nuff to trow you off, bigtime. Theres also enougth speed in most of the jumppads to allow ya to crashland somewhere else.

    tChr wrote:The light "bemas" from the floating lights looks like a plastic boxwith those edges :) it kinda looks.. i dunno.. weird.

    Yes i cant seem to get that one fixed. LordHavoc tought it was a problem with the uvmap beeing to tight, but that was not thye case. runnin outa things to try =/
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
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    Location: Halfway to somwhere else

Sat May 26, 2007 7:55 pm

  • tZork wrote:
    tChr wrote:first.. this is an editing post, dude :)

    How is releasing a map for testing editing related, dude?


    Alientrap forum main page wrote:Nexuiz - Editing
    Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.


    such ;)

    tZork wrote:Try 2.3 latest test build. it runs at 120fps constant with normal.cfg for me. i use a nv6600gt. Rtlights are for the ppl with powerfull rigs and for demo recording. If you dont like it just delete the .rtlight file or turn em off.

    I use 2.2.3 with low.cfg + realtime world lights, no shadow, no RT dynamic. My performance ranges from 40-60 just running around, and 24-49 with players (3 bots). I have a 6600 plain.

    Removing the RT info would be cheating in ladder and such. I have this issue also with one other map, its one of the q3 maps, the one with the blue light center area, they feel very similar as performance is concerned.

    tZork wrote:You can shoot back while in the air you know.. And its part of the design i wanted tons of airtime on this one, if it dosent work thats to bad.. Yes the mg impact is nuff to trow you off, bigtime. Theres also enougth speed in most of the jumppads to allow ya to crashland somewhere else.

    Yeah. i like airtime too.. its cool, but as i said, it might make a match between slightly uneven players, very uneven :) My main concern however is that a few of the jumpers made me land almost outside the target platform, so if you step ontpo in e while fighitn you will probably pluge to your dath if you dont let go of steering immediealty. This was particulary noticeable (the very close-to-edge thing) on the long jums with nothing but void underneath.


    tZork wrote:
    tChr wrote:The light "bemas" from the floating lights looks like a plastic boxwith those edges :) it kinda looks.. i dunno.. weird.

    Yes i cant seem to get that one fixed. LordHavoc tought it was a problem with the uvmap beeing to tight, but that was not thye case. runnin outa things to try =/


    Ah.. toobad, i really hope you are able to fix it, cause if you make it look as intended it will be awesome!
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
    User avatar
    tChr
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Sat May 26, 2007 8:21 pm

  • Again try 2.3-test ist literaly hunders of precent faster. Not sure how big the diffrance is between the 6600 and the gt version, but i have to go up to ultra.cfg to get ~50ish fps on this map, playing alone that is.

    Removing rtlight would not be cheating since this map is not on the ladder.

    And perhaps it will create a bit more gap between the skilld and the rest with all this airtime, however its kinda hard to escape the fact that if you get owned you are less skilled then the one owning you. Its not like the map gives some players a stronger nex or whatever. Perhaps it will even encurage ppl to start using aircontrol more to become harder midair targets.

    I may have figured out why the Jumppads "missfire" sometimes.. trying a fix for that.

    And the models.. well im redoing the uv's and texture to try and get this fixed. lots of work but it seems it cant be helped. Iritating part is tahy look fine when you are close to em xD
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
    tZite Admin
     
    Posts: 1337
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